void ResourceListener(AssetPtr ptr) { if (ptr == null || ptr.Data == null) { return; } if (!ptr.Data.url.Contains(mCurnAnimatorame)) { return; } GameObject cameraanimator = new GameObject(mCurnAnimatorame); CameraPath cPath = cameraanimator.AddComponent <CameraPath>(); CameraPathAnimator animator = cameraanimator.AddComponent <CameraPathAnimator>(); XmlDocument xml = new XmlDocument(); xml.LoadXml(ptr.Data.text); cPath.FromXML(xml); if (Camera.main != null) { animator.animationObject = Camera.main.transform; } BaseScene scene = SceneManager.Instance.GetCurScene(); if (scene != null) { animator.AnimationCustomEvent += scene.GetCameraPathManager().OnCustomEvent; animator.AnimationFinishedEvent += animator_AnimationFinishedEvent; } FollowAnimator = animator; animator.Play(); }
private void UpdateCalculations() { animators = FindObjectsOfType <CameraPathAnimator>(); int numberOfPaths = animators.Length; pathTimes = new float[numberOfPaths]; // percentages = new Dictionary<int, float[]>(); for (int p = 0; p < numberOfPaths; p++) { CameraPathAnimator animator = animators[p]; CameraPath path = animator.cameraPath; float pathStoredResoltion = path.storedPointResolution; int storedPointsSize = path.storedValueArraySize; float pathTime = 0; for (int i = 0; i < storedPointsSize; i++) { float pathSpeed = animator.pathSpeed; if (path.speedList.listEnabled) { float perc = pathStoredResoltion * i; pathSpeed = path.GetPathSpeed(perc); } pathTime += pathStoredResoltion / pathSpeed; } pathTimes[p] = pathTime; // percentages.Add(); } }
private void SetTransform(Transform transform, CameraPathAnimator animator) { CameraPath path = animator.cameraPath; transform.position = path.GetPathPosition(editorPercentage); transform.rotation = animator.GetAnimatedOrientation(editorPercentage, false); }
// private float _previewCamFov; private void OnEnable() { _animator = (CameraPathAnimator)target; _cameraPath = _animator.GetComponent <CameraPath>(); _colouredText = new GUIStyle(); _colouredText.normal.textColor = _cameraPath.textColour; }
public static void ImportCameraPath() { string filefolder = PlayerPrefs.GetString("camerapath"); if (!Directory.Exists(filefolder)) { return; } string path = EditorUtility.OpenFilePanel("打开摄像机文件", filefolder, "xml"); string filename = Path.GetFileNameWithoutExtension(path); string[] arr = filename.Split(new string[] { "_^_^_" }, StringSplitOptions.None); if (arr.Length != 2) { EditorUtility.DisplayDialog("提示", "打开文件错误", "确定"); return; } GameObject newCameraPath = new GameObject(arr[1]); Undo.RegisterCreatedObjectUndo(newCameraPath, "Import Camera Path"); CameraPath cPath = newCameraPath.AddComponent <CameraPath>(); CameraPathAnimator animator = newCameraPath.AddComponent <CameraPathAnimator>(); cPath.FromXML(path); if (Camera.main != null) { animator.animationObject = Camera.main.transform; } Selection.objects = new Object[] { newCameraPath }; SceneView.lastActiveSceneView.FrameSelected(); EditorUtility.SetDirty(newCameraPath); }
public void SetControlCamera(GameObject camera, CameraPathAnimator animator) { mFollowPath = null; if (animator != null) { mFollowPath = animator.cameraPath; } mCameraObj = camera; mCameraTest = mCameraObj.GetComponent <CameraTest>(); if (mCameraTest == null) { mCameraTest = mCameraObj.AddComponent <CameraTest>(); } mCamera = mCameraObj.GetComponent <Camera>(); mCameraTransform = mCameraObj.transform; mCameraObj.GetComponent <AudioListener>().enabled = false; int layer2DUI = LayerMask.NameToLayer("2D UI"); int layer3DUI = LayerMask.NameToLayer("3D UI"); int layerPreview = LayerMask.NameToLayer("UIPreview"); int layerMask = (1 << layer2DUI) | (1 << layer3DUI) | (1 << layerPreview); int oldCullingMask = mCamera.cullingMask; mCamera.cullingMask = oldCullingMask & (~layerMask); }
public void Clear() { mAnimatorPath = null; mFollowPath = null; LockCamera = false; mCurnAnimatorame = null; }
public static void AlignPathPoint() { GameObject selected = Selection.activeGameObject; CameraPath camPath = selected.GetComponent <CameraPath>(); CameraPathAnimator animator = selected.GetComponent <CameraPathAnimator>(); Undo.RecordObject(camPath, "Align Camera Path Point to View"); if (camPath != null && animator != null) { switch (animator.orientationMode) { case CameraPathAnimator.orientationModes.custom: if (camPath.pointMode == CameraPath.PointModes.Orientations) { int selectedPoint = camPath.selectedPoint; CameraPathOrientation point = camPath.orientationList[selectedPoint]; Camera sceneCam = SceneView.GetAllSceneCameras()[0]; Quaternion lookRotation = Quaternion.LookRotation(sceneCam.transform.forward); point.rotation = lookRotation; if (point.positionModes == CameraPathPoint.PositionModes.FixedToPoint) { CameraPathControlPoint cPoint = point.point; cPoint.worldPosition = sceneCam.transform.position; } camPath.RecalculateStoredValues(); } if (camPath.pointMode == CameraPath.PointModes.Transform || camPath.pointMode == CameraPath.PointModes.ControlPoints) { int selectedPoint = camPath.selectedPoint; CameraPathControlPoint cPoint = camPath[selectedPoint]; Camera sceneCam = SceneView.GetAllSceneCameras()[0]; cPoint.worldPosition = sceneCam.transform.position; CameraPathOrientation point = (CameraPathOrientation)camPath.orientationList.GetPoint(cPoint); if (point != null) { Quaternion lookRotation = Quaternion.LookRotation(sceneCam.transform.forward); point.rotation = lookRotation; } camPath.RecalculateStoredValues(); } break; default: if (camPath.pointMode == CameraPath.PointModes.Transform || camPath.pointMode == CameraPath.PointModes.ControlPoints) { int selectedPoint = camPath.selectedPoint; CameraPathControlPoint point = camPath[selectedPoint]; Camera sceneCam = SceneView.GetAllSceneCameras()[0]; float forwardArcLength = camPath.StoredArcLength(selectedPoint); point.forwardControlPointLocal = sceneCam.transform.forward * (Mathf.Max(forwardArcLength, 0.1f) * 0.33f); point.worldPosition = sceneCam.transform.position; camPath.RecalculateStoredValues(); } break; } } }
public void AddPath(string name, CameraPathAnimator path) { if (mCameraPaths.ContainsKey(name)) { return; } mCameraPaths.Add(name, path); }
IEnumerator ToHide(CameraPathAnimator cpa, GameObject boat) { yield return(new WaitForSeconds(20)); cpa.Stop(); GameObject.Destroy(boat); GameObject.Destroy(cpa.gameObject); }
private void OnEnable() { _animator = (CameraPathAnimator)target; _cameraPath = _animator.GetComponent <CameraPath>(); //Preview Camera if (_animator.editorPreview != null) { DestroyImmediate(_animator.editorPreview); } if (CameraPathPreviewSupport.previewSupported) { _animator.editorPreview = new GameObject("Animtation Preview Cam"); _animator.editorPreview.hideFlags = HideFlags.HideAndDontSave; _animator.editorPreview.AddComponent <Camera>(); _animator.editorPreview.GetComponent <Camera>().fieldOfView = 60; _animator.editorPreview.GetComponent <Camera>().depth = -1; //Retreive camera settings from the main camera Camera[] cams = Camera.allCameras; bool sceneHasCamera = cams.Length > 0; Camera sceneCamera = null; Skybox sceneCameraSkybox = null; if (Camera.main) { sceneCamera = Camera.main; } else if (sceneHasCamera) { sceneCamera = cams[0]; } if (sceneCamera != null) { sceneCameraSkybox = sceneCamera.GetComponent <Skybox>(); } if (sceneCamera != null) { _animator.editorPreview.GetComponent <Camera>().backgroundColor = sceneCamera.backgroundColor; if (sceneCameraSkybox != null) { _animator.editorPreview.AddComponent <Skybox>().material = sceneCameraSkybox.material; } else if (RenderSettings.skybox != null) { _animator.editorPreview.AddComponent <Skybox>().material = RenderSettings.skybox; } _animator.editorPreview.GetComponent <Camera>().orthographic = sceneCamera.orthographic; } _animator.editorPreview.GetComponent <Camera>().enabled = false; } if (EditorApplication.isPlaying && _animator.editorPreview != null) { _animator.editorPreview.SetActive(false); } }
private void Start() { animator = path.GetComponent <CameraPathAnimator>(); fpsCamera = playerFPSController.GetComponentInChildren <Camera>(); fpsCamera.enabled = false; playerModel.SetActive(true); Invoke("SetValuesOnFPSControllerSettled", 1.0f); path.orientationList[path.realNumberOfPoints - 1].rotation = fpsCamera.transform.rotation; playerFPSController.GetComponent <CPEMouseLook>().enabled = false; }
private void SceneLoadeComplete() { GameObject obj = GameObject.Find("CameraPath"); if (obj == null) { return; } cameraPath = obj.GetComponent <CameraPathAnimator>(); }
//===================================================== private void OnPostCutsceneFadeOutCompleteEvent() { ScreenManager.FadeOutCompleteEvent -= OnPostCutsceneFadeOutCompleteEvent; _isFadeCompelete = true; // Stop and clear cameraPathAnimator reference if (_cameraPathAnimator) { _cameraPathAnimator.Stop(); _cameraPathAnimator = null; } // Returning to same scene - fade-in if (_currentCutscene == eCutsceneType.CRAWL_DOOR || _currentCutscene == eCutsceneType.OBLIVION_PORTAL || _currentCutscene == eCutsceneType.SWITCH_OPENS_DOOR_BOLT_01 || _currentCutscene == eCutsceneType.SWITCH_OPENS_DOOR_BOLT_02 || _currentCutscene == eCutsceneType.SWITCH_OPENS_DOOR_BOLT_03 || _currentCutscene == eCutsceneType.SWITCH_OPENS_DOOR || _currentCutscene == eCutsceneType.SWITCH_ACTIVATES_PLATFORM || _currentCutscene == eCutsceneType.OPEN_CHEST || _currentCutscene == eCutsceneType.DEATH_RESPAWN || _currentCutscene == eCutsceneType.FLY_THRU || _currentCutscene == eCutsceneType.BOSS_ROOM_START) { // Switch cameras _camera.GetComponent <AudioListener>().enabled = false; _camera.enabled = false; _mainCamera.GetComponent <AudioListener>().enabled = true; _mainCamera.enabled = true; _mainCamera.transform.FindChild("CameraInGameGui").GetComponent <Camera>().enabled = true; _mainCamera.GetComponent <CameraMovement>().InitWithPlayer(false); // Fade in - include short pause if necessary for fairy aniamtions var delay = (_currentCutscene == eCutsceneType.CRAWL_DOOR || _currentCutscene == eCutsceneType.OBLIVION_PORTAL) ? 0.3f : 0.0f; StartCoroutine(DelayPostCutsceneFadeIn(delay)); } // Reset for next cutscene _currentCutscene = eCutsceneType.NULL; _cutsceneObject = null; if (CutsceneCompleteEvent != null) { CutsceneCompleteEvent(); } // Un-block player input if (InputManager.Instance != null) { InputManager.Instance.OnBlockInput(false); } }
private void RenderPreviews() { int numberOfPaths = animators.Length; GameObject previewGO = new GameObject(); previewGO.hideFlags = HideFlags.HideAndDontSave; Camera previewCam = previewGO.AddComponent <Camera>(); previewCam.orthographic = Camera.main.orthographic; GUILayout.BeginHorizontal(); for (int p = 0; p < numberOfPaths; p++) { CameraPathAnimator animator = animators[p]; CameraPath path = animator.cameraPath; if (path.realNumberOfPoints < 2 || !animator.showPreview) { continue; } if (CameraPathPreviewSupport.previewSupported && !EditorApplication.isPlaying) { RenderTexture rt = RenderTexture.GetTemporary(previewResolution, Mathf.RoundToInt(previewResolution / aspect), 24, RenderTextureFormat.Default, RenderTextureReadWrite.Default, 1); if (previewCam.orthographic) { previewCam.orthographicSize = path.GetPathOrthographicSize(animator.editorPercentage); } else { previewCam.fieldOfView = path.GetPathFOV(animator.editorPercentage); } SetTransform(previewCam.transform, animator); previewCam.enabled = true; previewCam.targetTexture = rt; previewCam.Render(); previewCam.targetTexture = null; previewCam.enabled = false; GUILayout.BeginVertical(); GUILayout.Label(animator.name); GUILayout.Label(rt, GUILayout.Width(200), GUILayout.Height(150)); GUILayout.EndVertical(); RenderTexture.ReleaseTemporary(rt); } else { string errorMsg = CameraPathPreviewSupport.previewSupportedText; EditorGUILayout.LabelField(errorMsg); } } GUILayout.EndHorizontal(); DestroyImmediate(previewGO); }
private void PlayNextAnimation() { if (this._cameraPath.nextPath != null) { CameraPathAnimator component = this._cameraPath.nextPath.GetComponent <CameraPathAnimator>(); float value = (!this._cameraPath.interpolateNextPath) ? 0f : (this._percentage % 1f); component.Seek(value); component.Play(); this.Stop(); } }
// private void OnValidate() // { // UpdateCalculations(); // } private void OnGUI() { int numberOfPaths = animators.Length; for (int p = 0; p < numberOfPaths; p++) { CameraPathAnimator animator = animators[p]; if (animator == null) { return; } EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(animator.name, GUILayout.Width(160)); EditorGUILayout.LabelField("Path Time", GUILayout.Width(60)); EditorGUILayout.LabelField(pathTimes[p].ToString("F1") + " secs", GUILayout.Width(70)); if (GUILayout.Button("Goto Animation Target", GUILayout.Width(150))) { GotoScenePoint(animator.animationObject.position); } animator.showPreview = EditorGUILayout.Toggle("Show Preview", animator.showPreview); animator.editorPercentage = editorPercentage; if (animateInEditor) { SetTransform(animator.animationObject, animator); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginHorizontal(); animateInEditor = EditorGUILayout.Toggle("Animate Targets in Editor", animateInEditor); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); float inputPercent = editorPercentage * 100; float outputPercent = EditorGUILayout.Slider(inputPercent, 0, 100) * 0.01f; editorPercentage = outputPercent; EditorGUILayout.LabelField("%", GUILayout.Width(20)); EditorGUILayout.EndHorizontal(); RenderPreviews(); if (GUI.changed) { UpdateCalculations(); } }
//PRIVATE METHODS protected virtual void PlayNextAnimation() { if (_cameraPath.nextPath != null) { CameraPathAnimator _animator = _cameraPath.nextPath.GetComponent <CameraPathAnimator>(); float nextPercent = _cameraPath.interpolateNextPath ? _percentage % 1 : 0; _animator.Seek(nextPercent); _animator.Play(); Stop(); } }
void Awake() { if (pathAnimatorA == null) { return; } pathAnimator = pathAnimatorA; pathAnimatorA.playOnStart = true; pathAnimatorB.playOnStart = false; }
public override void Init() { _cameraPath = gameObject.GetComponent<CameraPath>(); if (_cameraPath == null) _cameraPath = gameObject.AddComponent<CameraPath>(); _cameraAnimator = gameObject.GetComponent<CameraPathAnimator>(); if (_cameraAnimator == null) { _cameraAnimator = gameObject.AddComponent<CameraPathAnimator>(); _cameraAnimator.playOnStart = false; } }
private void OnEnable() { if(target != null) { _cameraPath = (CameraPath)target; _animator = _cameraPath.GetComponent<CameraPathAnimator>(); } CameraPathEditorSceneGUI._cameraPath = _cameraPath; CameraPathEditorSceneGUI._animator = _animator; CameraPathEditorInspectorGUI._cameraPath = _cameraPath; CameraPathEditorInspectorGUI._animator = _animator; CameraPathEditorInspectorGUI.Setup(); }
private void OnEnable() { if (target != null) { _cameraPath = (CameraPath)target; _animator = _cameraPath.GetComponent <CameraPathAnimator>(); } CameraPathEditorSceneGUI._cameraPath = _cameraPath; CameraPathEditorSceneGUI._animator = _animator; CameraPathEditorInspectorGUI._cameraPath = _cameraPath; CameraPathEditorInspectorGUI._animator = _animator; CameraPathEditorInspectorGUI.Setup(); }
public static void CreateNewCameraPath() { GameObject newCameraPath = new GameObject("New Camera Path"); Undo.RegisterCreatedObjectUndo(newCameraPath, "Created New Camera Path"); newCameraPath.AddComponent <CameraPath>(); CameraPathAnimator animator = newCameraPath.AddComponent <CameraPathAnimator>(); if (Camera.main != null) { animator.animationObject = Camera.main.transform; } Selection.objects = new Object[] { newCameraPath }; SceneView.lastActiveSceneView.FrameSelected(); // EditorUtility.SetDirty(newCameraPath); }
public void UpdateFixedFrame() { if (mMainCamera == null || mParcent == null) { return; } if (ioo.gameMode.State == E_GameState.Summary) { if (mCpa != null) { mCpa.AnimationCustomEvent -= OnCustomEvent; mCpa = null; } } }
private void OnEnable() { _animator = (CameraPathAnimator)target; _cameraPath = _animator.GetComponent<CameraPath>(); //Preview Camera if(_animator.editorPreview != null) DestroyImmediate(_animator.editorPreview); if (CameraPathPreviewSupport.previewSupported) { _animator.editorPreview = new GameObject("Animtation Preview Cam"); _animator.editorPreview.hideFlags = HideFlags.HideAndDontSave; _animator.editorPreview.AddComponent<Camera>(); _animator.editorPreview.GetComponent<Camera>().fieldOfView = 60; _animator.editorPreview.GetComponent<Camera>().depth = -1; //Retreive camera settings from the main camera Camera[] cams = Camera.allCameras; bool sceneHasCamera = cams.Length > 0; Camera sceneCamera = null; Skybox sceneCameraSkybox = null; if(Camera.main) { sceneCamera = Camera.main; } else if(sceneHasCamera) { sceneCamera = cams[0]; } if(sceneCamera != null) sceneCameraSkybox = sceneCamera.GetComponent<Skybox>(); if(sceneCamera != null) { _animator.editorPreview.GetComponent<Camera>().backgroundColor = sceneCamera.backgroundColor; if(sceneCameraSkybox != null) _animator.editorPreview.AddComponent<Skybox>().material = sceneCameraSkybox.material; else if(RenderSettings.skybox != null) _animator.editorPreview.AddComponent<Skybox>().material = RenderSettings.skybox; _animator.editorPreview.GetComponent<Camera>().orthographic = sceneCamera.orthographic; } _animator.editorPreview.GetComponent<Camera>().enabled = false; } if(EditorApplication.isPlaying && _animator.editorPreview != null) _animator.editorPreview.SetActive(false); }
//===================================================== #region Private Methods void Awake() { Instance = this; _camera = this.transform.GetComponentInChildren <Camera>(); _currentCutscene = eCutsceneType.NULL; _cutsceneObject = null; _cutsceneTimer = 0.0f; _cameraPath = null; _isCameraFollowingPath = false; _cameraPathAnimator = null; _isFadeCompelete = false; _isPaused = false; _durationStartToEnd = 0.0f; _tweenId = -1; _checkForCancelCutscene = false; }
private void OnEnable() { if (target != null) { _cameraPath = (CameraPath)target; _animator = _cameraPath.GetComponent <CameraPathAnimator>(); } CameraPathEditorSceneGUI._cameraPath = _cameraPath; CameraPathEditorSceneGUI._animator = _animator; CameraPathEditorSceneGUI.colouredText = new GUIStyle(); CameraPathEditorSceneGUI.colouredText.normal.textColor = _cameraPath.textColour; CameraPathEditorInspectorGUI._cameraPath = _cameraPath; CameraPathEditorInspectorGUI._animator = _animator; CameraPathEditorInspectorGUI.Setup(); }
private void RenderPreviews() { int numberOfPaths = animators.Length; GameObject previewGO = new GameObject(); previewGO.hideFlags = HideFlags.HideAndDontSave; Camera previewCam = previewGO.AddComponent <Camera>(); GUILayout.BeginHorizontal(); for (int p = 0; p < numberOfPaths; p++) { CameraPathAnimator animator = animators[p]; CameraPath path = animator.cameraPath; if (path.realNumberOfPoints < 2 || !animator.showPreview) { continue; } if (SystemInfo.supportsRenderTextures && !EditorApplication.isPlaying) { RenderTexture rt = RenderTexture.GetTemporary(previewResolution, Mathf.RoundToInt(previewResolution / aspect), 24, RenderTextureFormat.RGB565, RenderTextureReadWrite.Default, 1); SetTransform(previewCam.transform, animator); previewCam.enabled = true; previewCam.targetTexture = rt; previewCam.Render(); previewCam.targetTexture = null; previewCam.enabled = false; GUILayout.BeginVertical(); GUILayout.Label(animator.name); GUILayout.Label(rt, GUILayout.Width(200), GUILayout.Height(150)); GUILayout.EndVertical(); RenderTexture.ReleaseTemporary(rt); } else { bool canPreview = Application.HasProLicense() && SystemInfo.supportsRenderTextures; string errorMsg = (!canPreview) ? "Preview is an Unity Pro Feature, sorry." : "No Preview When Playing."; EditorGUILayout.LabelField(errorMsg); } } GUILayout.EndHorizontal(); DestroyImmediate(previewGO); }
/// <summary> /// 动态初始化 /// </summary> /// <param name="data">英雄阵型序列化数据</param> /// <param name="XmlName">Xml地址</param> /// <param name="type">英雄阵型</param> /// <param name="speed">初始移动速度</param> public void Init(HeroPathDataObj data, HeroFormationType type, string PathXml) { //添加轨迹组件 动画组件 读取轨迹数据 HeroPathdata = data; HeroPath = this.gameObject.AddComponent <CameraPath>(); HeroPathAnim = this.gameObject.AddComponent <CameraPathAnimator>(); HeroPath.FromXML(PathXml); HeroPath.hermiteTension = data.Tension; //初始话战斗中心点和英雄中心点 FightCenter = new GameObject("FightCenter"); FightCenter.transform.parent = this.transform; FightCenter.transform.position = data.InitPos; HerosCenter = new GameObject("HerosCenter"); HerosCenter.transform.parent = this.transform; HerosCenter.transform.position = data.InitPos; //初始化战斗摄像机 整队摄像机 FightFollowCam = new GameObject("FightFollowCam"); FightFollowCam.transform.parent = FightCenter.transform; FightFollowCam.transform.localPosition = data.FightFollowCamPos; FightDefaultCam = new GameObject("FightDefaultCam"); FightDefaultCam.transform.SetParent(FightCenter.transform); FightDefaultCam.transform.localPosition = data.FightDefaultCamPos; LineUpFollowCam = new GameObject("LineUpFollowCam"); LineUpFollowCam.transform.parent = HerosCenter.transform; LineUpFollowCam.transform.localPosition = data.LineUpFollowCamPos; //初始化队伍阵型 GameObject objType = AssetLoader.Inst.GetAssetRes(type.ToString()); FormationCenterObj = Instantiate(objType, data.InitPos, data.InitAngles) as GameObject; HeroFormationtype = type; // FormationCenterObj.transform.parent = this.transform; FormationList = new List <GameObject>(); for (int i = 0; i < FormationCenterObj.transform.childCount; i++) { FormationList.Add(FormationCenterObj.transform.GetChild(i).gameObject); //Debug.Log(FormationCenterObj.transform.GetChild(i).position); } FormationDic = new Dictionary <ObjectCreature, GameObject>(); //初始化轨迹组件信息 HeroPathAnim.animationObject = FormationCenterObj.transform; HeroPathAnim.pathSpeed = 0; Heropathtype = HeroPathMoveType.Null; HeroPathPause(); SetHeroPathIdle(); }
public void startCamera() { cameras [index].gameObject.SetActive(true); // enable touch in vr //Cardboard.SDK.TapIsTrigger = false; CameraPathAnimator cpa = camerapath.GetComponent <CameraPathAnimator> (); cpa.animationObject = cameras [index]; cpa.Seek(startPositions[index]); cpa.Play(); // switch on vr, switch off canvas //Cardboard.SDK.TapIsTrigger = true; gameObject.SetActive(false); //initialize rest initializeGameObject(); }
//本地初始化 private void init() { HeroPathAnim = this.transform.FindChild("HerosPath").GetComponent <CameraPathAnimator>(); HeroPath = this.transform.FindChild("HerosPath").GetComponent <CameraPath>(); //HeroPath.FromXML("Assets/CameraPath3/HerosPath.xml"); FightCenter = this.transform.FindChild("FightCenter").gameObject; HerosCenter = this.transform.FindChild("HerosCenter").gameObject; FormationCenterObj = this.transform.FindChild("FormationCenter").gameObject; FormationList = new List <GameObject>(); for (int i = 0; i < FormationCenterObj.transform.childCount; i++) { FormationList.Add(FormationCenterObj.transform.GetChild(i).gameObject); } Heropathtype = HeroPathMoveType.Null; HeroFormationtype = HeroFormationType.Formation133; HeroPathAnim.animationObject = FormationCenterObj.transform; HeroPathAnim.pathSpeed = MoveSpeed = this.GetComponent <HeroPathData>().MoveSpeed; HeroPathPause(); }
public void InitiateCameraPan(Camera gridCam) { gridCamera = gridCam; battleCamera = GameObject.Find("Battle Camera").GetComponent <Camera>(); gridCanvas = GameObject.Find("Canvas").GetComponent <Canvas>(); gridCanvas.enabled = true; gridCanvas.gameObject.SetActive(true); InstantiateBattlers(); SetPositions(); cameraPathAnimator = GameObject.Find("InitialCameraPan").GetComponent <CameraPathAnimator>(); battleUI = this.gameObject.GetComponent <BattleUI>(); battleUI.enemy = enemy; battleUI.player = player; cameraPathAnimator.Play(); }
public ICameraOperate(CameraManager cameraManager) { mCameraManager = cameraManager; mMainCamera = Camera.main; mParcent = mMainCamera.transform.parent; mShakeController = new ShakeController(); mShakeController.Init(mMainCamera.transform); PauseMove = true; PauseRoll = true; mPercent = 0; GameObject obj = GameObject.FindGameObjectWithTag(GameTage.PluginCameraPath); if (obj != null) { mCpa = obj.GetComponent <CameraPathAnimator>(); mCpa.AnimationCustomEvent += OnCustomEvent; } }