コード例 #1
0
    public void StartRace(bool raceIsInProgress)
    {
        raceController = GameObject.Find("RaceController").GetComponent <RaceController>();

        CreateRacers(raceController);
        //Set up the race controller with settings from the menu
        raceController.settings = settings;
        CameraOverview overviewCam = FindObjectOfType <CameraOverview>();

        if (overviewCam != null)
        {
            overviewCam.camera.enabled = false;
            overviewCam.GetComponent <AudioListener>().enabled = false;
        }
        if (!raceIsInProgress)
        {
            raceController.StartRace();
        }
        //GameObject.Find ("CameraMap").GetComponent<MapCamera>().targetObject = GameObject.Find ("CameraPivot_BallPlayer_Sanic(Clone)");
        GameObject.Find("CameraMap").camera.enabled = true;
        GameSettings.Apply(false);
        if (raceIsInProgress)
        {
            GameObject.FindObjectOfType <Client>().GoToSpectating();
            GameObject.FindObjectOfType <MenuPause>().spectating = true;
        }
        Destroy(this.gameObject);
    }
コード例 #2
0
    // Update is called once per frame
    void Update()
    {
        if (teacherState != TeacherState.Ended)
        {
            Bike bike = GameManager.instance.GetBike();
            if (Math.Abs(bike.GetPosition().x - this.transform.position.x) < detectDistance)
            {
                if (BikeSounds.instance.HornIsPlaying())
                {
                    teacherState = TeacherState.Moving;
                }

                if (teacherState == TeacherState.Moving)
                {
                    timeElapsed += Time.deltaTime;
                    float distCovered = (timeElapsed) * speed;
                    float fracJourney = distCovered / journeyLength;

                    this.animation.enabled = true;
                    transform.position     = Vector3.Lerp(startMarker, endMarker, fracJourney);
                    this.collider.enabled  = false;
                }
            }

            if (CameraOverview.EqualVectors(this.transform.position,
                                            new Vector3(initialPos.x, initialPos.y, initialPos.z + zDistance)))
            {
                this.animation.enabled = false;
                teacherState           = TeacherState.Ended;
                spriteRenderer.sprite  = sprite;
            }
        }
    }