public IEnumerator ExitOption() { UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = CameraObjectManager.MyCamReceiver; PC = PlayerController.MyPlayerControl; if (!PC.Hidup) { UI.LoadUI(false, false, false, false, false, false, true, false, false, false); } PC.IsAnimator.SetBool("IsCapture", false); GM.isCapturing = false; UI.LoadUI(true, false, false, false, false, false, false, false, false, false); Time.timeScale = 1f; //GameObject.FindGameObjectWithTag("CoinParticle").GetComponent<ParticleSystem>().maxParticles = int.Parse(Mathf.Round(COGM.AllPoint).ToString()); GameObject.Find("Canvas").GetComponent <Canvas>().worldCamera = Camera.main; if (PC.jepretYes) { StartCoroutine(COGM.capturedPointShot()); PC.TakeDamage(8f); GameObject.FindGameObjectWithTag("CoinParticle").GetComponent <ParticleSystem>().Play(); PC.jepretYes = false; } yield return(null); yield break; }
public IEnumerator SaveOnly() { UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = CameraObjectManager.MyCamReceiver; PC = PlayerController.MyPlayerControl; if (PC.myEnergy.MyCurrentValue <= (PC.myEnergy.MyMaxValue * 0.1)) { PC.IsAnimator.SetBool("IsCapture", false); GM.isCapturing = false; UI.LoadUI(true, false, false, false, false, false, false, false, false, false); Time.timeScale = 1f; } else if (!PC.Hidup) { PC.Lose(); } else if (PC.myEnergy.MyCurrentValue >= (PC.myEnergy.MyMaxValue * 0.1)) { StartCoroutine(TakeScreenshotAndSave()); } yield return(null); yield break; }
public void LoadNeeded() { print("load"); UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = GameObject.FindGameObjectWithTag("DistanceReceiver").GetComponent <CameraObjectManager>(); }
private IEnumerator TakeScreenshotAndShare() { UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = CameraObjectManager.MyCamReceiver; PC = PlayerController.MyPlayerControl; if (PC.Hidup && !GM.IsPaused) { NullHandler(); AudioController.Playsound("Jepret"); Animator isShowing = GameObject.FindGameObjectWithTag("ShowImage").GetComponent <Animator>(); isShowing.SetBool("ShowImage", false); Animator Jepret = GameObject.FindGameObjectWithTag("Shutter").GetComponent <Animator>(); Jepret.SetBool("Shutter", true); yield return(new WaitForSeconds(0.3f)); Time.timeScale = 1f; GameObject.Find("Canvas").GetComponent <Canvas>().enabled = false; // Wait till the last possible moment before screen rendering to hide the UI yield return(new WaitForEndOfFrame()); Texture2D ss = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); ss.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); ss.Apply(); COGM = CameraObjectManager.MyCamReceiver; string filePath = Path.Combine(Application.temporaryCachePath, "shared img.png"); File.WriteAllBytes(filePath, ss.EncodeToPNG()); // To avoid memory leaks Destroy(ss); new NativeShare().AddFile(filePath) .SetSubject("Subject goes here").SetText("Look At My Great Picture at River Horizon Game by GetDoIt") .SetCallback((result, shareTarget) => Debug.Log("Share result: " + result + ", selected app: " + shareTarget)) .Share(); yield return(null); GameObject.Find("Canvas").GetComponent <Canvas>().enabled = true; } else if (PC.myEnergy.MyCurrentValue <= (PC.myEnergy.MyMaxValue * 0.1)) { UI.HPTOLOW(); print("GAGAL"); PC.IsAnimator.SetBool("IsCapture", false); GM.isCapturing = false; UI.LoadUI(true, false, false, false, false, false, false, false, false, false); Time.timeScale = 1f; } else if (!PC.Hidup) { StartCoroutine(PC.Lose()); } else { UI.HPTOLOW(); print("GAGAL"); } PC.jepretYes = true; }
void Start() { //PlayerPrefs.DeleteAll(); COGM = CameraObjectManager.MyCamReceiver; PL = PlayerController.MyPlayerControl; GM = GameManager.MyGM; }
public void NullHandler() { LoadNeeded(); COGM = GameObject.FindGameObjectWithTag("DistanceReceiver").GetComponent <CameraObjectManager>(); PC = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); // print(PC); // print(COGM); }
private IEnumerator TakeScreenshotAndSave() { UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = CameraObjectManager.MyCamReceiver; PC = PlayerController.MyPlayerControl; if (PC.Hidup && !GM.IsPaused) { AudioController.Playsound("Jepret"); Animator isShowing = GameObject.FindGameObjectWithTag("ShowImage").GetComponent <Animator>(); isShowing.SetBool("ShowImage", false); Animator Jepret = GameObject.FindGameObjectWithTag("Shutter").GetComponent <Animator>(); Jepret.SetBool("Shutter", true); yield return(new WaitForSeconds(0.3f)); Time.timeScale = 1f; GameObject.Find("Canvas").GetComponent <Canvas>().enabled = false; // Wait till the last possible moment before screen rendering to hide the UI yield return(new WaitForEndOfFrame()); Texture2D ss = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); ss.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); ss.Apply(); COGM = CameraObjectManager.MyCamReceiver; // Save the screenshot to Gallery/Photos string name = string.Format("{0}_Capture_{1}.png", Application.productName, System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss")); Debug.Log("Permission result: " + NativeGallery.SaveImageToGallery(ss, Application.productName + " Captures", name)); // To avoid memory leaks Destroy(ss); yield return(null); GameObject.Find("Canvas").GetComponent <Canvas>().enabled = true; //kalau pause animasi ga jalan //Time.timeScale = 0f; //ToastMessageShower.MyToast.showToastOnUiThread("Photo Saved in" + Application.productName + " Captures"); } else if (PC.myEnergy.MyCurrentValue <= (PC.myEnergy.MyMaxValue * 0.1)) { GameObject.Find("Canvas").GetComponent <Canvas>().enabled = true; UI.HPTOLOW(); print("GAGAL"); PC.IsAnimator.SetBool("IsCapture", false); GM.isCapturing = false; UI.LoadUI(true, false, false, false, false, false, false, false, false, false); Time.timeScale = 1f; } else if (!PC.Hidup) { StartCoroutine(PC.Lose()); } else { UI.HPTOLOW(); print("GAGAL"); } PC.jepretYes = true; }
public IEnumerator SettingMain() { UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = GameObject.FindGameObjectWithTag("DistanceReceiver").GetComponent <CameraObjectManager>(); UI.LoadUI(false, false, true, false, false, false, false, false, false, false); Time.timeScale = 0f; yield return(null); yield break; }
public IEnumerator OpenShop() { UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = GameObject.FindGameObjectWithTag("DistanceReceiver").GetComponent <CameraObjectManager>(); GM.isCapturing = true; UI.LoadUI(false, false, false, false, false, false, false, true, false, false); yield return(null); yield break; }
public IEnumerator PauseButton() { UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = GameObject.FindGameObjectWithTag("DistanceReceiver").GetComponent <CameraObjectManager>(); Animator PauseAnim = GameObject.FindGameObjectWithTag("PauseOption").GetComponent <Animator>(); PauseAnim.SetBool("IsPaused", true); UI.LoadUI(false, true, false, false, false, false, false, false, false, false); yield return(new WaitForEndOfFrame()); yield break; }
public IEnumerator Capturing() { UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = GameObject.FindGameObjectWithTag("DistanceReceiver").GetComponent <CameraObjectManager>(); PC = PlayerController.MyPlayerControl; PC.IsAnimator.SetBool("IsCapture", true); PC.IsAnimator.SetBool("IsMoving", false); PC.IsAnimator.SetBool("IsStop", false); GM.isCapturing = true; yield return(null); yield break; }
public IEnumerator SavingPoint() { UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = CameraObjectManager.MyCamReceiver; PC = PlayerController.MyPlayerControl; float str = PlayerPrefs.GetFloat("MyPoint"); float str2 = PlayerPrefs.GetFloat("DistanceTraveled"); int str3 = PlayerPrefs.GetInt("MyShot"); if (!str.Equals(0f)) { float calculatePointWithVar = UI.calculatePointWithVar; print("FP Saving " + calculatePointWithVar); str = PlayerPrefs.GetFloat("MyPoint") + Mathf.Round(calculatePointWithVar); //print("Final Point: "+str); PlayerPrefs.SetFloat("MyPoint", str); } else { PlayerPrefs.SetFloat("MyPoint", Mathf.Round(COGM.AllPoint)); } if (!str2.Equals(0f)) { str2 = PlayerPrefs.GetFloat("DistanceTraveled") + PC.totalDistance; PlayerPrefs.SetFloat("DistanceTraveled", str2); } else { PC.AllDistance += PC.totalDistance; PlayerPrefs.SetFloat("DistanceTraveled", Mathf.Round(PC.AllDistance)); } if (!str3.Equals(0)) { str3 = PlayerPrefs.GetInt("MyShot") + COGM.TempShotTaken; PlayerPrefs.SetInt("MyShot", str3); } else { PlayerPrefs.SetInt("MyShot", COGM.TempShotTaken); } PlayerPrefs.Save(); yield break; }
public IEnumerator NoButton() { UI = GameObject.FindGameObjectWithTag("UICanvas").GetComponent <UIManager>(); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); COGM = CameraObjectManager.MyCamReceiver; PC = PlayerController.MyPlayerControl; if (SceneManager.GetActiveScene().buildIndex == 0) { UI.LoadUI(false, false, false, true, false, false, false, false, false, false); } else { Canvas OptionMM = GameObject.FindGameObjectWithTag("BackOption").GetComponent <Canvas>(); OptionMM.enabled = false; UI.LoadUI(true, false, false, false, false, false, false, false, false, false); Time.timeScale = 1f; } yield return(null); yield break; }