public void Initialize() { playerGroup = ModelLoader.LoadModel <PlayerGroup>("PlayerGroup"); neutralGroup = ModelLoader.LoadModel <NeutralGroup>("NeutralGroup"); CreateAIs(); cameraControl = new CameraMovementController(playerGroup); scores.Initialize(aiGroups.Union(new Group[] { playerGroup })); }
// Use this for initialization void Start() { DestroyCount = 0; SpawnCount = 0; pmc = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovementController>(); CF = GameObject.FindGameObjectWithTag("CameraBase").GetComponent <CameraFollow>(); CMC = GameObject.FindGameObjectWithTag("CameraTarget").GetComponent <CameraMovementController>(); GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerSoundController>().PlayFlamethrower(); }
private void Awake() { if (Instance == null) { Instance = this; } else if (Instance != null) { Destroy(this); } }
public void OnExitReplayEditor() { base.enabled = false; PlayerController.Instance.cameraController._actualCam.SetParent(this.cameraParent); CameraMovementController cameraMovementController = UnityEngine.Object.FindObjectOfType <CameraMovementController>(); if (cameraMovementController) { cameraMovementController.enabled = true; } camera.fieldOfView = defaultCameraFOV; }
void Awake() { //EndPortal Resource EndPortal = Resources.Load("Objects/EndPortalEffect") as GameObject; //TODO DEFINE KEY KEY=Resources.Load("Objects/KEY") as GameObject; //Init First Level if (!DebugLevel) { LevelID = PlayerPrefs.GetInt("currentLevelID"); } Player = GetComponent <PlayerMovementController>(); Cam = GetComponent <CameraMovementController>(); Mirror = GetComponent <MirrorFollow>(); InitLevel(); }
void Start() { moveController = GetComponent <CameraMovementController>(); moveController.MoveCameraLeft += OnMoveLeft; moveController.MoveCameraRight += OnMoveRight; moveController.MoveCameraUp += OnMoveUp; moveController.MoveCameraDown += OnMoveDown; moveController.RotateCameraLeft += OnRotateLeft; moveController.RotateCameraRight += OnRotateRight; moveController.ZoomCamera += OnZoomCamera; cameraPosTracker = GetComponentInParent <PositionTracker>().transform; }
public void OnStartReplayEditor() { while (this.keyFrames.Count > 0 && this.keyFrames[0].time < this.manager.recorder.startTime) { this.keyFrames.RemoveAt(0); } base.enabled = true; if (this.mode == CameraMode.Orbit) { this.orbitRadialCoord = new Vector3Radial(this.cameraTransform.position - PlayerController.Instance.skaterController.skaterTransform.position); } this.cameraParent = this.cameraTransform.parent; PlayerController.Instance.cameraController._actualCam.SetParent(null); CameraMovementController cameraMovementController = UnityEngine.Object.FindObjectOfType <CameraMovementController>(); if (cameraMovementController) { cameraMovementController.enabled = false; } defaultCameraFOV = camera.fieldOfView; }
void Start() { cameraMovement = GameObject.FindGameObjectWithTag("CameraTarget").GetComponent <CameraMovementController>(); }