//Go To Left Room public void CheckLeftRoom() { if (inFullNumberRoom != 0) { //Set Room if (inRoom == true) { player.transform.position = new Vector3(this.transform.position.x + (screenSnapSize * (inNumberRoom - 1) + 6), player.transform.position.y, player.transform.position.z); inNumberRoom -= 1; inFullNumberRoom -= 1; inHallway = true; inRoom = false; } else if (inHallway == true) { backHallwayNumber = roomNumber[inFullNumberRoom]; player.transform.position = new Vector3(this.transform.position.x + (screenSnapSize * (inNumberRoom - backHallwayNumber) + 6), player.transform.position.y, player.transform.position.z); inNumberRoom -= backHallwayNumber; inFullNumberRoom -= 1; inRoom = true; inHallway = false; } checkRoomBorder.CheckGoingLeft(); } }