void Start () { cameraMoveScript = Cam.GetComponent<CameraMoveScript> (); deathScript = Turtle.GetComponent<DeathScript> (); rotatesemi = Turtle.GetComponent<rotateSemi> (); setsortingLayer = ShaderCube.GetComponent<setSortingLayer> (); turtleMovementScript = Turtle.GetComponent<TurtleMovementScript> (); }
void Start() { cameraMoveScript = Cam.GetComponent <CameraMoveScript> (); deathScript = Turtle.GetComponent <DeathScript> (); rotatesemi = Turtle.GetComponent <rotateSemi> (); setsortingLayer = ShaderCube.GetComponent <setSortingLayer> (); turtleMovementScript = Turtle.GetComponent <TurtleMovementScript> (); }
//System Functions (unity called functions) void Start() { //init variables reloadGuiText = "Press 'R' to reload."; reloadGui.text = ""; reloading = false; reloadingTextActiveTxt = "Reloading.."; reloadingInfoGui.text = ""; guiWeaponText = guiWeaponTextGameObj.GetComponent <GUIText>(); cameraComp = cameraGameOb.GetComponent <Camera> (); cameraScript = cameraGameOb.GetComponent <CameraMoveScript> (); //init currentWeapon, WEAPON SPECS AND WeaponList weaponList = new string[3]; weaponList[0] = "Pistol"; weaponList[1] = "SMG"; weaponList[2] = "Shotgun"; pistolMaxClip = 19; pistolFireRate = 0.25f; // def is 0.25 pistolAccuracy = 3.2f; //def is 3.2 pistolCameraShake = 130; // def is 60 pistolBulletsPerShot = 1; pistolReloadTime = 0.8f; smgMaxClip = 30; smgFireRate = 0.18f; smgAccuracy = 2.8f; smgCameraShake = 150; // de f i s 150 smgBulletsPerShot = 1; smgReloadTime = 0.8f; shotgunMaxClip = 8; shotgunFireRate = 0.5f; shotgunAccuracy = 4.0f; // def is 4.0 shotgunCameraShake = 200; shotgunBulletsPerShot = 6; //def is 6 shotgunReloadTime = 3.0f; //activate the starting weapon (pistol) Clip = pistolMaxClip; fireRate = pistolFireRate; currentWeapon = "Pistol"; //starting weapon accuracy = pistolAccuracy; cameraShake = pistolCameraShake; bulletsPerShot = pistolBulletsPerShot; reloadTimeDelay = pistolReloadTime; //init guis guiWeaponText.text = currentWeapon + "" + Clip + "/" + pistolMaxClip; //starting weapon is pistol guiItemPickupNotif.text = ""; }
void Start() { cameraMoveScript = FindObjectOfType <CameraMoveScript>(); foreach (Character character in FindObjectsOfType <Character>()) { if (character.type == Character.CharacterType.PoliceMan) { playerCharacters.Add(character, new CharacterInfo(character)); } else { enemyCharacters.Add(character, new CharacterInfo(character)); } } uiMenuWinLoseScript = FindObjectOfType <UIMenuWINLoseScript>(); uiLevelScript = FindObjectOfType <UILevelScript>(); uiLevelScript.ShowMenu(false); StartCoroutine(GameLoop()); }
//System Functions (unity called functions) void Start() { //init variables reloadGuiText = "Press 'R' to reload."; reloadGui.text = ""; reloading = false; reloadingTextActiveTxt = "Reloading.."; reloadingInfoGui.text = ""; guiWeaponText = guiWeaponTextGameObj.GetComponent<GUIText>(); cameraComp = cameraGameOb.GetComponent<Camera> (); cameraScript = cameraGameOb.GetComponent<CameraMoveScript> (); //init currentWeapon, WEAPON SPECS AND WeaponList weaponList = new string[3]; weaponList[0] = "Pistol"; weaponList[1] = "SMG"; weaponList[2] = "Shotgun"; pistolMaxClip = 19; pistolFireRate = 0.25f;// def is 0.25 pistolAccuracy = 3.2f; //def is 3.2 pistolCameraShake = 130; // def is 60 pistolBulletsPerShot = 1; pistolReloadTime = 0.8f; smgMaxClip = 30; smgFireRate = 0.18f; smgAccuracy = 2.8f; smgCameraShake = 150;// de f i s 150 smgBulletsPerShot = 1; smgReloadTime = 0.8f; shotgunMaxClip = 8; shotgunFireRate = 0.5f; shotgunAccuracy = 4.0f;// def is 4.0 shotgunCameraShake = 200; shotgunBulletsPerShot = 6; //def is 6 shotgunReloadTime = 3.0f; //activate the starting weapon (pistol) Clip = pistolMaxClip; fireRate = pistolFireRate; currentWeapon = "Pistol"; //starting weapon accuracy = pistolAccuracy; cameraShake = pistolCameraShake; bulletsPerShot = pistolBulletsPerShot; reloadTimeDelay = pistolReloadTime; //init guis guiWeaponText.text = currentWeapon + "" + Clip + "/" + pistolMaxClip; //starting weapon is pistol guiItemPickupNotif.text = ""; }
void Awake() { CameraMove = this; }