protected override void OnEnable() { base.OnEnable(); InitializeAnimator(); m_playableDirector.set_playableAsset(null); m_playableDirector.set_extrapolationMode(0); TimelineContextUtility.SetContextProvider(m_playableDirector, this); CameraHandler.AddMapRotationListener(OnMapRotationChanged); }
protected unsafe void Awake() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown m_animationCallback = new CharacterAnimationCallback(m_animator2D); m_animator2D.add_Initialised(new Animator2DInitialisedEventHandler((object)this, (IntPtr)(void *) /*OpCode not supported: LdFtn*/)); m_animator2D.add_AnimationLooped(new AnimationLoopedEventHandler((object)this, (IntPtr)(void *) /*OpCode not supported: LdFtn*/)); m_playableDirector.set_playableAsset(null); CameraHandler.AddMapRotationListener(OnMapRotationChanged); this.StartCoroutine(Load()); }
private void OnEnable() { m_animator2D = this.GetComponent <Animator2D>(); if (null == m_animator2D) { this.set_enabled(false); return; } if (null == s_currentCamera) { s_currentCamera = Camera.get_main(); if (null == s_currentCamera) { return; } } CameraHandler.AddMapRotationListener(OnMapRotationChanged); }
private void Start() { CameraHandler.AddMapRotationListener(OnMapRotationChanged); }