/// <summary> /// Moves and zooms into the specified position. /// </summary> /// <param name="pos">Zoom in.</param> /// <param name="camHeighSpeed">Speed for the zoom in.</param> /// <param name="camMin">camera maximum zoom in value.</param> /// <param name="maxZoomHeight">Max zoom height.</param> public void ZoomIn(Vector3 pos, float camHeighSpeed, int camMin, float maxZoomHeight) { if (!active) { cameraScript.EnableMovement(false); cameraScript.enabled = false; zoomOut = false; zoomIn = true; camHeight = cameraScript.cameraHeight; active = true; resetOnce = true; // start movement. this.pos = new Vector3(pos.x, pos.y, Camera.main.transform.position.z); zoomOutModifier = -1.0f; maxZoomOutHeight = maxZoomHeight; this.camHeighSpeed = camHeighSpeed; if (debugging) { // DrawDebugImage(pos, "test"); Debug.Log(("Zooming in on position=" + pos)); } if (camMin > 0) { this.camMin = camMin; } } }
public void ToggleMenu() { // Fix slider drag an drop audio panel. if (cam != null) { cam.EnableMovement(panel.activeSelf); } StartCoroutine(CloseAfterTime()); }
// OnStateExit is called before OnStateExit is called on any state inside this state machine override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { professorController = GameObject.FindWithTag("Professor").GetComponent <ProfessorController>(); HotPotatoTimer hotpotatoTimer = FindObjectOfType <HotPotatoTimer>(); // Init current level controller. levelController = LevelController.GetCurrentLevelController(); if (stateInfo.IsName("Appear") || stateInfo.IsName("AppearBeer") || stateInfo.IsName("AppearBeerGlass") || stateInfo.IsName("AppearAngry") || stateInfo.IsName("AppearMoney")) { // Activate speech bubble. professorController.speechBubble.gameObject.SetActive(true); // Show speech bubble. professorController.speechBubble.SetVisible(true); } else if (stateInfo.IsName("Disappear") || stateInfo.IsName("DisappearBeer") || stateInfo.IsName("DisappearBeerGlass") || stateInfo.IsName("DisappearAngry") || stateInfo.IsName("DisappearMoney")) { professorController.SetVisible(false); // Hide professor button. ProfessorButton professorButton = FindObjectOfType <ProfessorButton>(); if (professorButton != null) { professorButton.SetVisible(true); } // Deactivate speech bubble. professorController.speechBubble.gameObject.SetActive(false); // Enable gameplay interaction on current level controller. if (levelController != null) { levelController.SetGameInputEnabled(true); } // Invoke OnStopDisappear method on level controller. if (levelController != null) { levelController.OnStopProfessorDisappear(); } // when hotpotato is active, resume timer when prof disappears if (hotpotatoTimer != null) { hotpotatoTimer.ResumeTimer(); } //Enable Camera movement when the prof is gone. CameraFollowPlayer camera = FindObjectOfType <CameraFollowPlayer>(); if (camera != null) { camera.EnableMovement(true); } } }
// OnStateEnter is called before OnStateEnter is called on any state inside this state machine override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // Init current level controller. levelController = LevelController.GetCurrentLevelController(); if (stateInfo.IsName("Walk")) { levelController.OnStartPlayerWalking(); //disable movement of the cam when the prof is visible CameraFollowPlayer camera = FindObjectOfType <CameraFollowPlayer>(); if (camera != null) { camera.EnableMovement(false); } } if (stateInfo.IsName("Jump")) { MovementScript ms = FindObjectOfType <MovementScript>(); if (ms != null) { ms.StopJumping(); } } if (stateInfo.IsName(("Idle"))) { if (levelController != null) { if (levelController.levelStart) { levelController.levelStart = false; } else { levelController.OnEnterPlayerIdle(); } } } if (stateInfo.IsName("DrinkBeer")) { FindObjectOfType <PlayerController>().SetDrinking(true); } if (stateInfo.IsName("ThrowBeer")) { FindObjectOfType <PlayerController>().StopThrowBeer(); } }
// OnStateEnter is called before OnStateEnter is called on any state inside this state machine override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { professorController = GameObject.FindWithTag("Professor").GetComponent <ProfessorController>(); HotPotatoTimer hotpotatoTimer = FindObjectOfType <HotPotatoTimer>(); // Init current level controller. levelController = LevelController.GetCurrentLevelController(); if (stateInfo.IsName("Appear") || stateInfo.IsName("AppearBeer") || stateInfo.IsName("AppearBeerGlass") || stateInfo.IsName("AppearAngry") || stateInfo.IsName("AppearMoney")) { professorController.SetVisible(true); // Hide professor button. ProfessorButton professorButton = FindObjectOfType <ProfessorButton>(); if (professorButton != null) { professorButton.SetVisible(false); } // Disable gameplay interaction on current level controller. if (levelController != null) { levelController.SetGameInputEnabled(false); } //when hotpotato is the game mode and the prof appears, stop timers if (hotpotatoTimer != null) { hotpotatoTimer.PauseTimer(); //disable movement of the cam when the prof is visible CameraFollowPlayer camera = FindObjectOfType <CameraFollowPlayer>(); if (camera != null) { camera.EnableMovement(false); } } } else if (stateInfo.IsName("Disappear") || stateInfo.IsName("DisappearBeer") || stateInfo.IsName("DisappearBeerGlass") || stateInfo.IsName("DisappearAngry") || stateInfo.IsName("DisappearMoney")) { // Hide speech bubble. professorController.speechBubble.SetVisible(false); } else if (stateInfo.IsName("Money") || stateInfo.IsName("Money2") || stateInfo.IsName("Money3")) { // Reset money animation flag. professorController.Money(false); } }
//OnStateExit is called before OnStateExit is called on any state inside this state machine override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { // Init current level controller. levelController = LevelController.GetCurrentLevelController(); if (stateInfo.IsName("Walk")) { levelController.OnStopPlayerWalking(); // Disable movement of the cam when the prof is visible. CameraFollowPlayer camera = FindObjectOfType <CameraFollowPlayer>(); ProfessorController professorController = FindObjectOfType <ProfessorController>(); if (camera != null /*&& !professorController.IsVisible()*/) { camera.EnableMovement(true); } } if (stateInfo.IsName("DrinkBeer")) { levelController.OnStopPlayerDrink(); } }