コード例 #1
0
ファイル: CameraFade.cs プロジェクト: scbwin/MyUnityFrameWork
        public void SetCameraFadeData(CameraFadeType fadeType, bool isForceAlpha, float delay, float fadeTime, CallBack completeCallBack)
        {
            this.fadeType         = fadeType;
            this.isForceAlpha     = isForceAlpha;
            this.delay            = delay;
            this.fadeTime         = fadeTime;
            this.completeCallBack = completeCallBack;

            tempFadeCaculateTime = fadeTime;
        }
コード例 #2
0
ファイル: ScriptingSystem.cs プロジェクト: wrightjjw/OpenSAGE
        internal void SetCameraFade(CameraFadeType type, float from, float to, uint framesIncrease, uint framesHold, uint framesDecrease)
        {
            CameraFadeOverlay.FadeType       = type;
            CameraFadeOverlay.From           = from;
            CameraFadeOverlay.To             = to;
            CameraFadeOverlay.FramesIncrease = framesIncrease;
            CameraFadeOverlay.FramesHold     = framesHold;
            CameraFadeOverlay.FramesDecrease = framesDecrease;

            CameraFadeOverlay.CurrentFrame = 0;
        }
コード例 #3
0
        internal void Load(BinaryReader reader)
        {
            FadeType = reader.ReadUInt32AsEnum <CameraFadeType>();

            From = reader.ReadSingle();
            To   = reader.ReadSingle();

            CurrentValue = reader.ReadSingle();
            CurrentFrame = reader.ReadUInt32();

            FramesIncrease = reader.ReadUInt32();
            FramesHold     = reader.ReadUInt32();
            FramesDecrease = reader.ReadUInt32();
        }
コード例 #4
0
ファイル: CameraFade.cs プロジェクト: scbwin/MyUnityFrameWork
    private static CameraFadeData  GetCameraFadeData(CameraFadeType fadeType, bool isForceAlpha, float delay, float fadeTime, CallBack completeCallBack)
    {
        CameraFadeData data = null;

        if (cacheData.Count > 0)
        {
            data = cacheData[0];
            cacheData.RemoveAt(0);
        }
        else
        {
            data = new CameraFadeData();
        }
        data.SetCameraFadeData(fadeType, isForceAlpha, delay, fadeTime, completeCallBack);
        return(data);
    }
コード例 #5
0
ファイル: GameCamera.cs プロジェクト: ofx360/rpg-project
    public IEnumerator ScreenFade(CameraFadeType fadeType, bool destroyOnComplete = true)
    {
        float transitionSpeed = 2;
        float waitTime = 0.25f;

        BlankScreen screen = new BlankScreen((fadeType == CameraFadeType.FadeIn) ? Color.black : Color.clear);
        Keyframe[] keys = new Keyframe[]{new Keyframe(0, 0, 0, 0), new Keyframe(1, 1, 2, 0)};
        AnimationCurve curve = new AnimationCurve(keys);

        float alpha = (fadeType == CameraFadeType.FadeIn) ? 1 : 0;
        bool isDone = false;

        yield return new WaitForSeconds(waitTime);

        while (!isDone)
        {
            alpha += (fadeType == CameraFadeType.FadeIn) ? -(transitionSpeed * Time.deltaTime) : (transitionSpeed * Time.deltaTime);

            screen.SetAlpha(curve.Evaluate(alpha));

            if (alpha < 0 || alpha > 1)
            {
                isDone = true;
            }

            yield return null;
        }

        if (destroyOnComplete)
        {
            screen.DestroyScreen();
        }
    }
コード例 #6
0
ファイル: CameraFade.cs プロジェクト: scbwin/MyUnityFrameWork
 public CameraFadeData(CameraFadeType fadeType, bool isForceAlpha, float delay, float fadeTime, CallBack completeCallBack)
 {
     SetCameraFadeData(fadeType, isForceAlpha, delay, fadeTime, completeCallBack);
 }