コード例 #1
0
//	void Awake(){
//		if(instance!=null){
//
//			Destroy(this);
//		}else{
//			instance=this;
//		}
//
//
//	}


    IEnumerator StartLoading(float time)
    {
        FadeCtrl.FadeOut(time, true);
        yield return(new WaitForSeconds(time));

        loadAsync.allowSceneActivation = true;
    }
コード例 #2
0
    private IEnumerator CameraFadeOut()
    {
        while (fadeMt.color.a < 1)
        {
            fadeMt.SetColor("_Color", cameraFade.FadeOut(fadeMt.color, date.fadeSpeed));
            yield return(null);
        }

        yield return(null);
    }
コード例 #3
0
    IEnumerator IE_ChangeToNextScene()
    {
        yield return(new WaitForSeconds(1));

        m_CameraFade.FadeOut(2);
        yield return(new WaitForSeconds(3));

        //換正確場景
        GameResultManager.Instance.TriggerGameResult(GameResultManager.GameResultType.Finished);
        yield return(new WaitForSeconds(1));

        m_CameraFade.FadeIn(3);
    }
コード例 #4
0
ファイル: Player.cs プロジェクト: MelvinGr/SamuraiApocalypse
    public override void Die()
    {
        base.Die();

        moveSpeed = 0;

        if (GameObject.Find("InGameGUI_Prefab") != null)
        {
            GameObject.Find("InGameGUI_Prefab").GetComponent <InGameGUI>().gameOverGUITexture.enabled = true;
        }

        CameraFade cameraFade = Camera.main.GetComponent <CameraFade>();

        cameraFade.OnFadeOutCompleted += OnFadeOutCompleted;
        cameraFade.FadeOut();
    }
コード例 #5
0
ファイル: Player.cs プロジェクト: MelvinGr/Nebula
    public override void Die()
    {
        base.Die();

        //health = totalHealth;
        GameManager.instance.playerDied      = true;
        GameManager.instance.pickedUpPowerUp = false;
        GameManager.instance.lostLife        = false;

        if (!isFading)
        {
            CameraFade cam = Camera.main.GetComponent <CameraFade>();
            cam.OnFadeOutCompleted += delegate() { Application.LoadLevel("Results"); };
            cam.FadeOut();

            isFading = true;
        }
    }
コード例 #6
0
ファイル: Level.cs プロジェクト: MelvinGr/Nebula
    void GameComplete()
    {
        if (!GameManager.instance.pickedUpPowerUp)
        {
            GameManager.instance.config.achievements[AchievementTypes.DieHard].value = 1;
        }

        if (!GameManager.instance.lostLife)
        {
            GameManager.instance.config.achievements[AchievementTypes.Invincible].value = 1;
        }

        GameManager.instance.config.achievements[AchievementTypes.DownToEarth].value = 1;

        CameraFade cam = Camera.main.GetComponent <CameraFade>();

        cam.OnFadeOutCompleted += FadeOutCompleted;
        cam.FadeOut();
    }
コード例 #7
0
    void OnMouseDown()
    {
        if (clicked)
        {
            return;
        }

        GetComponent <AudioSource>().PlayOneShot(clickAudio);

        if (dontFade)
        {
            FadeOutCompleted();
        }
        else
        {
            CameraFade cam = Camera.main.GetComponent <CameraFade>();
            cam.OnFadeOutCompleted += FadeOutCompleted;
            cam.FadeOut();
        }

        clicked = true;
    }
コード例 #8
0
ファイル: PlayerController.cs プロジェクト: LoYiLun/Trovato
    void OnCollisionEnter(UnityEngine.Collision other)
    {
        if (other.transform.name != null)
        {
            setPlayerStatus(other.transform.name);
        }

        if (other.gameObject.name == "Bush")
        {
            other.gameObject.transform.GetChild(0).GetComponent <Animation> ().Stop();
            other.gameObject.transform.GetChild(0).GetComponent <Animation> ().Play("BushSwing");
        }

        if (Global.Level == "2" && MissionSetting.FlowerChart.GetBooleanVariable("End"))
        {
            if (other.transform.name == "SpaceShip_Door1" || other.transform.name == "SpaceShip_Door2" || other.transform.name == "SpaceShip_Door3" || other.transform.name == "SpaceShip_Door4")
            {
                GameObject.Find("SpaceShip_Anim").GetComponent <Animation> ().Play("Fly2");
                CameraFade.FadeOut();
                Global.Player.SetActive(false);
                Global.NextScene = 4;                 // To Chapter 03
            }
        }

        if (Global.Level == "3" && MissionSetting.FlowerChart.GetBooleanVariable("Findcalendar") && MissionSetting.FlowerChart.GetBooleanVariable("ServantDone") && MissionSetting.FlowerChart.GetBooleanVariable("ReturnKey"))
        {
            if (other.transform.name == "SpaceShip_Door1" || other.transform.name == "SpaceShip_Door2" || other.transform.name == "SpaceShip_Door3" || other.transform.name == "SpaceShip_Door4")
            {
                SceneManager.LoadScene("Menu_VD");
            }
        }

        if (other.gameObject.name == "Cat")
        {
            GameObject cat;
            GameObject cat2;
            cat  = GameObject.Find("Cat");
            cat2 = GameObject.Find("Cat2");
            cat.SetActive(false);
            cat2.GetComponent <Collider> ().enabled = true;
            cat2.transform.GetChild(0).gameObject.SetActive(true);
        }

        if (!Global.IsPreRotating && !Global.IsRotating && other.gameObject.name == "Cat2")
        {
            MissionSetting.FlowerChart.SetBooleanVariable("Cat", true);
            other.gameObject.SetActive(false);
        }



        switch (other.gameObject.tag)
        {
        case "Moveable":
            if (Global.BePushedObj == null)
            {
                StopPlayerAnim();
                PlayerAnim.Play("Stand_To_Push");
                MoveSpeed = 2;
                Global.Player.transform.rotation = GameObject.Find("GlobalScripts").GetComponent <PathController> ().FaceRotation;
                RotateDir = Global.Player.transform.rotation;

                CancelMoving(new Vector3(CurrentFloor.transform.position.x, transform.position.y - 0.075f, CurrentFloor.transform.position.z));
                Global.BePushedObj = other.gameObject;
                Global.IsPushing   = true;
                //transform.rotation = RotateDir;
                BoxPosY = other.transform.position.y;
                Global.BePushedObj.transform.parent = Global.Player.transform;

                if (RotateDir == Quaternion.Euler(0, 0, 0) || RotateDir == Quaternion.Euler(0, 180, 0))
                {
                    LockDirR = true;
                    LockDirL = false;
                }
                else if (RotateDir == Quaternion.Euler(0, 90, 0) || RotateDir == Quaternion.Euler(0, -90, 0))
                {
                    LockDirR = false;
                    LockDirL = true;
                }
            }
            else
            {
                CancelMoving(new Vector3(CurrentFloor.transform.position.x, transform.position.y, CurrentFloor.transform.position.z));
                if (Global.IsPushing)
                {
                    PlayerAnim.Play("Push_And_Stand");
                }
            }
            break;

        case "Obstacle":
        case "EnemyWall":
        case "Bush":
            CancelMoving(new Vector3(CurrentFloor.transform.position.x, transform.position.y, CurrentFloor.transform.position.z));
            StopPlayerAnim();
            if (Global.IsPushing)
            {
                PlayerAnim.Play("Push_And_Stand");
            }
            break;

        default:
            break;
        }
    }
コード例 #9
0
ファイル: Button.cs プロジェクト: MelvinGr/Nebula
    void OnMouseDown()
    {
        if (clicked)
        {
            return;
        }

        GetComponent <AudioSource>().PlayOneShot(clickAudio);

        clickedName = transform.name;
        switch (transform.name)
        {
        case "Resume":
        {
            guiScript.TogglePauseMenu();

            break;
        }

        case "QuitCancel":
        {
            guiScript.SetQuitMenuEnabled(false);

            break;
        }

        case "QuitConfirm":
        {
            Time.timeScale = 1;
            cam.FadeOut();

            GameManager.instance.levelID = 0;

            break;
        }

        case "InGameQuit":
        {
            guiScript.SetQuitMenuEnabled(true);

            break;
        }

        case "Quit":
        {
            guiScript.TogglePauseMenu();

            break;
        }

        case "Menu":
        {
            GameManager.instance.levelID = 0;
            Application.LoadLevel("MainMenu");

            break;
        }

        case "Continue":
        {
            GameManager.instance.levelID = 0;
            Application.LoadLevel("MainMenu");

            break;
        }

        case "Retry":
        {
            GameManager.instance.levelID = 0;
            cam.FadeOut();

            break;
        }

        case "Submit":
        {
            Application.LoadLevel("HighScores");

            break;
        }

        case "Skip":
        {
            Application.LoadLevel("MainMenu");

            break;
        }
        }

        clicked = true;
    }
コード例 #10
0
 public void FadeOutTest()
 {
     current.FadeOut();
 }
コード例 #11
0
    public override void OnTouch(GUIElement guiTexture)
    {
        base.OnTouch(guiTexture);

        _cameraFade.FadeOut();
    }
コード例 #12
0
 public void Go_BOSS()
 {
     CameraFade.FadeOut();
     SceneManager.LoadScene("BOSS");
 }
コード例 #13
0
 private void FadeOut()
 {
     _fade.FadeOut();
 }
コード例 #14
0
    void FixedUpdate()
    {
        if (MissionTargets.Find((x) => x.gameObject == null) == null && MissionTargets.IndexOf(MissionTargets.Find((x) => x.gameObject == null)) != -1)
        {
            MissionArrows.RemoveAt(MissionTargets.IndexOf(MissionTargets.Find((x) => x.gameObject == null)));
            MissionTargets.RemoveAt(MissionTargets.IndexOf(MissionTargets.Find((x) => x.gameObject == null)));
        }


        if (Global.LevelEnd == null)
        {
            Global.LevelEnd = GameObject.Find("Bool_LevelEnd");
        }

        if (FlowerChart != null)
        {
            if (Global.Level == "1")
            {
                if (Vector3.Distance(Global.Player.transform.position, Rose.transform.position) <= 1.2f && FlowerChart.GetBooleanVariable("GetBread"))
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("GiveBread");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, Shop_Door2.transform.position) <= 1.2f && FlowerChart.GetBooleanVariable("Bread"))
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("BuyBread");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, GlassRepair.transform.position) <= 1.2f && FlowerChart.GetBooleanVariable("FindGP"))
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("FindGP");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, PrinceHome_Door.transform.position) <= 1.2f && FlowerChart.GetBooleanVariable("GiveBread"))
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("RoseGoHome");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, PrinceHome_Door.transform.position) <= 1.2f && FlowerChart.GetBooleanVariable("SecGoHome"))
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("SecGoHome");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, MtShip1.transform.position) <= 1.2f && FlowerChart.GetBooleanVariable("Ship"))
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("GoShip");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, Marley.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("MarletTalk");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, AnotherHouse_Door2.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("HouseTalk");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, WareHouse_Door.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("WareHouseTalk");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else
                {
                    PlayerStatusImage.GetStatus("None");
                }
            }

            if (Global.Level == "2")
            {
                // Landing
                if (MissionSetting.FlowerChart.GetBooleanVariable("Landing") && PlayerBody != null)
                {
                    SpaceShip.transform.position = Vector3.MoveTowards(SpaceShip.transform.position, new Vector3(SpaceShip.transform.position.x, Global.Player.transform.position.y, SpaceShip.transform.position.z), 0.025f);
                    if (Mathf.Abs(SpaceShip.transform.position.y - Global.Player.transform.position.y) < 0.05f)
                    {
                        for (int i = 0; i < PlayerBody.transform.childCount; i++)
                        {
                            PlayerBody.transform.GetChild(i).gameObject.GetComponent <Renderer> ().enabled = true;
                            PlayerBody.transform.GetChild(i).gameObject.GetComponent <FadeObject> ().PlayerFadeIn();
                        }
                        if (PlayerBody.transform.GetChild(0).gameObject.GetComponent <Renderer>().material.color.a >= 0.5f && this.GetComponent <PathController>().BeTouchedFloor == null)
                        {
                            this.GetComponent <PathController> ().WalkOrder("V3Floor_10");
                        }
                    }
                }

                if (Vector3.Distance(Global.Player.transform.position, Lucas.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("LucasTalk01");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, Sisco.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("SiscoTalk01");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, Riven.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("RivenTalk01");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, Soyna.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("SoynaTalk01");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, Mike.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("MikeTalk01");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, Bill.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("BillTalk01");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else
                {
                    PlayerStatusImage.GetStatus("None");
                }


                // Exit Planet
                if (FlowerChart.GetBooleanVariable("PushBox01") && FlowerChart.GetBooleanVariable("FindLeaf") && FlowerChart.GetBooleanVariable("FindEngine") && FlowerChart.GetBooleanVariable("FindKyder") && FlowerChart.GetBooleanVariable("Start"))
                {
                    Flowchart.BroadcastFungusMessage("GO");
                }
            }

            if (Global.Level == "3")
            {
                // Landing
                if (MissionSetting.FlowerChart.GetBooleanVariable("Landing") && PlayerBody != null)
                {
                    SpaceShip.transform.position = Vector3.Lerp(SpaceShip.transform.position, new Vector3(SpaceShip.transform.position.x, Global.Player.transform.position.y, SpaceShip.transform.position.z), 0.1f);
                    if (Mathf.Abs(SpaceShip.transform.position.y - Global.Player.transform.position.y) < 0.05f)
                    {
                        for (int i = 0; i < PlayerBody.transform.childCount; i++)
                        {
                            PlayerBody.transform.GetChild(i).gameObject.GetComponent <Renderer> ().enabled = true;
                            PlayerBody.transform.GetChild(i).gameObject.GetComponent <FadeObject> ().PlayerFadeIn();
                        }
                        if (PlayerBody.transform.GetChild(0).gameObject.GetComponent <Renderer>().material.color.a >= 0.5f && this.GetComponent <PathController>().BeTouchedFloor == null)
                        {
                            this.GetComponent <PathController> ().WalkOrder("V3Floor_2");
                        }
                    }
                }

                if (Vector3.Distance(Global.Player.transform.position, King.transform.position) <= 1.2f)
                {
                    // 室內場景不適用

                    /*if (!EisPressed && !FlowerChart.HasExecutingBlocks()) {
                     *      PlayerStatusImage.GetStatus ("Interact?");
                     * }
                     * if (Input.GetKeyDown (KeyCode.E)) {
                     *      Flowchart.BroadcastFungusMessage ("FirstTouchKing");
                     *      PlayerStatusImage.GetStatus ("None");
                     *      EisPressed = true;
                     * }*/
                }
                else if (Vector3.Distance(Global.Player.transform.position, HouseKeeper.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("HouseKeeper");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else if (Vector3.Distance(Global.Player.transform.position, Warehouse2.transform.position) <= 1.2f)
                {
                    if (!EisPressed && !FlowerChart.HasExecutingBlocks())
                    {
                        PlayerStatusImage.GetStatus("Interact?");
                    }
                    if (Input.GetKeyDown(KeyCode.E))
                    {
                        Flowchart.BroadcastFungusMessage("Warehouse2");
                        PlayerStatusImage.GetStatus("None");
                        EisPressed = true;
                    }
                }
                else
                {
                    PlayerStatusImage.GetStatus("None");
                }
            }



            switch (Blocking)
            {
            case "開頭":

                MissionTargets.Add(GameObject.Find("Event_Shop(Clone)"));
                CameraMove(GameObject.Find("Event_Shop(Clone)"), CameraController.CurrentCam, CameraController.CamTarget, new Vector3(-0.5f, 5, -0.5f), true);

                Blocking = null;
                break;

            case "買麵包":

                if (FlowerChart.GetBooleanVariable("Bread"))
                {
                    Destroy(MissionArrows [MissionTargets.LastIndexOf(GameObject.Find("Event_Shop(Clone)"))]);
                    MissionTargets.Clear();
                    MissionArrows.Clear();
                    MissionTargets.Add(GameObject.Find("Event_Rose(Clone)"));
                    CameraMove(GameObject.Find("Event_Rose(Clone)"), CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 4, 0), true);

                    Blocking = null;
                }
                break;

            case "給麵包":

                if (FlowerChart.GetBooleanVariable("GetBread"))
                {
                    Destroy(MissionArrows [MissionTargets.LastIndexOf(GameObject.Find("Event_Rose(Clone)"))]);
                    MissionTargets.Clear();
                    MissionArrows.Clear();
                    MissionTargets.Add(GameObject.Find("Event_PrinceHome(Clone)"));
                    CameraMove(GameObject.Find("Event_PrinceHome(Clone)"), CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 5, 0), true);

                    Blocking = null;
                }
                break;

            case "帶玫瑰回家":

                if (FlowerChart.GetBooleanVariable("GiveBread"))
                {
                    Destroy(MissionArrows [MissionTargets.LastIndexOf(GameObject.Find("Event_PrinceHome(Clone)"))]);
                    MissionTargets.Clear();
                    MissionArrows.Clear();
                    MissionTargets.Add(GameObject.Find("Event_GlassRepair(Clone)"));
                    CameraMove(GameObject.Find("Event_GlassRepair(Clone)"), CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 5, 1), true);

                    Blocking = null;
                }
                break;

            case "找爺爺":

                if (FlowerChart.GetBooleanVariable("FindGP"))
                {
                    Destroy(MissionArrows [MissionTargets.LastIndexOf(GameObject.Find("Event_GlassRepair(Clone)"))]);
                    MissionTargets.Clear();
                    MissionArrows.Clear();
                    MissionTargets.Add(GameObject.Find("Event_PrinceHome(Clone)"));
                    CameraMove(GameObject.Find("Event_PrinceHome(Clone)"), CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 5, 0), true);

                    Blocking = null;
                }
                break;

            case "第二次回家":

                if (FlowerChart.GetBooleanVariable("SecGoHome"))
                {
                    Destroy(MissionArrows [MissionTargets.LastIndexOf(GameObject.Find("Event_PrinceHome(Clone)"))]);
                    MissionTargets.Clear();
                    MissionArrows.Clear();
                    MissionTargets.Add(GameObject.Find("Event_Mt.SpaceShip(Clone)"));
                    CameraMove(GameObject.Find("Event_Mt.SpaceShip(Clone)"), CameraController.CurrentCam, CameraController.CamTarget, new Vector3(-0.5f, 5, -1), true);

                    Blocking = null;
                }
                break;

            case "開飛船":
                if (FlowerChart.GetBooleanVariable("Ship"))
                {
                    Destroy(MissionArrows [MissionTargets.LastIndexOf(GameObject.Find("Event_Mt.SpaceShip(Clone)"))]);
                    MissionTargets.Clear();
                    MissionArrows.Clear();

                    Blocking = null;
                }
                break;


            case "開頭對話":
                if (Global.Level == "2")
                {
                    MissionTargets.Add(GameObject.Find("Event_Lucas(Clone)"));
                    MissionTargets.Add(GameObject.Find("Event_Soyna(Clone)"));
                    MissionTargets.Add(GameObject.Find("Event_Riven(Clone)"));
                    MissionTargets.Add(GameObject.Find("Event_Sisco(Clone)"));
                    CameraMove(MissionTargets [0], CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 5, 0), true);
                    MultiPos = new Vector3(0, 5, 0);
                    Blocking = null;
                }
                break;

            case "盧卡斯第一次對話":
                //Destroy (MissionArrows [MissionTargets.LastIndexOf (GameObject.Find ("Event_Lucas(Clone)"))]);
                //Destroy (MissionArrows.Find((x) => x.name == "Event_Lucas(Clone)_MA"));
                if (MissionTargets.Contains(GameObject.Find("Event_Lucas(Clone)")) && MissionArrows.FindLast((x) => x.gameObject != null && x.name == "Event_Lucas(Clone)_Arrow"))
                {
                    MissionArrows.FindLast((x) => x.name == "Event_Lucas(Clone)_Arrow").SetActive(false);
                    MissionArrows.RemoveAt(MissionTargets.LastIndexOf(GameObject.Find("Event_Lucas(Clone)")));

                    MissionTargets.Remove(GameObject.Find("Event_Lucas(Clone)"));
                }

                /*
                 * TargetID = MissionTargets.Count;
                 * MissionTargets.Add (GameObject.Find ("Box_1"));
                 * MissionTargets.Add (GameObject.Find ("Box_2"));
                 * MissionTargets.Add (GameObject.Find ("Box_3"));
                 *
                 * CameraMove (MissionTargets[TargetID], CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 4, 0));*/

                if (FlowerChart.GetBooleanVariable("PushBox01") == false && FlowerChart.GetBooleanVariable("GetTool01") == false)
                {
                    if (Arrow_Lucas)
                    {
                        MissionTargets.Add(GameObject.Find("Event_IncinerationPlant(Clone)"));
                        CameraMove(MissionTargets [MissionTargets.Count - 1], CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 5, 0), Arrow_Lucas);
                    }
                    Arrow_Lucas = false;
                }
                Blocking = null;
                break;

            case "索依娜第一次對話":
                //Destroy (MissionArrows [MissionTargets.LastIndexOf (GameObject.Find ("Event_Soyna(Clone)"))]);
                //Destroy (MissionArrows.Find((x) => x.name == "Event_Soyna(Clone)_MA"));
                if (MissionTargets.Contains(GameObject.Find("Event_Soyna(Clone)")) && MissionArrows.FindLast((x) => x.gameObject != null && x.name == "Event_Soyna(Clone)_Arrow"))
                {
                    MissionArrows.FindLast((x) => x.name == "Event_Soyna(Clone)_Arrow").SetActive(false);
                    MissionArrows.RemoveAt(MissionTargets.LastIndexOf(GameObject.Find("Event_Soyna(Clone)")));

                    MissionTargets.Remove(GameObject.Find("Event_Soyna(Clone)"));
                }
                //MissionTargets.Add (GameObject.Find ("Event_Riven(Clone)"));
                //MissionTargets.Add (GameObject.Find ("Event_Station(Clone)"));
                //MissionTargets.Add (GameObject.Find ("Event_BattleShipWing(Clone)"));
                if (FlowerChart.GetBooleanVariable("FindLeaf") == false && FlowerChart.GetBooleanVariable("GetLeaf") == false)
                {
                    TargetID = MissionTargets.Count;

                    if (GameObject.Find("Redleaf_A") != null && Arrow_Soyna)
                    {
                        MissionTargets.Add(GameObject.Find("Redleaf_A"));
                    }
                    if (GameObject.Find("Redleaf_B") != null && Arrow_Soyna)
                    {
                        MissionTargets.Add(GameObject.Find("Redleaf_B"));
                    }
                    if (GameObject.Find("Redleaf_C") != null && Arrow_Soyna)
                    {
                        MissionTargets.Add(GameObject.Find("Redleaf_C"));
                    }
                    if (Arrow_Soyna)
                    {
                        CameraMove(MissionTargets [TargetID], CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 1, 0), Arrow_Soyna);
                        MultiPos = new Vector3(0, 1, 0);
                    }
                    Arrow_Soyna = false;
                }

                Blocking = null;
                break;

            case "瑞文第一次對話":
                //Destroy (MissionArrows [MissionTargets.LastIndexOf (GameObject.Find ("Event_Riven(Clone)"))]);
                //Destroy (MissionArrows.Find((x) => x.name == "Event_Riven(Clone)_MA"));
                if (MissionTargets.Contains(GameObject.Find("Event_Riven(Clone)")) && MissionArrows.FindLast((x) => x.gameObject != null && x.name == "Event_Riven(Clone)_Arrow"))
                {
                    MissionArrows.FindLast((x) => x.name == "Event_Riven(Clone)_Arrow").SetActive(false);
                    MissionArrows.RemoveAt(MissionTargets.LastIndexOf(GameObject.Find("Event_Riven(Clone)")));

                    MissionTargets.Remove(GameObject.Find("Event_Riven(Clone)"));
                }
                if (FlowerChart.GetBooleanVariable("FindEngine") == false && FlowerChart.GetBooleanVariable("GetEngine") == false)
                {
                    if (Arrow_Riven)
                    {
                        MissionTargets.Add(GameObject.Find("Engine"));
                        CameraMove(MissionTargets [MissionTargets.Count - 1], CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 1, 0), Arrow_Riven);
                    }
                    Arrow_Riven = false;
                }
                Blocking = null;
                break;

            case "西斯寇第一次對話":
                //Destroy (MissionArrows [MissionTargets.LastIndexOf (GameObject.Find ("Event_Sisco(Clone)"))]);
                //Destroy (MissionArrows.Find((x) => x.name == "Event_Sisco(Clone)_MA"));
                if (MissionTargets.Contains(GameObject.Find("Event_Sisco(Clone)")) && MissionArrows.FindLast((x) => x.gameObject != null && x.name == "Event_Sisco(Clone)_Arrow"))
                {
                    MissionArrows.FindLast((x) => x.name == "Event_Sisco(Clone)_Arrow").SetActive(false);
                    MissionArrows.RemoveAt(MissionTargets.LastIndexOf(GameObject.Find("Event_Sisco(Clone)")));

                    MissionTargets.Remove(GameObject.Find("Event_Sisco(Clone)"));
                }
                if (FlowerChart.GetBooleanVariable("FindKyder") == false && FlowerChart.GetBooleanVariable("GetKyder") == false)
                {
                    if (Arrow_Sisco)
                    {
                        MissionTargets.Add(GameObject.Find("Event_Station(Clone)"));
                        CameraMove(MissionTargets [MissionTargets.Count - 1], CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 5, 0), Arrow_Sisco);
                    }
                    Arrow_Sisco = false;
                }
                Blocking = null;
                break;

            case "控制箱子變數":

                /*if(MissionArrows.Contains(GameObject.Find(GameObject.Find ("Box_1").transform.parent.gameObject.name + "_MA")))
                 *      Destroy (MissionArrows.Find((x) => x.name == GameObject.Find ("Box_1").transform.parent.gameObject.name + "_MA"));
                 * if(MissionArrows.Contains(GameObject.Find(GameObject.Find ("Box_2").transform.parent.gameObject.name + "_MA")))
                 *      Destroy (MissionArrows.Find((x) => x.name == GameObject.Find ("Box_2").transform.parent.gameObject.name + "_MA"));
                 * if(MissionArrows.Contains(GameObject.Find(GameObject.Find ("Box_3").transform.parent.gameObject.name + "_MA")))
                 *      Destroy (MissionArrows.Find((x) => x.name == GameObject.Find ("Box_3").transform.parent.gameObject.name + "_MA"));*/
                /*MissionTargets.Remove (GameObject.Find ("Box_1"));
                *  MissionTargets.Remove (GameObject.Find ("Box_2"));
                *  MissionTargets.Remove (GameObject.Find ("Box_3"));*/
                if (MissionTargets.Contains(GameObject.Find("Event_IncinerationPlant(Clone)")) && MissionArrows.FindLast((x) => x.gameObject != null && x.name == "Event_IncinerationPlant(Clone)_Arrow"))
                {
                    MissionTargets.Remove(GameObject.Find("Event_IncinerationPlant(Clone)"));
                    MissionArrows.FindLast((x) => x.name == "Event_IncinerationPlant(Clone)_Arrow").SetActive(false);
                    MissionArrows.Remove(GameObject.Find("Event_IncinerationPlant(Clone)_Arrow"));
                    if (Arrow_Box)
                    {
                        MissionTargets.Add(GameObject.Find("Event_Lucas(Clone)"));
                    }
                    CameraMove(MissionTargets [MissionTargets.Count - 1], CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 5, 0), Arrow_Box);
                    Arrow_Box = false;
                }
                Blocking = null;
                break;

            case "控制草葉變數":
                /*if(MissionArrows.Contains(GameObject.Find ("Event_Riven(Clone)_MA")))
                 *      Destroy (MissionArrows.Find((x) => x.name == "Event_Riven(Clone)_MA"));
                 * if(MissionArrows.Contains(GameObject.Find ("Event_Station(Clone)_MA")))
                 *      Destroy (MissionArrows.Find((x) => x.name == "Event_Station(Clone)_MA"));
                 * if(MissionArrows.Contains(GameObject.Find ("Event_BattleShipWing(Clone)_MA")))
                 *      Destroy (MissionArrows.Find((x) => x.name == "Event_BattleShipWing(Clone)_MA"));*/
                if (MissionTargets.Contains(GameObject.Find("Redleaf_A")) && MissionArrows.FindLast((x) => x.gameObject != null && x.name == "Redleaf_A_Arrow"))
                {
                    MissionTargets.Remove(GameObject.Find("Redleaf_A"));
                    MissionArrows.FindLast((x) => x.name == "Redleaf_A_Arrow").SetActive(false);
                    MissionArrows.Remove(GameObject.Find("Redleaf_A_Arrow"));
                }
                if (MissionTargets.Contains(GameObject.Find("Redleaf_B")) && MissionArrows.FindLast((x) => x.gameObject != null && x.name == "Redleaf_B_Arrow"))
                {
                    MissionTargets.Remove(GameObject.Find("Redleaf_B"));
                    MissionArrows.FindLast((x) => x.name == "Redleaf_B_Arrow").SetActive(false);
                    MissionArrows.Remove(GameObject.Find("Redleaf_B_Arrow"));
                }
                if (MissionTargets.Contains(GameObject.Find("Redleaf_C")) && MissionArrows.FindLast((x) => x.gameObject != null && x.name == "Redleaf_C_Arrow"))
                {
                    MissionTargets.Remove(GameObject.Find("Redleaf_C"));
                    MissionArrows.FindLast((x) => x.name == "Redleaf_C_Arrow").SetActive(false);
                    MissionArrows.Remove(GameObject.Find("Redleaf_C_Arrow"));
                }
                if ((MissionTargets.Contains(GameObject.Find("Redleaf_A")) || MissionTargets.Contains(GameObject.Find("Redleaf_B")) || MissionTargets.Contains(GameObject.Find("Redleaf_C"))) &&
                    MissionArrows.FindLast((x) => x.gameObject != null && (x.name == "Redleaf_A_Arrow" || x.name == "Redleaf_B_Arrow" || x.name == "Redleaf_C_Arrow")))
                {
                    if (Arrow_RedLeaf)
                    {
                        MissionTargets.Add(GameObject.Find("Event_Soyna(Clone)"));
                    }
                    CameraMove(MissionTargets [MissionTargets.Count - 1], CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 5, 0), Arrow_RedLeaf);
                    Arrow_RedLeaf = false;
                }
                Blocking = null;
                break;

            case "控制引擎變數":

                /*if(MissionArrows.Contains(GameObject.Find ("Event_Riven(Clone)_MA")))
                 *      Destroy (MissionArrows.Find((x) => x.name == "Event_Riven(Clone)_MA"));*/
                if (MissionTargets.Contains(GameObject.Find("Engine")) && MissionArrows.FindLast((x) => x.gameObject != null && x.name == "Engine_Arrow"))
                {
                    MissionTargets.Remove(GameObject.Find("Engine"));
                    MissionArrows.FindLast((x) => x.name == "Engine_Arrow").SetActive(false);
                    MissionArrows.Remove(GameObject.Find("Engine_Arrow"));

                    if (Arrow_Engine)
                    {
                        MissionTargets.Add(GameObject.Find("Event_Riven(Clone)"));
                    }

                    CameraMove(MissionTargets [MissionTargets.Count - 1], CameraController.CurrentCam, CameraController.CamTarget, new Vector3(0, 5, 0), Arrow_Engine);
                    Arrow_Engine = false;
                }
                Blocking = null;
                break;

            case "控制水晶變數":


                if (MissionTargets.Contains(GameObject.Find("Event_Station(Clone)")) && MissionArrows.FindLast((x) => x.gameObject != null && x.name == "Event_Station(Clone)_Arrow"))
                {
                    MissionTargets.Remove(GameObject.Find("Event_Station(Clone)"));
                    MissionArrows.FindLast((x) => x.name == "Event_Station(Clone)_Arrow").SetActive(false);
                    MissionArrows.Remove(GameObject.Find("Event_Station(Clone)_Arrow"));
                    if (Arrow_Kyder)
                    {
                        MissionTargets.Add(GameObject.Find("Event_Sisco(Clone)"));
                    }

                    //CameraMove (MissionTargets [MissionTargets.Count - 1], CameraController.CurrentCam, CameraController.CamTarget, new Vector3 (0, 5, 0), Arrow_Kyder);
                    Arrow_Kyder = false;
                }
                Blocking = null;
                break;
            }


            // Camera Move
            if (CurrentCam != null && ScreenHeart != null && Target != null && !FlowerChart.HasExecutingBlocks() && CamIsMoving && !FlowerChart.GetBooleanVariable("LookAround"))
            {
                if (Vector3.Distance(CurrentCam.transform.position, NextCamPos) <= 0.5f)
                {
                    MissionArrows [MissionArrows.Count - 1].SetActive(true);
                    CamRotTarget = Quaternion.LookRotation(ScreenHeart.transform.position - CurrentCam.transform.position, Vector3.Lerp(CurrentCam.transform.up, Target.transform.up, 0.1f));
                    CurrentCam.transform.rotation = Quaternion.Slerp(CurrentCam.transform.rotation, CamRotTarget, 0.2f);

                    ScreenHeart.transform.position = Vector3.Lerp(ScreenHeart.transform.position, NextHeartPos, 0.03f);
                    CurrentCam.transform.position  = Vector3.Lerp(CurrentCam.transform.position, NextCamPos, 0.03f);
                    if (Input.GetMouseButtonDown(0) || Vector3.Distance(CurrentCam.transform.position, NextCamPos) <= 0.3f)
                    {
                        if (MissionTargets.LastIndexOf(Target) != MissionTargets.Count - 1)
                        {
                            TargetID++;
                            CameraMove(MissionTargets[TargetID], CameraController.CurrentCam, CameraController.CamTarget, MultiPos, true);
                        }
                        else if (MissionTargets.LastIndexOf(Target) == MissionTargets.Count - 1)
                        {
                            TargetID++;
                            CamIsMoving      = false;
                            CamIsMovingBack  = true;
                            Global.StopTouch = true;
                        }
                    }
                }
                else
                {
                    // Camera is moving.
                    PlayerStatusImage.GetStatus("None");
                    ScreenHeart.transform.position = Vector3.Lerp(ScreenHeart.transform.position, NextHeartPos, 0.03f);
                    CurrentCam.transform.position  = Vector3.Lerp(CurrentCam.transform.position, NextCamPos, 0.03f);
                    CamRotTarget = Quaternion.LookRotation(ScreenHeart.transform.position - CurrentCam.transform.position, Vector3.Lerp(CurrentCam.transform.up, Target.transform.up, 0.1f));
                    CurrentCam.transform.rotation = Quaternion.Slerp(CurrentCam.transform.rotation, CamRotTarget, 0.6f);
                }
            }
            else if (CurrentCam != null && ScreenHeart != null && Target != null && !CamIsMoving && CamIsMovingBack)
            {
                if (Vector3.Distance(CurrentCam.transform.position, CurrentCam_Origin) <= 0.1f)
                {
                    TargetID = 0;
                    ScreenHeart.transform.position = ScreenHeart_Origin;
                    ScreenHeart.transform.rotation = ScreenHeart_OriginRot;
                    CurrentCam       = ScreenHeart = Target = null;
                    Global.StopTouch = false;
                    CamIsMovingBack  = false;
                }
                else
                {
                    // Camera is moving back.
                    ScreenHeart.transform.position = Vector3.Lerp(ScreenHeart.transform.position, ScreenHeart_Origin, 0.04f);
                    CurrentCam.transform.position  = Vector3.Lerp(CurrentCam.transform.position, CurrentCam_Origin, 0.04f);
                    CamRotTarget = Quaternion.LookRotation(ScreenHeart.transform.position - CurrentCam.transform.position, Vector3.Lerp(CurrentCam.transform.up, Vector3.up, 0.075f));
                    CurrentCam.transform.rotation = Quaternion.Slerp(CurrentCam.transform.rotation, CamRotTarget, 0.8f);
                }
            }



            // Get Block's Name
            if (FlowerChart.HasExecutingBlocks() && !AnotherOneshot)
            {
                AllBlocks      = FlowerChart.GetExecutingBlocks();
                Blocking       = AllBlocks [AllBlocks.Count - 1].BlockName;
                AnotherOneshot = true;
            }
            else if (!FlowerChart.HasExecutingBlocks() && AnotherOneshot)
            {
                Blocking       = null;
                AnotherOneshot = false;
            }

            // 第一章結尾
            if (Global.Level == "1")
            {
                if (FlowerChart.HasExecutingBlocks() && Blocking == "開飛船")
                {
                    if (Level01PlayerEvent.Ship && !Oneshot)
                    {
                        Oneshot = true;
                    }
                }
                else if (!Level01PlayerEvent.Ship && Oneshot)
                {
                    GameObject.Find("SpaceShip_Anim").GetComponent <Animation> ().Play("Fly");
                    CameraFade.FadeOut();
                    Global.Player.SetActive(false);
                    Global.NextScene = 3;                             // To Chapter 02
                    Oneshot          = false;
                }
            }

            if (Global.Level == "2")
            {
                if (FlowerChart.HasExecutingBlocks() && FlowerChart.SelectedBlock != null && Blocking == "閃人")
                {
                    if (!Oneshot && FlowerChart.GetBooleanVariable("PushBox01") && FlowerChart.GetBooleanVariable("FindLeaf") && FlowerChart.GetBooleanVariable("FindEngine") && FlowerChart.GetBooleanVariable("FindKyder"))
                    {
                        Oneshot = true;
                    }
                }
                else if (Oneshot)
                {
                    GameObject.Find("SpaceShip_Anim").GetComponent <Animation> ().Play("Fly2");
                    CameraFade.FadeOut();
                    Global.Player.SetActive(false);
                    Global.NextScene = 4;                             // To Chapter 03
                    Oneshot          = false;
                }
            }
        }

        // 對話時停止移動、轉動
        if (FlowerChart != null)
        {
            if (FlowerChart.HasExecutingBlocks() && BlockOn == false)
            {
                BlockOn          = true;
                Global.StopTouch = true;
                PlayerStatusImage.GetStatus("IsTalking");

                CameraController.OriginView = Camera.main.fieldOfView;
                //CameraController.CamView = 10;
            }
            else if (!FlowerChart.HasExecutingBlocks() && BlockOn == true && !CamIsMoving)
            {
                BlockOn = false;
                if (!CamIsMovingBack)
                {
                    Global.StopTouch = false;
                }
                EisPressed = false;
                PlayerStatusImage.GetStatus("None");


                CameraController.CamView = CameraController.OriginView;
            }
        }
    }
コード例 #15
0
 void FadeInCallback()
 {
     environment.Activate(true);
     cameraFade.FadeOut();
 }