コード例 #1
0
        /// <summary>
        /// 摄像头的选择改变事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void camera_CheckChanged(object sender, EventArgs e)
        {
            ToolStripMenuItem menu_item    = sender as ToolStripMenuItem;
            CameraEntity      cameraEntity = menu_item.Tag as CameraEntity;

            camera.BindCamera(cameraEntity.Name);
        }
コード例 #2
0
        void RenderResults(RenderMode renderMode, MatrixTransforms transforms, CameraEntity currentCamera)
        {
            _timeAttenuationHandle.SetValue(new xna.Vector4(100 * (float)Math.Cos(_appTime * (1.0f / SCAN_INTERVAL)), 0, 0, 1));

            // render impact points as a quad
            xna.Matrix inverseViewRotation = currentCamera.ViewMatrix;
            inverseViewRotation.M41 = inverseViewRotation.M42 = inverseViewRotation.M43 = 0;
            xna.Matrix.Invert(ref inverseViewRotation, out inverseViewRotation);
            xna.Matrix localTransform = xna.Matrix.CreateFromAxisAngle(new xna.Vector3(1, 0, 0), (float)-Math.PI / 2) * inverseViewRotation;

            SimulationEngine.GlobalInstance.Device.RenderState.DepthBufferWriteEnable = false;
            for (int i = 0; i < _lastResults.ImpactPoints.Count; i++)
            {
                xna.Vector3 pos = new xna.Vector3(_lastResults.ImpactPoints[i].Position.X,
                                                  _lastResults.ImpactPoints[i].Position.Y,
                                                  _lastResults.ImpactPoints[i].Position.Z);

                xna.Vector3 resultDir = pos - Position;
                resultDir.Normalize();

                localTransform.Translation = pos - .02f * resultDir;
                transforms.World           = localTransform;

                base.Render(renderMode, transforms, Meshes[0]);
            }
            SimulationEngine.GlobalInstance.Device.RenderState.DepthBufferWriteEnable = true;
        }
コード例 #3
0
ファイル: SimulatorDisplay.xaml.cs プロジェクト: yingted/Myro
        private void AddCamera(CameraEntity camera, bool select)
        {
            if (camera != null)
            {
                // Store camera entity and subscribe to it to receive images
                CameraInfo ci = new CameraInfo()
                {
                    Camera = camera
                };
                subscribeCamera(ci);

                // Add it to the camera list
                Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal,
                                       new ThreadStart(delegate()
                {
                    SimCamBox.Items.Add(new ComboBoxItem()
                    {
                        Content = (camera.EntityState != null ?
                                   camera.EntityState.Name :
                                   "Unnamed camera"),
                        Tag = ci
                    });
                    if (select)
                    {
                        SimCamBox.SelectedIndex = SimCamBox.Items.Count - 1;
                    }

                    // Trigger the SimulatorFound event if this is the first camera found
                    if (SimCamBox.Items.Count == 1)
                    {
                        SimulatorFound.Invoke(this, new EventArgs());
                    }
                }));
            }
        }
コード例 #4
0
        private void CreateEntities()
        {
            var tiledMap = content.Load <TiledMap>(_settings.MapTile);

            String[] tiledMapLayers = new[]
            {
                TiledImportCollisionLayers.BACK_WALLS, TiledImportCollisionLayers.SIDE_WALLS, TiledImportCollisionLayers.NET
            };
            int[] tiledMapPhysicsLayers = new[]
            {
                PhysicsLayers.BACK_WALLS, PhysicsLayers.SIDE_WALLS, PhysicsLayers.NET
            };
            var tiledMapComponent = new Handy.Components.TiledMapComponent(tiledMap, tiledMapLayers, tiledMapPhysicsLayers, true);
            var entity            = new Entity();

            entity.name = "Map";
            tiledMapComponent.renderLayer = RenderLayers.BACKGROUND;
            entity.addComponent(tiledMapComponent);
            addEntity(entity);

            var gameState = new GameState();

            gameState.StateEnum = GameStates.Ready;
            gameState.Players   = new Player.Player[_settings.NumPlayers];
            for (var i = 0; i < _settings.NumPlayers; i++)
            {
                var playerSettings = _settings.Players[i];
                var player         = new Player.Player(playerSettings);
                addEntity(player);
                gameState.Players[i] = player;
            }

            var ball = new Ball.Ball();

            addEntity(ball);
            gameState.Ball = ball;

            GameStateEntity      = new Entity();
            GameStateEntity.name = "Game";
            GameStateEntity.addComponent(new GameStateComponent(gameState));
            GameStateEntity.addComponent(new TimerComponent());
            GameStateEntity.addComponent(new HitStopComponent());
            var scoreboard = new UICanvas();

            scoreboard.name        = "scoreboard";
            scoreboard.renderLayer = RenderLayers.FOREGROUND;
            GameStateEntity.addComponent(scoreboard);
            addEntity(GameStateEntity);

            // add camera
            var cam         = new Camera();
            var cameraShake = new CameraShakeComponent();

            CameraEntity.addComponent(cam);
            CameraEntity.addComponent(cameraShake);
            CameraEntity.name = "Camera";
            addEntity(CameraEntity);
        }
コード例 #5
0
        protected override void Start()
        {
            base.Start();

            mainCamera    = mainCameraComponent;
            cameraEntity  = mainCamera.GetComponent <CameraEntity>();
            cameraMovable = mainCamera.GetComponent <Movable>();

            lastOrthoSize = OrthographicSize;
            tileMapManager.UpdateDimensions(OrthographicSize);
        }
コード例 #6
0
        public async Task <IActionResult> Save([FromBody] CameraViewModel model)
        {
            try
            {
                CameraEntity entity = null;
                if (!ModelState.IsValid)
                {
                    return(Ok(new ResponseModel()
                    {
                        Result = ResultCode.NotValidData
                    }));
                }
                var item = await _dm.CameraAccessor.GetCamera(model.Producer, model.Model);

                if (item != null && item.Id != model.Id)
                {
                    return(Ok(new ResponseModel()
                    {
                        Result = ResultCode.AlreadyExists
                    }));
                }
                if (model.Id <= 0)
                {
                    entity = new CameraEntity();
                }
                else
                {
                    entity = await _dm.CameraAccessor.GetCamera(model.Id);

                    if (entity == null)
                    {
                        return(Ok(new ResponseModel()
                        {
                            Result = ResultCode.AlreadyExists
                        }));
                    }
                }
                var entityToSave = model.ToCameraEntity();

                await _dm.CameraAccessor.SaveCamera(entityToSave);

                return(Ok(new ResponseModel()
                {
                    Result = ResultCode.Success
                }));
            }
            catch (Exception ex)
            {
                return(Ok(new ResponseModel()
                {
                    Result = ResultCode.ServerError, Description = ex.Message
                }));
            }
        }
コード例 #7
0
        public async Task <CameraEntity> SaveCamera(CameraEntity entity)
        {
            var _item = await Query.Where(e => e.Id == entity.Id).FirstOrDefaultAsync();

            if (_item == null)
            {
                _item = (await SaveEntity(entity.ToCamera(null)));
            }
            else
            {
                _item = (await SaveEntity(entity.ToCamera(_item)));
            }
            return(await GetCamera(_item.Id));
        }
コード例 #8
0
        public static CameraViewModel ToCameraViewModel(this CameraEntity entity)
        {
            CameraViewModel model = new CameraViewModel();

            model.Id              = entity.Id;
            model.Model           = entity.Model;
            model.Objective       = entity.Objective;
            model.Producer        = entity.Producer;
            model.FocalLength     = entity.FocalLength;
            model.MatrixType      = entity.MatrixType;
            model.DescriptionFORM = entity.Description;
            model.Name            = entity.Producer;
            return(model);
        }
コード例 #9
0
        private void DrawCamera(CameraEntity cameraEntity)
        {
            var windowWidth  = ImGui.GetWindowSize().X;
            var windowHeight = ImGui.GetWindowSize().Y;
            var camera       = cameraEntity.GetComponent <CameraComponent>();

            var ratio       = camera.Resolution.X / camera.Resolution.Y;
            var image       = camera.Framebuffer.ColorTexture;
            var cameraScale = 1.0f;

            ImGui.Image(
                (IntPtr)image,
                new System.Numerics.Vector2(windowHeight * ratio, windowHeight) * cameraScale,
                new System.Numerics.Vector2(0, 1),
                new System.Numerics.Vector2(1, 0));
        }
 private void Initialize()
 {
     LogOffCommand       = new DelegateCommand(OnLogOffCommand);
     CameraEntity        = new CameraEntity();
     CameraEntity.Eye    = "OD";
     SaveCommand         = new DelegateCommand(OnSaveCommand);
     CamStartCommand     = new DelegateCommand(OnCamStartCommand);
     CamStopCommand      = new DelegateCommand(OnCamStopCommand);
     CamPosteriorCommand = new DelegateCommand(OnCamPosteriorCommand);
     CamAnteriorCommand  = new DelegateCommand(OnCamAnteriorCommand);
     CaptureCommand      = new DelegateCommand(OnCaptureCommand);
     ReportViewCommand   = new DelegateCommand(OnReportViewCommand);
     BackCommand         = new DelegateCommand(OnBackCommand);
     PatientReport       = new PatientReport();
     ConnectCamera();
 }
コード例 #11
0
        public static CameraEntity ToCameraEntity(this CameraViewModel model)
        {
            CameraEntity entity = new CameraEntity();

            if (model.Id > 0)
            {
                entity.Id = model.Id;
            }
            entity.Model       = model.Model;
            entity.Objective   = model.Objective;
            entity.Producer    = model.Producer;
            entity.FocalLength = model.FocalLength;
            entity.MatrixType  = model.MatrixType;
            entity.Description = model.DescriptionFORM;
            return(entity);
        }
コード例 #12
0
        public static Camera ToCamera(this CameraEntity newEntity, Camera oldEntity = null)
        {
            Camera entity = oldEntity;

            if (entity == null)
            {
                entity = new Camera();
            }
            entity.Producer    = newEntity.Producer;
            entity.Model       = newEntity.Model;
            entity.Objective   = newEntity.Objective;
            entity.FocalLength = newEntity.FocalLength;
            entity.MatrixType  = newEntity.MatrixType;
            entity.Description = newEntity.Description;

            return(entity);
        }
コード例 #13
0
        public static CameraEntity ToCameraEntity(this Camera model)
        {
            if (model == null)
            {
                return(null);
            }

            CameraEntity entity = new CameraEntity();

            entity.Id          = model.Id;
            entity.Producer    = model.Producer;
            entity.Model       = model.Model;
            entity.Objective   = model.Objective;
            entity.FocalLength = model.FocalLength;
            entity.MatrixType  = model.MatrixType;
            entity.Description = model.Description;
            return(entity);
        }
コード例 #14
0
ファイル: PracticeGame.cs プロジェクト: tdheff/Orbsmash
        private void CreateEntities()
        {
            var gameState = new PracticeGameState();

            gameState.StateEnum = PracticeGameStates.WaitingForPlayersToJoin;
            // to start we don't have any choosers or players!
            GameStateEntity      = new Entity();
            GameStateEntity.name = "PracticeGame";
            GameStateEntity.addComponent(new PracticeGameStateComponent(gameState));
            addEntity(GameStateEntity);

            // add camera
            var cam         = new Camera();
            var cameraShake = new CameraShakeComponent();

            CameraEntity.addComponent(cam);
            CameraEntity.addComponent(cameraShake);
            CameraEntity.name = "Camera";
            addEntity(CameraEntity);
        }
コード例 #15
0
ファイル: ScribblerSim.cs プロジェクト: yingted/Myro
        void AddScribblerRobot(Vector3 position)
        {
            ScribblerRobot robotBaseEntity = CreateScribblerMotorBase(ref position);

            // Create bumper array entity and start simulated bumper service
            BumperArrayEntity bumperArray = CreateBumperArray();

            // insert as child of motor base
            robotBaseEntity.InsertEntity(bumperArray);

            // create Camera Entity ans start SimulatedWebcam service
            CameraEntity camera = CreateCamera();

            // insert as child of motor base
            robotBaseEntity.InsertEntity(camera);

            // Finaly insert the motor base and its two children
            // to the simulation
            SimulationEngine.GlobalInstancePort.Insert(robotBaseEntity);
        }
コード例 #16
0
ファイル: ScribblerSim.cs プロジェクト: yingted/Myro
        private CameraEntity CreateCamera()
        {
            // low resolution, wide Field of View
            CameraEntity cam = new CameraEntity(320, 240, ((float)Math.PI * 0.4f));

            cam.State.Name = "ScribblerCamera";
            // just on top of the bot
            cam.State.Pose.Position = new Vector3(0.0f, 0.127f, 0.0f);
            // camera renders in an offline buffer at each frame
            // required for service
            cam.IsRealTimeCamera = true;

            // Start simulated webcam service
            //simwebcam.Contract.CreateService(
            //    ConstructorPort,
            //    Microsoft.Robotics.Simulation.Partners.CreateEntityPartner(
            //        "http://localhost/" + cam.State.Name)
            //);

            return(cam);
        }
コード例 #17
0
        public void DrawSkybox(CameraEntity camera)
        {
            Gl.Disable(EnableCap.CullFace);
            var modelMatrix = Matrix4x4.Identity;
            var scale       = 10000.0f;

            modelMatrix *= Matrix4x4.CreateScale(scale);
            skyboxShader.Use();
            skyboxShader.SetMatrix("projMatrix", camera.GetComponent <CameraComponent>().ProjMatrix);
            skyboxShader.SetMatrix("viewMatrix", camera.GetComponent <CameraComponent>().ViewMatrix);
            skyboxShader.SetMatrix("modelMatrix", modelMatrix);
            skyboxShader.SetInt("environmentMap", 0);

            Gl.ActiveTexture(TextureUnit.Texture0);
            Gl.BindTexture(TextureTarget.TextureCubeMap, skybox.Id);

            skyboxCube.Draw();

            Gl.BindTexture(TextureTarget.TextureCubeMap, 0);
            Gl.Enable(EnableCap.CullFace);
        }
コード例 #18
0
ファイル: ScribblerSim.cs プロジェクト: SamLin95/cs3630
        private CameraEntity CreateCamera()
        {
            // low resolution, wide Field of View
            CameraEntity cam = new CameraEntity(320, 240, ((float)Math.PI * 0.4f));
            cam.State.Name = "ScribblerCamera";
            // just on top of the bot
            cam.State.Pose.Position = new Vector3(0.0f, 0.127f, 0.0f);
            // camera renders in an offline buffer at each frame
            // required for service
            cam.IsRealTimeCamera = true;

            // Start simulated webcam service
            //simwebcam.Contract.CreateService(
            //    ConstructorPort,
            //    Microsoft.Robotics.Simulation.Partners.CreateEntityPartner(
            //        "http://localhost/" + cam.State.Name)
            //);

            return cam;
        }
コード例 #19
0
        private void AddCamera(CameraEntity camera, bool select)
        {
            if (camera != null)
            {
                // Store camera entity and subscribe to it to receive images
                CameraInfo ci = new CameraInfo() { Camera = camera };
                subscribeCamera(ci);

                // Add it to the camera list
                Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal,
                    new ThreadStart(delegate()
                    {
                        SimCamBox.Items.Add(new ComboBoxItem()
                        {
                            Content = (camera.EntityState != null ?
                                        camera.EntityState.Name :
                                        "Unnamed camera"),
                            Tag = ci
                        });
                        if (select)
                            SimCamBox.SelectedIndex = SimCamBox.Items.Count - 1;

                        // Trigger the SimulatorFound event if this is the first camera found
                        if (SimCamBox.Items.Count == 1)
                            SimulatorFound.Invoke(this, new EventArgs());
                    }));
            }
        }
コード例 #20
0
        /// <summary>
        /// Frame render
        /// </summary>
        public override void Render(RenderMode renderMode, MatrixTransforms transforms, CameraEntity currentCamera)
        {
            if ((int)(Flags & VisualEntityProperties.DisableRendering) > 0)
            {
                return;
            }

            if (_lastResults != null)
            {
                RenderResults(renderMode, transforms, currentCamera);
            }
        }
コード例 #21
0
        /*
        // TT - Changed in V1.5 with different parameters
        /// <summary>
        /// Render entities stored as fields
        /// </summary>
        /// <param name="device"></param>
        /// <param name="transforms"></param>
        /// <param name="currentCamera"></param>
        public override void Render(xnagrfx.GraphicsDevice device, MatrixTransforms transforms,
            Microsoft.Robotics.Simulation.Engine.CameraEntity currentCamera)
        {
            _leftWheel.Render(device, transforms, currentCamera);
            _rightWheel.Render(device, transforms, currentCamera);
            base.Render(device, transforms, currentCamera);
        }
        */

        /// <summary>
        /// Render entities stored as fields
        /// </summary>
        public override void Render(RenderMode renderMode, MatrixTransforms transforms, CameraEntity currentCamera)
        {
            _leftWheel.Render(renderMode, transforms, currentCamera);
            _rightWheel.Render(renderMode, transforms, currentCamera);

            base.Render(renderMode, transforms, currentCamera);
        }
コード例 #22
0
        /// <summary>
        /// Frame render
        /// </summary>
        public override void Render(RenderMode renderMode, MatrixTransforms transforms, CameraEntity currentCamera)
        {
            if ((int)(Flags & VisualEntityProperties.DisableRendering) > 0)
                return;

            if (_lastResults != null)
                RenderResults(renderMode, transforms, currentCamera);
        }
コード例 #23
0
ファイル: MazeSimulatorRA.cs プロジェクト: romzes2/cslamme
        // TT - Copied from Oct CTP
        private CameraEntity CreateCamera()
        {
            // low resolution, wide Field of View
            CameraEntity cam = new CameraEntity(320, 240, ((float)Math.PI * 0.4f));
            //CameraEntity cam = new CameraEntity(320, 240);
            // TT Dec-2006 - Remove slash for V1.0
            cam.State.Name = "robocam";
            // just on top of the bot
            cam.State.Pose.Position = new Vector3(0.0f, 0.5f, 0.0f);
            // reverse the orientation
            // TT Dec-2006 - No longer necessary to reverse the orientation
            // because it was only a temporary hiccup in the CTPs
            //cam.State.Pose.Orientation = Quaternion.FromAxisAngle(0, 1, 0, (float)(Math.PI));

            // camera renders in an offline buffer at each frame
            // required for service
            cam.IsRealTimeCamera = true;

            // Start simulated webcam service
            // TT Dec-2006 - Subtle change for V1.0
            //CreateService(
            //    simwebcam.Contract.Identifier,
            //    Microsoft.Robotics.Simulation.Partners.CreateEntityPartner(
            //        "http://localhost" + cam.State.Name)
            //);
            simwebcam.Contract.CreateService(
                ConstructorPort,
                Microsoft.Robotics.Simulation.Partners.CreateEntityPartner(
                    "http://localhost/" + cam.State.Name)
            );

            return cam;
        }
コード例 #24
0
 void InsertEntityNotificationHandler(InsertSimulationEntity ins)
 {
     _observer = (CameraEntity)ins.Body;
     _observer.Subscribe(_bitmapPort);
 }
コード例 #25
0
        public void Add(CameraEntity camera)
        {
            ctx.Cameras.Add(camera);

            ctx.SaveChanges();
        }
コード例 #26
0
ファイル: AeTargetCamera.cs プロジェクト: nptr/MafiaToolkit
 public override void WriteToFile(MemoryStream stream, bool isBigEndian)
 {
     base.WriteToFile(stream, isBigEndian);
     CameraEntity.WriteToFile(stream, isBigEndian);
     TargetCameraEntity.WriteToFile(stream, isBigEndian);
 }
コード例 #27
0
ファイル: AeTargetCamera.cs プロジェクト: nptr/MafiaToolkit
 public override void ReadFromFile(MemoryStream stream, bool isBigEndian)
 {
     base.ReadFromFile(stream, isBigEndian);
     CameraEntity.ReadFromFile(stream, isBigEndian);
     TargetCameraEntity.ReadFromFile(stream, isBigEndian);
 }
コード例 #28
0
        /// <summary>
        ///  1添加设备 2初次添加设备通道
        /// </summary>
        /// <returns>ResponseBaseDto</returns>
        public ResponseBaseDto AddDevice(string deviceName, string serialNumber, string customerToken)
        {
            ResponseBaseDto    dto  = new ResponseBaseDto();
            TokenCacheProperty tcp  = new TokenCacheProperty();
            UserTokenCache     utc  = UserTokenCache.GetInstance();
            OperaterLog        oLog = new OperaterLog();

            oLog.Action = " 添加设备 ";
            try
            {
                dto = bllHelper.CheckCustomer(dto, customerToken, ref tcp);
                //获取 判定token
                if (utc.IsValid(customerToken) == false)
                {
                    dto.Code    = (int)CodeEnum.ServerNoToken;
                    dto.Message = "Token已失效";
                }
                else
                {
                    Device device = new Device();
                    device.SerialNumber = serialNumber;
                    IList <Device> deviceFlag = deviceServer.SelectDeviceSerialNumber(device);

                    if (device != null && deviceFlag.Count != 0)
                    {
                        //设备被添加过
                        dto.Code     = (int)CodeEnum.NoHardWare;
                        dto.Message  = "此设备正在被使用中";
                        oLog.Result  = dto.Code;
                        oLog.Remarks = dto.Message;
                        bllHelper.AddOperaterLog(oLog, tcp);
                        return(dto);
                    }
                    //参数 0=IP  3等于 CN
                    AddDeviceResponseDto result = AddDeviceMethod(serialNumber);
                    if (result != null && result.Success == true)
                    {
                        //添加本地设备列表
                        Bsr.Cloud.Model.Entities.Device dev = new Model.Entities.Device();
                        dev.SerialNumber     = result.DeviceDto.AddDeviceEntity.SerialNumber;
                        dev.BPServerDeviceId = result.DeviceDto.AddDeviceEntity.Id;
                        if (deviceName == null || deviceName == "")
                        {
                            deviceName = "BStar";
                        }
                        dev.DeviceName = deviceName;
                        // 序列号添加时填3,需用IDeviceEntity.getDeviceType获取真正实际类型
                        dev.DeviceType   = result.DeviceDto.AddDeviceEntity.AddMode;
                        dev.HardwareType = result.DeviceDto.AddDeviceEntity.HardwareType;
                        dev.CustomerId   = tcp.CustomerId;
                        dev.UserName     = result.DeviceDto.AddDeviceEntity.User;
                        dev.PassWord     = result.DeviceDto.AddDeviceEntity.Password;
                        //以规则需要定义服务器位置
                        BPServerConfig bpServerConfig = new BPServerConfig();
                        bpServerConfig.Domain = "default";
                        IList <BPServerConfig> bpServerConfigFlag = bpServerConfigServer.GetBPServerConfigByDomain(bpServerConfig);
                        if (bpServerConfigFlag != null && bpServerConfigFlag.Count != 0)
                        {
                            dev.BPServerConfigId = bpServerConfigFlag[0].BPServerConfigId;
                        }
                        else
                        {
                            dev.BPServerConfigId = 1; //需修改
                        }
                        int deviceId = deviceServer.InsertDevice(dev);

                        //日志动作的目标对象Id
                        oLog.TargetId = deviceId;
                        //通道添加
                        IList <CameraEntity> channelFlag = result.DeviceDto.AddDeviceEntity.Cameras;
                        for (int i = 0; i < channelFlag.Count; i++)
                        {
                            Bsr.Cloud.Model.Entities.Channel channel = new Model.Entities.Channel();
                            CameraEntity ce = channelFlag[i];
                            channel.DeviceId          = deviceId;
                            channel.ChannelNumber     = ce.ChannelNo;
                            channel.ChannelName       = ce.Name;
                            channel.IsEnable          = 1;
                            channel.BPServerChannelId = ce.Id;
                            channel.ImagePath         = "default.jpg";
                            channelServer.InsertChannel(channel);
                        }
                        dto.Code    = (int)CodeEnum.Success;
                        dto.Message = "设备" + deviceName + "已添加完成!";
                    }
                    else
                    {
                        dto.Code    = (int)CodeEnum.NoHardWare;
                        dto.Message = result.Message;
                    }
                }
            }
            catch (Exception ex)
            {
                dto.Code    = (int)CodeEnum.ApplicationErr;
                dto.Message = "网络异常,添加设备时,远程连接超时!";
                myLog.ErrorFormat("AddDevice方法异常,设备名:{0}, 设备序列号:{1}", ex, deviceName, serialNumber);
            }
            oLog.TargetType = (int)OperaterLogEnum.Device;
            oLog.Result     = dto.Code;
            oLog.Remarks    = dto.Message;
            bllHelper.AddOperaterLog(oLog, tcp);
            return(dto);
        }
コード例 #29
0
        /// <summary>
        /// Renders 4x4 body and all of its four wheels
        /// </summary>
        /// <param name="renderMode"></param>
        /// <param name="transforms"></param>
        /// <param name="currentCamera"></param>
        public override void Render(RenderMode renderMode, MatrixTransforms transforms, CameraEntity currentCamera)
        {
            _leftFrontWheel.Render(renderMode, transforms, currentCamera);
            _rightFrontWheel.Render(renderMode, transforms, currentCamera);
            _leftRearWheel.Render(renderMode, transforms, currentCamera);
            _rightRearWheel.Render(renderMode, transforms, currentCamera);

            base.Render(renderMode, transforms, currentCamera);
        }
コード例 #30
0
 void DeleteEntityNotificationHandler(DeleteSimulationEntity del)
 {
     _observer = null;
 }
コード例 #31
0
 public GameWorld()
 {
     Camera   = new CameraEntity(new Vector3(0, 0, -10.0f), Quaternion.FromAxisAngle(Vector3.UnitZ, 0));
     Entities = new List <Entity>();
     Instance = this;
 }
コード例 #32
0
        /// <summary>
        /// 刷新当前机器状态
        /// </summary>
        internal static void refreshDeviceInfo()
        {
            #region 刷新摄像头状态
            var remindCamera = XmlHelper.XmlHelper.FindAll <CameraEntity>();
            if (remindCamera == null)
            {
                remindCamera = new List <CameraEntity>();
            }
            //当前可以获取到的所有摄像头
            DsDevice[] findCamera = GetAllVideoDevice();

            if (findCamera == null || findCamera.Length == 0)
            {
                //更新集合
                if (remindCamera?.Count > 0)
                {
                    //所有的摄像头不可用
                    remindCamera.ForEach(m =>
                    {
                        m.Status = 3;
                    }
                                         );
                    XmlHelper.XmlHelper.SaveList <CameraEntity>(remindCamera);
                }

                throw new Exception("未找到可用的摄像头");
            }

            List <DsDevice> findCameraList = findCamera.ToList();

            //遍历已经记录的摄像,在当前可寻找到的摄像头中查找
            foreach (var item in remindCamera)
            {
                DsDevice CameraDevice = findCameraList.Find(m => m.Name == item.Name);
                if (CameraDevice == null)
                {
                    item.Status = 3;
                }
            }

            //遍历寻找到的摄像头,在记录的摄像头中进行寻找
            foreach (var item in findCameraList)
            {
                CameraEntity cameraEntity = remindCamera.Find(m => m.Name == item.Name);
                if (cameraEntity == null)
                {
                    cameraEntity        = new CameraEntity();
                    cameraEntity.Name   = item.Name;
                    cameraEntity.Status = 0;
                    remindCamera.Add(cameraEntity);
                }
            }
            XmlHelper.XmlHelper.SaveList <CameraEntity>(remindCamera);
            #endregion


            #region 刷新音频状态
            var remindAudio = XmlHelper.XmlHelper.FindAll <AudioEntity>();
            if (remindAudio == null)
            {
                remindAudio = new List <AudioEntity>();
            }
            //当前可以获取到的所有摄像头
            DsDevice[] findAudio = GetAllAudioDevice();

            if (findAudio == null || findAudio.Length == 0)
            {
                //更新集合
                if (remindAudio?.Count > 0)
                {
                    //所有的摄像头不可用
                    remindAudio.ForEach(m =>
                    {
                        m.Status = 3;
                    }
                                        );
                    XmlHelper.XmlHelper.SaveList <AudioEntity>(remindAudio);
                }

                throw new Exception("未找到可用的音频");
            }

            List <DsDevice> findAudioList = findAudio.ToList();

            //遍历已经记录的摄像,在当前可寻找到的摄像头中查找
            foreach (var item in remindAudio)
            {
                DsDevice CameraDevice = findAudioList.Find(m => m.Name == item.Name);
                if (CameraDevice == null)
                {
                    item.Status = 3;
                }
            }

            //遍历寻找到的摄像头,在记录的摄像头中进行寻找
            foreach (var item in findAudioList)
            {
                AudioEntity audioEntity = remindAudio.Find(m => m.Name == item.Name);
                if (audioEntity == null)
                {
                    audioEntity        = new AudioEntity();
                    audioEntity.Name   = item.Name;
                    audioEntity.Status = 0;
                    remindAudio.Add(audioEntity);
                }
                XmlHelper.XmlHelper.SaveList <AudioEntity>(remindAudio);
            }
            #endregion
        }
コード例 #33
0
 /// <summary>
 /// The render method gets called every frame iteration to render the new frame
 /// </summary>
 /// <param name="renderMode">The current render mode</param>
 /// <param name="transforms">The matrix transformations to be applied</param>
 /// <param name="currentCamera">The curren camera</param>
 public override void Render(VisualEntity.RenderMode renderMode, MatrixTransforms transforms, CameraEntity currentCamera)
 {
     // Render the propeller shape
     RenderShape(renderMode, transforms, propellerShapeProperties, Meshes[0]);
 }
コード例 #34
0
        /// <summary>
        /// 释放资源
        /// </summary>
        public void Dispose()
        {
            if (VerStarPreview())
            {
                CameraEntity camera = new CameraEntity();
                camera.Name   = this._bindCameraName;
                camera.Status = 0;
                camera.Save();
            }

            if (_mediaControl != null)
            {
                _mediaControl.Stop();
                _mediaControl = null;
            }
            if (_graphBuilder != null)
            {
                Marshal.ReleaseComObject(_graphBuilder);
                _graphBuilder = null;
            }
            if (_captureGraphBuilder != null)
            {
                Marshal.ReleaseComObject(_captureGraphBuilder);
                _captureGraphBuilder = null;
            }
            if (sampleGrabber != null)
            {
                Marshal.ReleaseComObject(sampleGrabber);
                sampleGrabber = null;
            }
            if (_theCamera != null)
            {
                Marshal.ReleaseComObject(_theCamera);
                _theCamera = null;
            }
            if (_theCameraCompressor != null)
            {
                Marshal.ReleaseComObject(_theCameraCompressor);
                _theCameraCompressor = null;
            }
            if (_theAudio != null)
            {
                Marshal.ReleaseComObject(_theAudio);
                _theAudio = null;
            }
            if (_theAudioCompressor != null)
            {
                Marshal.ReleaseComObject(_theAudioCompressor);
                _theAudioCompressor = null;
            }
            if (mux != null)
            {
                Marshal.ReleaseComObject(mux);
                mux = null;
            }
            if (sink != null)
            {
                Marshal.ReleaseComObject(sink);
                sink = null;
            }
            //DisposeDevice(dsVideoDevice);//释放视频设备
            //DisposeDevice(dsVideoCompressorCategory);//释放视频解码器设备
            //DisposeDevice(dsAudioInputDevice);//释放语音设备
            //DisposeDevice(dsAudioCompressorCategory);//释放语音解码器设备
        }
コード例 #35
0
        void RenderResults(RenderMode renderMode, MatrixTransforms transforms, CameraEntity currentCamera)
        {
            _timeAttenuationHandle.SetValue(new xna.Vector4(100 * (float)Math.Cos(_appTime * (1.0f / SCAN_INTERVAL)), 0, 0, 1));

            // render impact points as a quad
            xna.Matrix inverseViewRotation = currentCamera.ViewMatrix;
            inverseViewRotation.M41 = inverseViewRotation.M42 = inverseViewRotation.M43 = 0;
            xna.Matrix.Invert(ref inverseViewRotation, out inverseViewRotation);
            xna.Matrix localTransform = xna.Matrix.CreateFromAxisAngle(new xna.Vector3(1, 0, 0), (float)-Math.PI / 2) * inverseViewRotation;

            SimulationEngine.GlobalInstance.Device.RenderState.DepthBufferWriteEnable = false;
            for (int i = 0; i < _lastResults.ImpactPoints.Count; i++)
            {
                xna.Vector3 pos = new xna.Vector3(_lastResults.ImpactPoints[i].Position.X,
                    _lastResults.ImpactPoints[i].Position.Y,
                    _lastResults.ImpactPoints[i].Position.Z);

                xna.Vector3 resultDir = pos - Position;
                resultDir.Normalize();

                localTransform.Translation = pos - .02f * resultDir;
                transforms.World = localTransform;

                base.Render(renderMode, transforms, Meshes[0]);
            }
            SimulationEngine.GlobalInstance.Device.RenderState.DepthBufferWriteEnable = true;
        }
コード例 #36
0
 void DeleteEntityNotificationHandler(DeleteSimulationEntity del)
 {
     _observer = null;
 }
コード例 #37
0
 public static IObservable <StateChange <CameraEntity, EntityState <CameraAttributes> > > StateAllChangesWithCurrent(this CameraEntity entity)
 {
     return(entity.StateAllChangesWithCurrent <CameraEntity, EntityState <CameraAttributes>, CameraAttributes>());
 }
コード例 #38
0
 public override void onStart()
 {
     findEntity("Map").transform.position            = new Vector2(-232, -40);
     findEntity(EntityNames.BALL).transform.position = new Vector2(400, 400);
     camera = CameraEntity.getComponent <Camera>();
 }