void Start() { currentState = State.MainMenu; menuCanvas.gameObject.SetActive(false); vnManager.gameObject.SetActive(false); gameplayUI = GameObject.Find("GameplayUI"); gameplayUI.SetActive(false); credits.SetActive(false); cameraDirector.ChangeCamera("CameraMenu"); }
void RefreshView() { // Remove all the UI on screen RemoveChildren(); // Read all the content until we can't continue any more if (story.canContinue) { string text; do { // Continue gets the next line of the story text = story.Continue(); // This removes any white space from the text. text = text.Trim(); if (text.StartsWith("CAMERA")) { // If we're changing the camera string cameraName = text.Substring(7); Debug.Log("change camera to " + cameraName); cameraDirector.ChangeCamera(cameraName); text = ""; // Skip this line } else if (text.StartsWith("ENTER")) { // If a character is entering string characterName = text.Substring(6); Debug.Log("enter character " + characterName); actingCoach.EnterCharacter(characterName); text = ""; // Skip this line } else if (text.StartsWith("EXIT")) { // If a character is exiting string characterName = text.Substring(5); Debug.Log("enter character " + characterName); actingCoach.ExitCharacter(characterName); text = ""; // Skip this line } else if (text.StartsWith("EXPRESSION")) { // If a character is changing expression string[] expressionSplit = text.Split(' '); if (expressionSplit.Length == 3) { Debug.Log("expression " + expressionSplit[1] + " " + expressionSplit[2]); actingCoach.CharacterChangeExpression(expressionSplit[1], expressionSplit[2]); } text = ""; // Skip this line } else if (text.StartsWith("POSE")) { // If a character is changing pose string[] poseSplit = text.Split(' '); if (poseSplit.Length == 3) { Debug.Log("pose " + poseSplit[1] + " " + poseSplit[2]); actingCoach.CharacterChangePose(poseSplit[1], poseSplit[2]); } text = ""; // Skip this line } else if (text.StartsWith("MAKE_TEA")) { bbtManager.BubbleTea.Reset(); bbtManager.gameObject.SetActive(true); gameplayUI.SetActive(true); dialogueBox.SetActive(false); cameraDirector.ChangeCamera("MakingCamera2"); this.gameObject.SetActive(false); return; } }while (text.Length == 0 && story.canContinue); // Display the text on screen! if ((text.Length > 0)) { dialogueBox.SetActive(true); CreateContentView(text); return; } } // Display all the choices, if there are any! if (story.currentChoices.Count > 0) { Debug.Log("Choices " + story.currentChoices.Count); for (int i = 0; i < story.currentChoices.Count; i++) { Choice choice = story.currentChoices[i]; Button button = CreateChoiceView(choice.text.Trim()); // Tell the button what to do when we press it button.onClick.AddListener(delegate { OnClickChoiceButton(choice); }); } } else { // If we've read all the content and there's no choices, the story is finished! Button choice = CreateChoiceView("THE END"); choice.onClick.AddListener(delegate { Debug.Log("End game"); dialogueBox.SetActive(false); RemoveChildren(); main.Credits(); }); } }