void Awake() { networkView = GetComponent <NetworkView>(); cam = GameObject.Find("Camera"); mngr = cam.GetComponent <MouseInputManager>(); if (server) { LaunchServer(); mngr.enabled = false; StartCoroutine(checkPlayers()); } else { ConnectServer(); } if (Application.loadedLevelName == "MainMenu" || Application.loadedLevelName == "Options" || Application.loadedLevelName == "PlanetSelector" || Application.loadedLevelName == "ProfileSelector") { isMenu = true; } entities = new Dictionary <Vector3Int, GameEntity> (new Vector3EqualityComparer()); sensorSpaces = new Dictionary <Vector3Int, List <BasicSensor> > (new Vector3EqualityComparer()); images[0] = Resources.Load("Art/Textures/GUI/button_exit") as Texture2D; images[1] = Resources.Load("Art/Textures/GUI/button_hint") as Texture2D; images[2] = Resources.Load("Art/Textures/GUI/button_restart") as Texture2D; skin = Resources.Load("Art/Textures/GUI/ingame_skin") as GUISkin; foreach (GameObject go in FindObjectsOfType(typeof(GameObject))) { if (go.name == "Camera") { CameraDecubeLevel c = go.GetComponent <CameraDecubeLevel>(); levelCamera = c; break; } } hints = new List <string>(); path = "Assets/Resources/Txt/hints.txt"; try{ tr = new StreamReader(path); string temp; while ((temp = tr.ReadLine()) != null) { if (hints.Count == 12) { hints.Add(temp); } hints.Add(temp); } // Close the stream tr.Close(); } catch (FileLoadException e) { Debug.LogException(e); } }
void Start() { gameCamera = gameObject.GetComponent <CameraDecubeLevel> (); }
void Awake() { if (Application.loadedLevelName == "MainMenu" || Application.loadedLevelName == "Options" || Application.loadedLevelName == "PlanetSelector" || Application.loadedLevelName == "ProfileSelector") { isMenu = true; } entities = new Dictionary<Vector3Int, GameEntity> (new Vector3EqualityComparer ()); sensorSpaces = new Dictionary<Vector3Int, List<BasicSensor>> (new Vector3EqualityComparer ()); images[0] = Resources.Load("Art/Textures/GUI/button_exit") as Texture2D; images[1] = Resources.Load("Art/Textures/GUI/button_hint") as Texture2D; images[2] = Resources.Load("Art/Textures/GUI/button_restart") as Texture2D; skin = Resources.Load("Art/Textures/GUI/ingame_skin") as GUISkin; foreach (GameObject go in FindObjectsOfType(typeof(GameObject))){ if (go.name == "Camera"){ CameraDecubeLevel c = go.GetComponent<CameraDecubeLevel>(); levelCamera = c; break; } } hints = new List<string>(); path = "Assets/Resources/Txt/hints.txt"; try{ tr = new StreamReader(path); string temp; while((temp = tr.ReadLine()) != null) { if(hints.Count == 12){ hints.Add(temp); } hints.Add(temp); } // Close the stream tr.Close(); } catch(FileLoadException e) { Debug.LogException(e); } }
void Start() { gameCamera = gameObject.GetComponent<CameraDecubeLevel> (); }