コード例 #1
0
        private void DisplayInEditing(CameraCutSceneTrigger trigger)
        {
            for (int i = 0; i < trigger.cutScene.Length; i++)
            {
                var tr = trigger.cutScene[i];
                GUILayout.Label("Transition #" + i);
                tr.TimeToComplete = EditorGUILayout.FloatField("Time To Completion", tr.TimeToComplete);
            }

            if (GUILayout.Button("Done Editing"))
            {
                if (trigger.editorTempObjects.Count != trigger.cutScene.Length)
                {
                    Debug.LogError("An Error has Occured. Editing failed.");
                    return;
                }

                for (int i = 0; i < trigger.cutScene.Length; i++)
                {
                    SaveInfoToTransition(trigger, i);
                    DestroyImmediate(trigger.editorTempObjects[i]);
                }

                trigger.editorTempObjects.Clear();
                trigger.inEditing = false;
                PrefabUtility.RecordPrefabInstancePropertyModifications(trigger);
            }
        }
コード例 #2
0
 private void DisplayStartEditingButton(CameraCutSceneTrigger trigger)
 {
     if (GUILayout.Button("Start Editing"))
     {
         trigger.inEditing = true;
         for (int i = 0; i < trigger.cutScene.Length; i++)
         {
             SpawnCameraForTransition(trigger.cutScene[i], i, trigger);
         }
     }
 }
コード例 #3
0
        private void SpawnCameraForTransition(CutSceneTransition c, int index, CameraCutSceneTrigger trigger)
        {
            GameObject g = new GameObject("TEMPCAM#" + index);

            g.AddComponent <Camera>();
            if (c.Type == CutSceneTransition.State.FollowTransform)
            {
                g.transform.parent = c.FollowTarget;
            }
            g.transform.localPosition = c.Pos;
            g.transform.eulerAngles   = c.Rot;

            trigger.editorTempObjects.Add(g);
        }
コード例 #4
0
        private void DisplayAddRemoveButtons(CameraCutSceneTrigger trigger)
        {
            if (GUILayout.Button("Add Transition"))
            {
                List <CutSceneTransition> temp = new List <CutSceneTransition>(trigger.cutScene);
                temp.Add(new CutSceneTransition());
                trigger.cutScene = temp.ToArray();
            }

            if (GUILayout.Button("Remove Transition"))
            {
                List <CutSceneTransition> temp = new List <CutSceneTransition>(trigger.cutScene);
                temp.RemoveAt(temp.Count - 1);
                trigger.cutScene = temp.ToArray();
            }
        }
コード例 #5
0
        private void SaveInfoToTransition(CameraCutSceneTrigger trigger, int index)
        {
            CutSceneTransition current = trigger.cutScene[index];
            GameObject         g       = trigger.editorTempObjects[index];

            if (g.transform.parent == null)
            {
                current.Type         = CutSceneTransition.State.Static;
                current.FollowTarget = null;
            }
            else
            {
                current.Type         = CutSceneTransition.State.FollowTransform;
                current.FollowTarget = g.transform.parent;
            }

            current.Rot = g.transform.eulerAngles;
            current.Pos = g.transform.localPosition;
        }
コード例 #6
0
        public override void OnInspectorGUI()
        {
            CameraCutSceneTrigger trigger = (CameraCutSceneTrigger)target;

            DisplayCutScenes(trigger);


            if (trigger.inEditing)
            {
                DisplayInEditing(trigger);
            }
            else
            {
                DisplayAddRemoveButtons(trigger);
                DisplayStartEditingButton(trigger);
            }

            DrawDefaultInspector();
        }
コード例 #7
0
 private void DisplayCutScenes(CameraCutSceneTrigger trigger)
 {
     GUILayout.Label("Transitions : " + trigger.cutScene.Length);
 }