private void Start() { cameraModel = new CameraControlModel(OnFieldClick); gameUI = UILayer.Show <GameUI>(); gameUI.OnCancelUnitClick += CancelUnitSelectionHandler; gameUI.OnEndTurnClick += OnEndTurnClickHandler; }
public FrayViewModel() { _frayModel = new FrayModel(); _cameraControlModel = new CameraControlModel(); LoadSubmenuShootCommand = new RelayCommand(LoadSubmenuShoot); LoadSubmenuViewerCommand = new RelayCommand(LoadSubmenuViewer); _menuShoot = new SubMenuShootViewModel(); _menuViewer = new SubMenuViewerViewModel(); _cameraControl = new CameraControlViewModel(); this.SetCameraControl.CameraControl = _cameraControl; LoadSubmenuViewer(); }