private void Start() { movement = Vector2.zero; speed = 8; rigid = GetComponent <Rigidbody2D> (); playerSize = GetComponent <Renderer> ().bounds.size; borders = new CameraBorders(); this.transform.localPosition = new Vector3(0, -4, 1); }
private void Start() { _rbody2D = GetComponent <Rigidbody2D>(); _bullets = GetComponent <ObjectPool>(); _borders = Camera.main.GetComponent <CameraBorders>(); _shotPointer = GameObject.Find("shotPoint").transform; _speed = _settings.ShipMovementSpeed; _fireRate = _settings.FireRate; }
private void Start() { _stones = GetComponent <ObjectPool>(); _cameraBorders = Camera.main.GetComponent <CameraBorders>(); _stoneSize = transform.lossyScale.x; _spawnRate = _settings.StoneSpawnRate; StartCoroutine(GenerateStones()); }
private void Start() { borders = new CameraBorders(); }