コード例 #1
0
ファイル: MiniMovement.cs プロジェクト: DBeumans/Puzzle_2D
 private void Start()
 {
     movement   = Vector2.zero;
     speed      = 8;
     rigid      = GetComponent <Rigidbody2D> ();
     playerSize = GetComponent <Renderer> ().bounds.size;
     borders    = new CameraBorders();
     this.transform.localPosition = new Vector3(0, -4, 1);
 }
コード例 #2
0
    private void Start()
    {
        _rbody2D     = GetComponent <Rigidbody2D>();
        _bullets     = GetComponent <ObjectPool>();
        _borders     = Camera.main.GetComponent <CameraBorders>();
        _shotPointer = GameObject.Find("shotPoint").transform;

        _speed    = _settings.ShipMovementSpeed;
        _fireRate = _settings.FireRate;
    }
コード例 #3
0
    private void Start()
    {
        _stones        = GetComponent <ObjectPool>();
        _cameraBorders = Camera.main.GetComponent <CameraBorders>();
        _stoneSize     = transform.lossyScale.x;

        _spawnRate = _settings.StoneSpawnRate;

        StartCoroutine(GenerateStones());
    }
コード例 #4
0
 private void Start()
 {
     borders = new CameraBorders();
 }