// Pause music for sfx private IEnumerator CombinationSFX() { yield return(null); Audio.Pause(); Audio2.Stop(); //Insert burp sfx selection here Audio2.PlayOneShot(SFX[21]); yield return(new WaitForSeconds(1f)); CameraAnimator.SetBool("ScreenShake", true); Audio2.PlayOneShot(SFX[20]); yield return(new WaitForSeconds(2f)); CameraAnimator.SetBool("ScreenShake", false); Audio.UnPause(); }