public void irGame() { /*anin.SetBool("virar", true); * tela_Principal.SetActive(false); * tela_Jogo.SetActive(true); * tela_GPS.SetActive(false); * tela_Zapzap.SetActive(false); * tela_Diario.SetActive(false);*/ prefab_MiniGame.SetActive(true); camera2DFollow_Script.changeCamera_MiniGWaves(); Main_Canvas.enabled = false; }