public override void _Ready() { gameController = GetParent() as GameController; cellHighlight = GetNode <CellHighlight>("Cell Highlight"); camera2D = GetTree().GetRoot().GetNode("World").FindNode("Camera2D") as Camera2D; GD.Print("Cam:" + camera2D.GetOffset().x); // get_tree().get_root().get_node("myRootNode").find_node("desiredNode") worldGrid = GetTree().GetRoot().GetNode("World").FindNode("WorldGrid") as TileMap; uiController = GetTree().GetRoot().GetNode("World").FindNode("UIController") as UIController; shootHighlight = FindNode("ShootHighlight") as Node2D; mortarHighlight = FindNode("MortarHighlight") as Node2D; shotgunHighlight = FindNode("ShotgunHighlight") as Node2D; shootHighlight.SetModulate(new Color(1, 1, 1, .5f)); mortarHighlight.SetModulate(new Color(1, 1, 1, .5f)); shotgunHighlight.SetModulate(new Color(1, 1, 1, .5f)); }
public override void _UnhandledInput(InputEvent @event) { InputEventMouseButton e = @event as InputEventMouseButton; if (e != null) { if (e.IsActionPressed("mouse_left")) { if (cellHighlight.IsCellVacant()) { gameController.PlaceTower(curTower, gridPos); ChangeSelectedTower(""); } else { //SELECT TOWER // uiController.SetTower(null); gameController.SellTower(cellHighlight.GetCurTower()); } } } InputEventMouseMotion eM = @event as InputEventMouseMotion; if (eM != null) { uiController.SetTower(cellHighlight.GetCurTower()); // if (!cellHighlight.IsCellVacant()) { // uiController.SetTower(cellHighlight.GetCurTower()); // } else { // uiController.Set(); // // GD.Print(cellHighlight.GetCurTower(), "empty"); // } mousePos = eM.GlobalPosition - new Vector2(camera2D.GetOffset().x, 0); } }