void InstantiateMoveJumpParticles() { if ((Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.D)) && OnGround) { FeetDust.Play(); } else { FeetDust.Stop(); } if (OnGround) { if (isfeetDust) { PoofDown.Play(); if (_groundShakeTrigger) { _explosion.Boom(); _shake.CamScreenShake(); _boomAnim.BoomAnim(); } isfeetDust = false; } } else { isfeetDust = true; } }