コード例 #1
0
ファイル: MoveCamera.cs プロジェクト: PxlBuzzard/SGPX
    // Update is called once per frame
    void Update()
    {
        if (currentState == CamPositions.Transition)
        {
            transform.position = Vector3.Slerp(transform.position, targetPosition.transform.position, (Time.time - startTime) / transitionTime);
            transform.rotation = Quaternion.Slerp(transform.rotation, targetPosition.transform.rotation, (Time.time - startTime) / transitionTime);

            if ((Time.time - startTime) / transitionTime >= 1.0f)
            {
                currentState = newState;

                textField.enabled = currentState == CamPositions.Input;
            }
        }
    }
コード例 #2
0
ファイル: MoveCamera.cs プロジェクト: PxlBuzzard/SGPX
    public void ChangeCamera(CamPositions newPos)
    {
        currentState = CamPositions.Transition;
        startTime    = Time.time;

        switch (newPos)
        {
        case CamPositions.Credits:
            targetPosition = creditPosition;
            newState       = CamPositions.Credits;
            break;

        case CamPositions.Main:
            targetPosition = mainPosition;
            newState       = CamPositions.Main;
            break;

        case CamPositions.Input:
            targetPosition = inputPosition;
            newState       = CamPositions.Input;
            break;
        }
    }