private void Start() { camMove = Camera.main.GetComponent <CamMove>(); camMove.Positioning(); camMove.enabled = false; PlayerTransition.SetActive(false); }
void Start() { cam = Camera.main.GetComponent <Transform>(); rb = player.GetComponent <Rigidbody2D>(); camMove = Camera.main.GetComponent <CamMove>(); input = 0.0F; jump = Vector2.zero; last = 0.0F; }
void Start() { Player = GameObject.FindGameObjectWithTag("Player"); camMoveScript = Camera.main.GetComponent <CamMove>(); blasterScript = Player.GetComponent <Blaster>(); inGameMenu.enabled = false; }
// Use this for initialization private void Start() { telaVitoria = GameObject.FindGameObjectWithTag("Tela_Vitoria"); Tempo_Vitoria = GameObject.FindGameObjectWithTag("Tempo_Vitoria").GetComponent <Text>(); telaVitoria.SetActive(false); Mascara = GameObject.FindGameObjectWithTag("Boss").GetComponent <Mascara_Script>(); camMoveScript = Camera.main.GetComponent <CamMove>(); blasterScript = GameObject.FindGameObjectWithTag("Player").GetComponent <Blaster>(); core = GameObject.Find("Core"); TimeSinceStart = 0; }
private void Start() { deathScreen = GameObject.FindGameObjectWithTag("Tela_Morte"); // Define qual é o objeto da tela de morte Tempo_Derrota = GameObject.FindGameObjectWithTag("Tempo_Derrota").GetComponent <Text>(); aim = GameObject.FindGameObjectWithTag("Mira"); camMoveScript = Camera.main.GetComponent <CamMove>(); // Define quem é a Main Camera blasterScript = gameObject.GetComponent <Blaster>(); HealthBar = GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>(); deathScreen.SetActive(false); TimeSinceStart = 0; }
void Start() { gameObject.SetActive(true); // rend = GetComponent<Renderer>(); // rend.enabled = true; // rend.sharedMaterial = material[0]; underSkin.SetActive(false); CamMove.SetActive(true); CamHidec.SetActive(false); CamHidek.SetActive(false); // bar.StartJuice(); StartCoroutine("wavee"); }
// Use this for initialization void Start() { camMove = Camera.main.gameObject.transform.GetChild(0).gameObject.GetComponent <CamMove>(); man = Camera.main.gameObject; GetComponent <Image>().color = color2; p1Controls.SetActive(true); //p2Controls.SetActive(true); dotA.enabled = true; dotB.enabled = true; dotC.enabled = true; dotD.enabled = true; }
void TargetSetSpawn(NetworkConnection nc, NetworkInstanceId sId) { //for(uint i =0; i<10; i++) //{ // print(i + " rpc " + ClientScene.FindLocalObject(new NetworkInstanceId(i))); //} spawn = ClientScene.FindLocalObject(sId); //print(spawn); //print(sId); gm.clientFace = spawn.transform.forward; GameObject c = Instantiate(CamPre); cam = c.GetComponent <CamMove>(); inp.setCamera(c.GetComponent <Camera>()); gm.setCam(c.GetComponent <Camera>()); cam.setup(spawn); }
void Awake() { m_transform = transform; m_animation = GetComponent<Animation>(); m_audio = GetComponent<AudioSource>(); m_rigidbody = GetComponent<Rigidbody>(); script_monEf = Monster_efs.instance; enemy = GameObject.FindWithTag("Respawn").GetComponent<DB_Monster>().enemy[1]; script_sound = GameObject.FindWithTag("sound").GetComponent<SoundEf_slash>(); script_cam = Camera.main.GetComponent<CamMove>(); // gameObject.AddComponent<Skill> (); m_skillScript = gameObject.GetComponent<Skill> (); skillData = new SkillState("enemy_normal_skill"); skillData.Init (this); skillList = new SkillManager (); m_isDead = false; }
void Start() { player = GetComponent <Player>(); cam = Camera.main.GetComponent <CamMove>(); switch (Mode) { case Mode.Game: break; case Mode.Editor: Destroy(player.player); Destroy(player); Cursor.cur.GetComponent <Collider2D>().isTrigger = true; break; } Pause(); Pause(); // Pause(); }
private void CamMoveStateChanged(CamMove.CamMoveState moveState) { switch (moveState) { case CamMove.CamMoveState.transitioning: soundPlayer.RandomizeSfx(camTransitionSound); break; default: break; } }
void Awake() { mytransform = transform; myanimation = GetComponent<Animation>(); myaudio = GetComponent<AudioSource>(); script_monEf = GameObject.FindWithTag("efs_mon").GetComponent<Monster_efs>(); enemy = GameObject.FindWithTag("Respawn").GetComponent<DB_Monster>().enemy[enemykind]; //Debug.Log(enemykind); cha1 = GameObject.FindWithTag("Player").transform; script_cha = cha1.GetComponent<MyPlayer>(); script_sound = GameObject.FindWithTag("sound").GetComponent<SoundEf_slash>(); script_cam = Camera.main.GetComponent<CamMove>(); }
public void hide() { RaycastHit hitdata; Debug.Log("i'm hidinnngggg"); hid = !hid; CamMove.SetActive(false); CamHide.SetActive(true); Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitdata, 5f); Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 5, Color.green); // Debug.Log(Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitdata, 5f)); if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitdata, 5f)) { if (hitdata.collider.gameObject.GetComponent <Renderer>() == null) { rend.material = material[0]; } else { Material mat = hitdata.collider.gameObject.GetComponent <Renderer>().material; rend.material = mat; // Debug.Log(mat); } if (hitdata.collider.gameObject == null) { mRend.sharedMesh = MeshOCTO; //underSkin.GetComponent<Transform>().localScale = Vector3.zero; //Debug.Log("nop"); } else { //underSkin.GetComponent<Transform>().localScale=Vector3.zero; meshNew = hitdata.collider.gameObject.GetComponent <MeshFilter>().mesh; //underSkin.GetComponent<Transform>().DOScale(hitdata.collider.gameObject.GetComponent<Transform>().localScale, 1f); // mRend.sharedMesh = meshNew; // Debug.Log(meshNew); } } else { rend.material = material[0]; } if (hid) { // StartCoroutine("hidder"); anim.SetTrigger("out"); sound.bobble1(); underSkin.SetActive(true); hat.GetComponent <Transform>().DOScale(Vector3.zero, 1f); underSkin.GetComponent <Transform>().DOScale(hitdata.collider.gameObject.GetComponent <Transform>().localScale, 1f); underSkin.GetComponent <Transform>().DORotateQuaternion(hitdata.collider.gameObject.GetComponent <Transform>().localRotation, 1f); //underSkin.GetComponent<Transform>().rotation = hitdata.collider.gameObject.GetComponent<Transform>().localRotation ; mRend.sharedMesh = meshNew; undersphere.GetComponent <MeshCollider>().sharedMesh = null; undersphere.GetComponent <MeshCollider>().sharedMesh = meshNew; } else if (!hid) { anim.SetTrigger("in"); sound.bobble2(); hat.GetComponent <Transform>().DOScale(new Vector3(100, 100, 100), 1f); underSkin.GetComponent <Transform>().DOScale(Vector3.zero, 1f); //underSkin.SetActive(false); StartCoroutine("hidden"); CamMove.SetActive(true); CamHide.SetActive(false); } }
void Start() { if (SmartFoxConnection.IsInitialized) sfs = SmartFoxConnection.Connection; else { Application.LoadLevel("Login"); return; } sfs.AddEventListener(SFSEvent.CONNECTION_LOST, OnConnectionLost); sfs.AddEventListener(SFSEvent.PUBLIC_MESSAGE, OnPublicMessage); sfs.AddEventListener(SFSEvent.USER_ENTER_ROOM, OnUserEnterRoom); sfs.AddEventListener(SFSEvent.USER_EXIT_ROOM, OnUserExitRoom); sfs.AddEventListener(SFSEvent.EXTENSION_RESPONSE, OnExtensionResponse); listPlayer = new Dictionary<int, string>(); HP = maxHP = 100; EN = maxEN = 100; isReady = false; isMyTurn = true; mainChar = transform.Find("Char"); mainWeap = transform.Find("Weap"); cam = Camera.main.GetComponent<CamMove>(); cam.target = this.transform; lblNameStyle = new GUIStyle(); lblNameStyle.fontSize = 12; lblNameStyle.fontStyle = FontStyle.Bold; lblNameStyle.normal.textColor = Color.white; lblNameBadgeStyle = new GUIStyle(); lblNameBadgeStyle.fontSize = 14; lblNameBadgeStyle.fontStyle = FontStyle.Bold; lblNameBadgeStyle.normal.textColor = Color.white; lblDegreeStyle = new GUIStyle(); lblDegreeStyle.fontSize = 18; lblDegreeStyle.fontStyle = FontStyle.Bold; lblDegreeStyle.normal.textColor = Color.white; lblClockStyle = new GUIStyle(); lblClockStyle.fontSize = 60; lblClockStyle.fontStyle = FontStyle.Bold; lblClockStyle.normal.textColor = Color.white; shootAngle = shootAngleHelper = 20; blueTeam = new List<string>(); redTeam = new List<string>(); blueTeam.Add("Player 1"); redTeam.Add("Player 2"); countDown = 60; currentTurn = 20; nextTurn = 10; sfsInGame = GameObject.Find("SmartFoxGamePlay").GetComponent<SmartFoxInGame>(); }
private void Start() { cam = transform.parent.GetComponent <CamMove>(); }
void Start() { HP = maxHP = 100; EN = maxEN = 100; isMyTurn = true; mainChar = transform.Find("Char"); mainWeap = transform.Find("Weap"); cam = Camera.main.GetComponent<CamMove>(); lblNameStyle = new GUIStyle(); lblNameStyle.fontSize = 12; lblNameStyle.fontStyle = FontStyle.Bold; lblNameStyle.normal.textColor = Color.white; lblNameBadgeStyle = new GUIStyle(); lblNameBadgeStyle.fontSize = 14; lblNameBadgeStyle.fontStyle = FontStyle.Bold; lblNameBadgeStyle.normal.textColor = Color.white; lblDegreeStyle = new GUIStyle(); lblDegreeStyle.fontSize = 18; lblDegreeStyle.fontStyle = FontStyle.Bold; lblDegreeStyle.normal.textColor = Color.white; lblClockStyle = new GUIStyle(); lblClockStyle.fontSize = 60; lblClockStyle.fontStyle = FontStyle.Bold; lblClockStyle.normal.textColor = Color.white; shootAngle = shootAngleHelper = 20; blueTeam = new List<string>(); redTeam = new List<string>(); blueTeam.Add("Player 1"); redTeam.Add("Player 2"); countDown = 60; currentTurn = 20; nextTurn = 10; }