コード例 #1
0
 private void Start()
 {
     camMove = Camera.main.GetComponent <CamMove>();
     camMove.Positioning();
     camMove.enabled = false;
     PlayerTransition.SetActive(false);
 }
コード例 #2
0
ファイル: Player.cs プロジェクト: dimchee/MaliPrinc
 void Start()
 {
     cam     = Camera.main.GetComponent <Transform>();
     rb      = player.GetComponent <Rigidbody2D>();
     camMove = Camera.main.GetComponent <CamMove>();
     input   = 0.0F; jump = Vector2.zero;
     last    = 0.0F;
 }
コード例 #3
0
    void Start()
    {
        Player        = GameObject.FindGameObjectWithTag("Player");
        camMoveScript = Camera.main.GetComponent <CamMove>();
        blasterScript = Player.GetComponent <Blaster>();

        inGameMenu.enabled = false;
    }
コード例 #4
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 // Use this for initialization
 private void Start()
 {
     telaVitoria   = GameObject.FindGameObjectWithTag("Tela_Vitoria");
     Tempo_Vitoria = GameObject.FindGameObjectWithTag("Tempo_Vitoria").GetComponent <Text>();
     telaVitoria.SetActive(false);
     Mascara        = GameObject.FindGameObjectWithTag("Boss").GetComponent <Mascara_Script>();
     camMoveScript  = Camera.main.GetComponent <CamMove>();
     blasterScript  = GameObject.FindGameObjectWithTag("Player").GetComponent <Blaster>();
     core           = GameObject.Find("Core");
     TimeSinceStart = 0;
 }
コード例 #5
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 private void Start()
 {
     deathScreen   = GameObject.FindGameObjectWithTag("Tela_Morte");       // Define qual é o objeto da tela de morte
     Tempo_Derrota = GameObject.FindGameObjectWithTag("Tempo_Derrota").GetComponent <Text>();
     aim           = GameObject.FindGameObjectWithTag("Mira");
     camMoveScript = Camera.main.GetComponent <CamMove>();                 // Define quem é a Main Camera
     blasterScript = gameObject.GetComponent <Blaster>();
     HealthBar     = GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Image>();
     deathScreen.SetActive(false);
     TimeSinceStart = 0;
 }
コード例 #6
0
ファイル: Hider.cs プロジェクト: 0mNom/P3-2021
    void Start()
    {
        gameObject.SetActive(true);
        //  rend = GetComponent<Renderer>();
        // rend.enabled = true;
        // rend.sharedMaterial = material[0];
        underSkin.SetActive(false);
        CamMove.SetActive(true);
        CamHidec.SetActive(false);
        CamHidek.SetActive(false);

        // bar.StartJuice();
        StartCoroutine("wavee");
    }
コード例 #7
0
    // Use this for initialization
    void Start()
    {
        camMove = Camera.main.gameObject.transform.GetChild(0).gameObject.GetComponent <CamMove>();
        man     = Camera.main.gameObject;
        GetComponent <Image>().color = color2;

        p1Controls.SetActive(true);
        //p2Controls.SetActive(true);

        dotA.enabled = true;
        dotB.enabled = true;
        dotC.enabled = true;
        dotD.enabled = true;
    }
コード例 #8
0
    void TargetSetSpawn(NetworkConnection nc, NetworkInstanceId sId)
    {
        //for(uint i =0; i<10; i++)
        //{
        //    print(i + "  rpc  " + ClientScene.FindLocalObject(new NetworkInstanceId(i)));
        //}
        spawn = ClientScene.FindLocalObject(sId);
        //print(spawn);
        //print(sId);
        gm.clientFace = spawn.transform.forward;
        GameObject c = Instantiate(CamPre);

        cam = c.GetComponent <CamMove>();
        inp.setCamera(c.GetComponent <Camera>());
        gm.setCam(c.GetComponent <Camera>());
        cam.setup(spawn);
    }
コード例 #9
0
	void Awake()
	{
		m_transform = transform;
		m_animation = GetComponent<Animation>();
		m_audio = GetComponent<AudioSource>();
		m_rigidbody = GetComponent<Rigidbody>();
		script_monEf = Monster_efs.instance;
		enemy = GameObject.FindWithTag("Respawn").GetComponent<DB_Monster>().enemy[1];

		script_sound = GameObject.FindWithTag("sound").GetComponent<SoundEf_slash>();
		script_cam = Camera.main.GetComponent<CamMove>();
		//
		gameObject.AddComponent<Skill> ();
		m_skillScript = gameObject.GetComponent<Skill> ();
		skillData = new SkillState("enemy_normal_skill");
		skillData.Init (this);
		skillList = new SkillManager ();
		m_isDead = false;
	}
コード例 #10
0
ファイル: Controller.cs プロジェクト: dimchee/MaliPrinc
    void Start()
    {
        player = GetComponent <Player>();
        cam    = Camera.main.GetComponent <CamMove>();
        switch (Mode)
        {
        case Mode.Game:

            break;

        case Mode.Editor:
            Destroy(player.player);
            Destroy(player);
            Cursor.cur.GetComponent <Collider2D>().isTrigger = true;
            break;
        }

        Pause(); Pause();
        // Pause();
    }
コード例 #11
0
ファイル: SoundManager.cs プロジェクト: Badeye/impulse
        private void CamMoveStateChanged(CamMove.CamMoveState moveState)
        {
            switch (moveState)
            {
                case CamMove.CamMoveState.transitioning:
                    soundPlayer.RandomizeSfx(camTransitionSound);
                    break;

                default:
                    break;
            }
        }
コード例 #12
0
	void Awake()
	{
		mytransform = transform;
		myanimation = GetComponent<Animation>();
		myaudio = GetComponent<AudioSource>();
		script_monEf = GameObject.FindWithTag("efs_mon").GetComponent<Monster_efs>();
		enemy = GameObject.FindWithTag("Respawn").GetComponent<DB_Monster>().enemy[enemykind];
		//Debug.Log(enemykind);
		cha1 = GameObject.FindWithTag("Player").transform;
		script_cha = cha1.GetComponent<MyPlayer>();
		script_sound = GameObject.FindWithTag("sound").GetComponent<SoundEf_slash>();
		script_cam = Camera.main.GetComponent<CamMove>();
	}
コード例 #13
0
ファイル: Hider.cs プロジェクト: 0mNom/P3-2021
    public void hide()
    {
        RaycastHit hitdata;

        Debug.Log("i'm hidinnngggg");
        hid = !hid;
        CamMove.SetActive(false);
        CamHide.SetActive(true);
        Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitdata, 5f);
        Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 5, Color.green);
        // Debug.Log(Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitdata, 5f));

        if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hitdata, 5f))
        {
            if (hitdata.collider.gameObject.GetComponent <Renderer>() == null)
            {
                rend.material = material[0];
            }
            else
            {
                Material mat = hitdata.collider.gameObject.GetComponent <Renderer>().material;

                rend.material = mat;
                // Debug.Log(mat);
            }

            if (hitdata.collider.gameObject == null)
            {
                mRend.sharedMesh = MeshOCTO;
                //underSkin.GetComponent<Transform>().localScale = Vector3.zero;

                //Debug.Log("nop");
            }
            else
            {
                //underSkin.GetComponent<Transform>().localScale=Vector3.zero;
                meshNew = hitdata.collider.gameObject.GetComponent <MeshFilter>().mesh;
                //underSkin.GetComponent<Transform>().DOScale(hitdata.collider.gameObject.GetComponent<Transform>().localScale, 1f);
                // mRend.sharedMesh = meshNew;
                // Debug.Log(meshNew);
            }
        }
        else
        {
            rend.material = material[0];
        }


        if (hid)
        {
            // StartCoroutine("hidder");
            anim.SetTrigger("out");
            sound.bobble1();
            underSkin.SetActive(true);
            hat.GetComponent <Transform>().DOScale(Vector3.zero, 1f);
            underSkin.GetComponent <Transform>().DOScale(hitdata.collider.gameObject.GetComponent <Transform>().localScale, 1f);
            underSkin.GetComponent <Transform>().DORotateQuaternion(hitdata.collider.gameObject.GetComponent <Transform>().localRotation, 1f);

            //underSkin.GetComponent<Transform>().rotation = hitdata.collider.gameObject.GetComponent<Transform>().localRotation ;

            mRend.sharedMesh = meshNew;
            undersphere.GetComponent <MeshCollider>().sharedMesh = null;
            undersphere.GetComponent <MeshCollider>().sharedMesh = meshNew;
        }
        else if (!hid)
        {
            anim.SetTrigger("in");
            sound.bobble2();
            hat.GetComponent <Transform>().DOScale(new Vector3(100, 100, 100), 1f);
            underSkin.GetComponent <Transform>().DOScale(Vector3.zero, 1f);
            //underSkin.SetActive(false);
            StartCoroutine("hidden");
            CamMove.SetActive(true);
            CamHide.SetActive(false);
        }
    }
コード例 #14
0
    void Start()
    {
        if (SmartFoxConnection.IsInitialized)
            sfs = SmartFoxConnection.Connection;
        else
        {
            Application.LoadLevel("Login");
            return;
        }

        sfs.AddEventListener(SFSEvent.CONNECTION_LOST, OnConnectionLost);
        sfs.AddEventListener(SFSEvent.PUBLIC_MESSAGE, OnPublicMessage);
        sfs.AddEventListener(SFSEvent.USER_ENTER_ROOM, OnUserEnterRoom);
        sfs.AddEventListener(SFSEvent.USER_EXIT_ROOM, OnUserExitRoom);
        sfs.AddEventListener(SFSEvent.EXTENSION_RESPONSE, OnExtensionResponse);

        listPlayer = new Dictionary<int, string>();

        HP = maxHP = 100;
        EN = maxEN = 100;

        isReady = false;
        isMyTurn = true;

        mainChar = transform.Find("Char");
        mainWeap = transform.Find("Weap");

        cam = Camera.main.GetComponent<CamMove>();
        cam.target = this.transform;

        lblNameStyle = new GUIStyle();
        lblNameStyle.fontSize = 12;
        lblNameStyle.fontStyle = FontStyle.Bold;
        lblNameStyle.normal.textColor = Color.white;

        lblNameBadgeStyle = new GUIStyle();
        lblNameBadgeStyle.fontSize = 14;
        lblNameBadgeStyle.fontStyle = FontStyle.Bold;
        lblNameBadgeStyle.normal.textColor = Color.white;

        lblDegreeStyle = new GUIStyle();
        lblDegreeStyle.fontSize = 18;
        lblDegreeStyle.fontStyle = FontStyle.Bold;
        lblDegreeStyle.normal.textColor = Color.white;

        lblClockStyle = new GUIStyle();
        lblClockStyle.fontSize = 60;
        lblClockStyle.fontStyle = FontStyle.Bold;
        lblClockStyle.normal.textColor = Color.white;

        shootAngle = shootAngleHelper = 20;

        blueTeam = new List<string>();
        redTeam = new List<string>();

        blueTeam.Add("Player 1");
        redTeam.Add("Player 2");

        countDown = 60;

        currentTurn = 20;
        nextTurn = 10;

        sfsInGame = GameObject.Find("SmartFoxGamePlay").GetComponent<SmartFoxInGame>();
    }
コード例 #15
0
 private void Start()
 {
     cam = transform.parent.GetComponent <CamMove>();
 }
コード例 #16
0
    void Start()
    {
        HP = maxHP = 100;
        EN = maxEN = 100;
        isMyTurn = true;
        mainChar = transform.Find("Char");
        mainWeap = transform.Find("Weap");
        cam = Camera.main.GetComponent<CamMove>();
        lblNameStyle = new GUIStyle();
        lblNameStyle.fontSize = 12;
        lblNameStyle.fontStyle = FontStyle.Bold;
        lblNameStyle.normal.textColor = Color.white;

        lblNameBadgeStyle = new GUIStyle();
        lblNameBadgeStyle.fontSize = 14;
        lblNameBadgeStyle.fontStyle = FontStyle.Bold;
        lblNameBadgeStyle.normal.textColor = Color.white;

        lblDegreeStyle = new GUIStyle();
        lblDegreeStyle.fontSize = 18;
        lblDegreeStyle.fontStyle = FontStyle.Bold;
        lblDegreeStyle.normal.textColor = Color.white;

        lblClockStyle = new GUIStyle();
        lblClockStyle.fontSize = 60;
        lblClockStyle.fontStyle = FontStyle.Bold;
        lblClockStyle.normal.textColor = Color.white;

        shootAngle = shootAngleHelper = 20;

        blueTeam = new List<string>();
        redTeam = new List<string>();

        blueTeam.Add("Player 1");
        redTeam.Add("Player 2");

        countDown = 60;

        currentTurn = 20;
        nextTurn = 10;
    }