// Gets animator, camera and controls void Start() { joystic = GameObject.Find("JoysticBG").GetComponent <VirtualJoystic>(); if (joystic == null) { Debug.LogError("404: joystic in PlayerCtrl"); } arrow = GameObject.Find("Arrows").GetComponent <Arrow>(); if (arrow == null) { Debug.LogError("404: arrow in PlayerCtrl"); } b_atk = GameObject.Find("Atk").GetComponent <But_pressed>(); if (b_atk == null) { Debug.LogError("404: b_atk in PlayerCtrl"); } anim = GameObject.Find("Pollo").GetComponent <Animator>(); if (anim == null) { Debug.LogError("404: anim in PlayerCtrl"); } cm = GameObject.Find("Main Camera").GetComponent <CamMov>(); if (cm == null) { Debug.LogError("404: cm in PlayerCtrl"); } }
void Start() { permiso = false; cameraComp = gameCamera.GetComponent <Camera>(); scrCamara = gameCamera.GetComponent <CamMov>(); oldSize = cameraComp.fieldOfView; oldOffsetX = scrCamara.OffsetX; oldOffsetY = scrCamara.OffsetY; }
// Shows first screens and get components on level void Start() { gameover = GameObject.Find("GameOver"); win = GameObject.Find("WIN"); txtEnem = GameObject.Find("TextM").GetComponent <Text>(); txtGear = GameObject.Find("TextG").GetComponent <Text>(); txtScore = GameObject.Find("TextScore").GetComponent <Text>(); win.SetActive(false); gameover.SetActive(false); pStats = GameObject.Find("Player").GetComponent <PlayerStats>(); if (pStats == null) { Debug.LogError("404: pStats in game"); } camMov = GameObject.Find("Main Camera").GetComponent <CamMov>(); if (camMov == null) { Debug.LogError("404: camMov in Game"); } camMov.enabled = false; controls = GameObject.Find("Controls"); if (controls == null) { Debug.LogError("404: controls in Game"); } controls.SetActive(false); pCtrl = GameObject.Find("Player").GetComponent <PlayerControl>(); if (pCtrl == null) { Debug.LogError("404: pCtrl in Game"); } pCtrl.enabled = false; score = GameObject.Find("score"); score.SetActive(false); end = GameObject.Find("End"); end.SetActive(false); tap = GameObject.Find("Tap"); tapBut = tap.transform.GetComponentInChildren <Tap>(); }
// Get components and order creates the first section of scene void Start() { pStats = GameObject.Find("Player").GetComponent <PlayerStats>(); if (pStats == null) { Debug.LogError("404: pStats in generate"); } game = GameObject.Find("Game").GetComponent <Game>(); cm = GameObject.Find("Main Camera").GetComponent <CamMov>(); key = Settings.key; cam = GameObject.Find("Main Camera"); if (cam == null) { Debug.Log("404: cam in Generate"); } adding = -mesure; Add(); Add(); Add(); Add(); camPos = mesure; }