/// <summary> /// Handle clicking on tokens /// </summary> public bool InputUpdate(Ray ray) { if (FindObjectOfType <ShadowPhaseManager>().doingShadowPhase) { return(false); } if (Physics.Raycast(ray, out RaycastHit hit)) { Transform objectHit = hit.transform; if (objectHit.name == "Exploration Token") { var objs = FindObjectsOfType <SpawnMarker>(); foreach (var ob in objs) { if (ob.name.Contains("SPAWNMARKER")) { Destroy(ob.gameObject); } if (ob.name == "STARTMARKER") { ob.gameObject.SetActive(false); } } Tile tile = objectHit.parent.GetComponent <Tile>(); interactionManager.GetNewTextPanel().ShowQueryExploration((res) => { if (res.btn1) { ShowExplorationText(tile, () => { tile.RemoveExplorationToken(); tile.Colorize(); tile.RevealInteractiveTokens(); //fire trigger on chapter exploration triggerManager.FireTrigger(tile.chapter.exploreTrigger); //fire trigger on tile exploration triggerManager.FireTrigger(tile.hexTile.triggerName); //objectHit.parent.GetComponent<Tile>().tileGroup.ExploreTile(); }); } }); camControl.MoveTo(tile.centerPosition, .2f); return(true); } else if (objectHit.name.Contains("Token")) { camControl.MoveTo(objectHit.parent.GetComponent <Tile>().centerPosition, .2f); QueryTokenInteraction(objectHit); return(true); } } return(false); }
void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { //FindObjectOfType<MonsterManager>().AddMonsterGroup( new Monster() //{ // //isLarge = true, // isElite = false, // health = 2, // currentHealth = new int[] { 2, 2, 2 }, // shieldValue = 0, // count = 2, // movementValue = 2, // specialAbility = "", // GUID = System.Guid.NewGuid(), // monsterType = MonsterType.OrcHunter, // dataName = "Orc Hunter", // damage = 2 //} ); } else if (Input.GetKeyDown(KeyCode.S)) { if (FindObjectOfType <ShadowPhaseManager>().doingShadowPhase || FindObjectOfType <InteractionManager>().PanelShowing || FindObjectOfType <ProvokeMessage>().provokeMode || fader.gameObject.activeSelf) { ShowError("Can't QuickSave at this time"); return; } ShowError("QuickSave State"); GameState gs = new GameState(); gs.SaveStateTemp(this); } else if (Input.GetKeyDown(KeyCode.L)) { if (FindObjectOfType <ShadowPhaseManager>().doingShadowPhase || FindObjectOfType <InteractionManager>().PanelShowing || FindObjectOfType <ProvokeMessage>().provokeMode || fader.gameObject.activeSelf) { ShowError("Can't QuickLoad at this time"); return; } ShowError("QuickLoad State"); RestoreGame(true); } else if (Input.GetKeyDown(KeyCode.Space)) { if (tileManager.GetAllTileGroups().Length > 0) { Vector3 p = tileManager.GetAllTileGroups()[0].groupCenter; camControl.MoveTo(p); } } else if (Input.GetKeyDown(KeyCode.X)) { //debug - save campaign state as if scenario was finished ShowError("DEBUG save campaign - scenario finished"); } }