コード例 #1
0
ファイル: SplashScreen.cs プロジェクト: toepkeb/spacemath
 // Update is called once per frame
 void Update()
 {
     if (timer <= 0 && !load)
     {
         CallLevelLoad.SetLevelLoad(Application.loadedLevel + 1, 1);
         load = true;
     }
     timer -= Time.deltaTime;
 }
コード例 #2
0
ファイル: ProfileManager.cs プロジェクト: toepkeb/spacemath
    // Update is called once per frame
    void Update()
    {
        #region Select Profile
        if (state == ProfileManagerState.SelectProfile)
        {
            for (int i = 0; i < newButtons.Length; i++)
            {
                if (newButtons[i].DetectClick())
                {
                    currentProfileIndex = i;
                    state     = ProfileManagerState.Moving;
                    nextState = ProfileManagerState.CreateName;
                    profiles[currentProfileIndex].CreateProfile(i);
                    SetProfileBoardButtonActive(false);
                    profileCamera.SetMove();
                }
            }
            for (int i = 0; i < deleteButtons.Length; i++)
            {
                if (deleteButtons[i].DetectClick())
                {
                    profiles[i].DeleteProfile(i);
                    SetProfileBoard(i);
                }
            }
            for (int i = 0; i < playButtons.Length; i++)
            {
                if (playButtons[i].DetectClick())
                {
                    currentProfile      = profiles[i];
                    currentProfileIndex = i;
                    PlayerPrefs.SetInt("CurrentProfile", i);
                    CallLevelLoad.SetLevelLoad(3, .5f);
                }
            }
        }
        #endregion
        #region Create Name
        else if (state == ProfileManagerState.CreateName)
        {
            acceptButton.gameObject.SetActive(true);
            acceptButton.isActive = true;
            if (acceptButton.DetectClick())
            {
                if (avatars == null)
                {
//					avatarParent = new GameObject();
                    avatars = LoadAvatars();
                    GameObject platforms = GameObject.Find("AvatarPlatforms");

                    for (int i = 0; i < avatars.Length; i++)
                    {
                        avatars[i] = (GameObject)GameObject.Instantiate(avatars[i], new Vector3(i * avatarOffset, 0, 0), Quaternion.identity);
                        avatars[i].transform.parent = platforms.transform.FindChild(i.ToString());
                    }
                }

                state     = ProfileManagerState.Moving;
                nextState = ProfileManagerState.SelectAvatar;
                profileCamera.SetMove();
                acceptButton.gameObject.SetActive(false);
            }

            for (int i = 0; i < backButtons.Length; i++)
            {
                if (backButtons[i].DetectClick())
                {
                    profiles[i].DeleteProfile(i);
                    SetProfileBoard(i);
                    state     = ProfileManagerState.Moving;
                    nextState = ProfileManagerState.SelectProfile;
                    profileCamera.SetMove();
                    SetProfileBoardButtonActive(true);
                    acceptButton.gameObject.SetActive(false);
                }
            }
        }
        #endregion

        #region Select Avatar
        else if (state == ProfileManagerState.SelectAvatar)
        {
            acceptButton.gameObject.SetActive(true);

            if (acceptButton.DetectClick())
            {
                profileCamera.SetZoomIn();
                state     = ProfileManagerState.Moving;
                nextState = ProfileManagerState.SelectOutfit;
                acceptButton.gameObject.SetActive(false);
                profiles[currentProfileIndex].AvatarType = (Profile.Avatar)profileCamera.selection;
            }
        }
        #endregion

        #region Select Outfit
        else if (state == ProfileManagerState.SelectOutfit)
        {
            acceptButton.gameObject.SetActive(true);

            if (acceptButton.DetectClick())
            {
                profileCamera.SetZoomOut();
                state     = ProfileManagerState.Moving;
                nextState = ProfileManagerState.AvatarComplete;
                acceptButton.gameObject.SetActive(false);
                //profiles[currentProfileIndex].Outfit =
            }
        }
        #endregion
        #region Animation
        else if (state == ProfileManagerState.AvatarComplete)
        {
            if (!startedAnimation)
            {
                avatars[profileCamera.selection].transform.parent.animation.Play();
                startedAnimation = true;
            }
            else
            {
                if (!avatars[profileCamera.selection].transform.parent.animation.isPlaying)
                {
                    avatars[profileCamera.selection].transform.parent.gameObject.SetActive(false);
                    state     = ProfileManagerState.Moving;
                    nextState = ProfileManagerState.SelectCrew;
                    acceptButton.gameObject.SetActive(false);
                    SetCrewButtonActive(true);
                    crewButtons[profileCamera.selection].isActive = false;
                    profileCamera.SetMove();
                }
            }
        }
        #endregion
        #region Select Crew
        else if (state == ProfileManagerState.SelectCrew)
        {
            for (int i = 0; i < crewButtons.Length; i++)
            {
                if (crewButtons[i].DetectClick())
                {
                    if (avatars[i].transform.parent.position.y == .5f)
                    {
                        avatars[i].transform.parent.position = new Vector3(avatars[i].transform.parent.position.x, -.5f, avatars[i].transform.parent.position.z);
                        RemoveCrewMember(i);
                        crewMembersSelected--;
                    }
                    else if (crewMembersSelected < 3 && avatars[i].transform.parent.position.y == -.5f)
                    {
                        avatars[i].transform.parent.position = new Vector3(avatars[i].transform.parent.position.x, .5f, avatars[i].transform.parent.position.z);
                        AddCrewMember(i, crewMembersSelected);
                        crewMembersSelected++;
                    }
                }
            }

            if (crewMembersSelected == 3)
            {
                acceptButton.gameObject.SetActive(true);
            }
            else
            {
                acceptButton.gameObject.SetActive(false);
            }

            if (acceptButton.DetectClick())
            {
                SetCrewButtonActive(false);
                state     = ProfileManagerState.Moving;
                nextState = ProfileManagerState.SelectProfile;
                profileCamera.SetMove();
                acceptButton.gameObject.SetActive(false);
                profiles[currentProfileIndex].Crew = crew;
                profiles[currentProfileIndex].SaveProfile();
                SetProfileBoard(currentProfileIndex);
                SetProfileBoardButtonActive(true);

                for (int i = 0; i < crew.Length; i++)
                {
                    Debug.Log(crew[i]);
                }
            }
        }
        #endregion
    }