private void Update() { int count = this._Scheduler.Count; for (int i = 0; i < count; i++) { CallBackScheduler.CallBackSchedule callBackSchedule = this._Scheduler.Dequeue(); if (callBackSchedule.IsAction(DateTime.Now.Ticks / 10000L)) { callBackSchedule.Action(); } else { this._Scheduler.Enqueue(callBackSchedule); } } if (this._Scheduler.Count <= 0) { base.gameObject.SetActive(false); } }
public void RegFunc(long millisecond, Action func) { CallBackScheduler.CallBackSchedule item = new CallBackScheduler.CallBackSchedule(DateTime.Now.Ticks / 10000L, millisecond, func); this._Scheduler.Enqueue(item); base.gameObject.SetActive(true); }