void Start() { playerController = FindObjectOfType <PlayerController>(); sceneController = FindObjectOfType <SceneController>(); cactusCreator = FindObjectOfType <CactusCreator>(); scoreManager = FindObjectOfType <ScoreManager>(); scoreManager.StartScoring(); gameoverUI = GameObject.Find("GameoverUI"); gameoverUI.SetActive(false); Physics2D.gravity = Vector2.down * 50; }
void Start() { mmServer.ConnectionOpened += MMGotNewClient; mmServer.AddVariableChangedNotification("EMG1", UpdateEMG1); mmServer.AddVariableChangedNotification("EMG2", UpdateEMG2); mmServer.AddVariableChangedNotification("HandPos", UpdateHandPos); mmServer.Start(); StartCoroutine(Wait1sec1()); StartCoroutine(Wait1sec2()); playerController = FindObjectOfType <PlayerController>(); sceneController = FindObjectOfType <SceneController>(); cactusCreator = FindObjectOfType <CactusCreator>(); scoreManager = FindObjectOfType <ScoreManager>(); scoreManager.StartScoring(); gameoverUI = GameObject.Find("GameoverUI"); gameoverUI.SetActive(false); Physics2D.gravity = Vector2.down * 50; }