コード例 #1
0
    void Start()
    {
        playerController = FindObjectOfType <PlayerController>();
        sceneController  = FindObjectOfType <SceneController>();
        cactusCreator    = FindObjectOfType <CactusCreator>();

        scoreManager = FindObjectOfType <ScoreManager>();
        scoreManager.StartScoring();

        gameoverUI = GameObject.Find("GameoverUI");
        gameoverUI.SetActive(false);

        Physics2D.gravity = Vector2.down * 50;
    }
コード例 #2
0
    void Start()
    {
        mmServer.ConnectionOpened += MMGotNewClient;
        mmServer.AddVariableChangedNotification("EMG1", UpdateEMG1);
        mmServer.AddVariableChangedNotification("EMG2", UpdateEMG2);
        mmServer.AddVariableChangedNotification("HandPos", UpdateHandPos);
        mmServer.Start();

        StartCoroutine(Wait1sec1());
        StartCoroutine(Wait1sec2());

        playerController = FindObjectOfType <PlayerController>();
        sceneController  = FindObjectOfType <SceneController>();
        cactusCreator    = FindObjectOfType <CactusCreator>();
        scoreManager     = FindObjectOfType <ScoreManager>();
        scoreManager.StartScoring();
        gameoverUI = GameObject.Find("GameoverUI");
        gameoverUI.SetActive(false);

        Physics2D.gravity = Vector2.down * 50;
    }