コード例 #1
0
    private void WriteBundlesDatabase()
    {
        Console.WriteLine("Writing asset bundles database...");


        _bundlesDatabaseBuilder.BuildAssetBundle(Path.Combine(_bundlesPath, "index"), _params.Target);

        string infoPath = Path.Combine(_params.BundlesLocation, _bundlesDatabaseBuilder.Database.Id + ".txt");

        using (StreamWriter writer = File.CreateText(infoPath))
        {
            writer.WriteLine("[" + PlayerSettings.companyName + " - " + PlayerSettings.productName + "]");
            writer.WriteLine("Id: " + _bundlesDatabaseBuilder.Database.Id);
            writer.WriteLine("Version: " + CachingUtils.GetVersionFromId(_bundlesDatabaseBuilder.Database.Id));
            writer.WriteLine("Hash: " + BuildUtils.ToHexString(_bundlesDatabaseBuilder.Database.Hash));
            writer.WriteLine("Size: " + _bundlesDatabaseBuilder.Database.Size);
            writer.WriteLine("Created: " + DateTime.Now.ToString("yyyy/MM/dd HH:mm:ss (K)"));
            writer.WriteLine("App Version: " + PlayerSettings.bundleVersion);
            writer.WriteLine("Platform: " + _params.Target.ToString());
            writer.WriteLine("Subtarget: " + (_params.Target == BuildTarget.Android ? _params.AndroidSubtarget.ToString() : "Generic"));

            writer.WriteLine();

            foreach (var bundleInfo in _bundles)
            {
                writer.WriteLine("[" + bundleInfo.Name + "]");
                writer.WriteLine("Filename: " + bundleInfo.Data.Filename);
                writer.WriteLine("Size: " + bundleInfo.Data.Size);
                writer.WriteLine("Hash: " + BuildUtils.ToHexString(bundleInfo.Data.Hash));
                writer.WriteLine("Cache Name: " + bundleInfo.Data.CacheName);
                writer.WriteLine("Version: " + CachingUtils.GetVersionFromHash(bundleInfo.Data.Hash));

                if (bundleInfo.IsScene)
                {
                    writer.WriteLine("Scenes:");
                    foreach (var scene in bundleInfo.AssetsPaths)
                    {
                        writer.WriteLine("\t" + scene + "\t(" + BuildUtils.ToHexString(GetHashForBuildAsset(scene)) + ")");
                    }
                }

                writer.WriteLine("Bundle Assets:");
                foreach (var assetPath in bundleInfo.AssetsPaths)
                {
                    writer.WriteLine("\t" + assetPath + "\t" + GetAssetId(assetPath) + "\t(" + BuildUtils.ToHexString(GetHashForBuildAsset(assetPath)) + ")");
                }


                writer.WriteLine("Dependencies Assets:");
                var assetPaths = BuildUtils.GetAssetPathsForObjects(bundleInfo.Dependencies);
                foreach (var assetPath in assetPaths)
                {
                    writer.WriteLine("\t" + assetPath + "\t(" + BuildUtils.ToHexString(GetHashForBuildAsset(assetPath)) + ")");
                }
                writer.WriteLine();
            }
        }
    }
コード例 #2
0
 private IEnumerable <AssetBundlesDatabase.BundleData> EnumerateUncachedBundles(AssetBundlesDatabase database)
 {
     foreach (var bundleData in database.Bundles)
     {
         int version = CachingUtils.GetVersionFromHash(bundleData.Hash);
         if (!Caching.IsVersionCached(bundleData.Filename, version) && !IsBundleInShippedDatabase(bundleData.Name, version))
         {
             yield return(bundleData);
         }
     }
 }
コード例 #3
0
    void Update()
    {
        // Recently switching to playmode cause some bugs with progress dialog UI, so configure a display for initial show
        const float initialProgressDisplayTime = 3.0f;

        try
        {
            if (_enumerator.MoveNext())
            {
                var bundleData = _enumerator.Current;

                if (!UnityEditorInternal.InternalEditorUtility.inBatchMode)
                {
                    int current = _database.Bundles.IndexOf(bundleData) + 1;

                    if (Time.realtimeSinceStartup - _startTime > initialProgressDisplayTime)
                    {
                        bool cancelled = EditorUtility.DisplayCancelableProgressBar("Caching asset bundles",
                                                                                    bundleData.Name,
                                                                                    (float)(current) / (float)_database.Bundles.Count);

                        if (cancelled)
                        {
                            throw new OperationCanceledException();
                        }
                    }
                }

                Console.WriteLine("Caching bundle " + bundleData.Name + "...");

                using (var www = WWW.LoadFromCacheOrDownload("file://" + _bundlesDirectory + "/" + bundleData.Filename,
                                                             CachingUtils.GetVersionFromHash(bundleData.Hash)))
                {
                    www.assetBundle.Unload(true);                     // Will block to load
                }
            }
            else
            {
                PlayerPrefs.SetString("AssetBundlesDatabaseCacher.Exception", "");
                Destroy(gameObject);
                EditorApplication.isPlaying = false;
            }
        }
        catch (Exception e)
        {
            Debug.LogError(e.Message);
            PlayerPrefs.SetString("AssetBundlesDatabaseCacher.Exception", e.GetType().AssemblyQualifiedName);
            Destroy(gameObject);
            EditorApplication.isPlaying = false;
        }
    }
コード例 #4
0
    public IEnumerator DoLoadOneBundle(string bundleId)
    {
        AssetBundlesDatabase database = LoadAssetBundlesDatabaseFromId(_lastRunDatabaseId);

        AssetBundlesDatabase.BundleData bundleData = null;

        foreach (var bData in database.Bundles)
        {
            if (bData.Name == bundleId)
            {
                bundleData = bData;
                break;
            }
        }

        if (bundleData != null)
        {
            BundleInfo bundleInfo = new BundleInfo(bundleData);


            int version = CachingUtils.GetVersionFromHash(bundleData.Hash);

            string databaseId = _latestDatabaseId;
            string url        = UpdateUrl + "/" + databaseId + "/";
            using (var www = WWW.LoadFromCacheOrDownload(url + bundleData.Filename,
                                                         version))
            {
                yield return(www);

                bundleInfo.Bundle = www.assetBundle;
            }

            foreach (var sceneName in bundleData.SceneNames)
            {
                _scenesMap.Add(sceneName, bundleInfo);
            }

            foreach (var assetId in bundleData.AssetsIds)
            {
                _assetIdMap[assetId] = bundleInfo;
            }

            _bundlesMap.Add(bundleData.Name, bundleInfo);
        }
    }
コード例 #5
0
    private bool IsBundleInShippedDatabase(string name, int version)
    {
        if (!_buildInfo.BundlesIncluded && !_buildInfo.BundlesCacheIncluded)
        {
            return(false);
        }

        if (_shippedDatabase[name] != null)
        {
            int shippedVersion = CachingUtils.GetVersionFromHash(_shippedDatabase[name].Hash);
            if (version == shippedVersion)
            {
                return(true);
            }
        }


        return(false);
    }
コード例 #6
0
    private void AddToDatabase(AssetBundlesDatabase.BundleData bundle, byte[] hash, string bundlePath)
    {
        bundle.Filename = Path.GetFileName(bundlePath);

        using (FileStream stream = File.OpenRead(bundlePath))
        {
            bundle.Size = (int)stream.Length;
            bundle.Hash = hash;

            var str = bundle.Filename + "@" + CachingUtils.GetVersionFromHash(bundle.Hash);
            bundle.CacheName = BuildUtils.ToHexString(BuildUtils.GetASCIIStringHash(str));
        }

        _database.Bundles.Add(bundle);

        // Update hash, id and size
        _database.Hash  = BuildUtils.Sha1.ComputeHash(_database.Hash.Concat(bundle.Hash).ToArray());
        _database.Id    = BuildUtils.ToHexString(_database.Hash.Take(4));
        _database.Size += bundle.Size;
        //EditorUtility.SetDirty(_database);
    }
コード例 #7
0
    private IEnumerator DoLoadBundles(string databaseId)
    {
        Console_WriteLine("Loading database " + databaseId + "...");


        if (LoadingStart != null)
        {
            LoadingStart();
        }

        var database = LoadAssetBundlesDatabaseFromId(databaseId);

        if (LoadStart != null)
        {
            LoadStart(database);
        }

        //Console.WriteLine("==== Current language: " + LanguageTextManager.CurSystemLang);

        float       lastYieldTime    = Time.realtimeSinceStartup;
        const float maximumYieldTime = 1.0f / 5.0f;

        int i = 0;

        foreach (var bundleData in database.Bundles)
        {
            BundleInfo bundleInfo = new BundleInfo(bundleData);

            Console_WriteLine("Loading bundle " + bundleData.Name + "...");


            string url = UpdateUrl + "/" + databaseId + "/";

            int version = CachingUtils.GetVersionFromHash(bundleData.Hash);

            if (!Caching.IsVersionCached(bundleData.Filename, version) &&
                IsBundleInShippedDatabase(bundleData.Name, version))
            {
                if (_buildInfo.BundlesCacheIncluded)
                {
                    // Uncompressed cache copy (faster)

                    Console_WriteLine("Caching " + bundleData.Name);

                    CopyToCache(_shippedDatabase[bundleData.Name].CacheName);
                }
                else
                {
                    Console_WriteLine("Caching decompressing " + bundleData.Name);

                    url = StreamingAssetsUrl + "/Bundles/";
                }
            }

            if (LoadProgress != null)
            {
                LoadProgress(database.Bundles.IndexOf(bundleData));
            }

            using (var www = WWW.LoadFromCacheOrDownload(url + bundleData.Filename,
                                                         version))
            {
                yield return(www);

                lastYieldTime     = Time.realtimeSinceStartup;
                bundleInfo.Bundle = www.assetBundle;
            }
            yield return(null);

            foreach (var sceneName in bundleData.SceneNames)
            {
                _scenesMap.Add(sceneName, bundleInfo);
            }

            foreach (var assetId in bundleData.AssetsIds)
            {
                _assetIdMap[assetId] = bundleInfo;
            }

            _bundlesMap.Add(bundleData.Name, bundleInfo);

            // Allow some processing if hanging for too much long
            if (Time.realtimeSinceStartup - lastYieldTime > maximumYieldTime)
            {
                yield return(null);

                lastYieldTime = Time.realtimeSinceStartup;
            }

            i++;
            if (i % 30 == 0)
            {
                yield return(new WaitForSeconds(0.5f));
            }
        }


        Console_WriteLine("Database loaded");


        if (LoadingFinish != null)
        {
            LoadingFinish();
        }
    }
コード例 #8
0
    private IEnumerator DoDownloadBundles(string databaseId)
    {
        ResetUpdateError();


        Console_WriteLine("Downloading database " + databaseId + "...");


        if (DownloadingStart != null)
        {
            DownloadingStart();
        }

        if (DownloadingBundleStart != null)
        {
            DownloadingBundleStart();
        }


        if (DownloadingDatabase != null)
        {
            DownloadingDatabase(databaseId);
        }

        AssetBundlesDatabase database = _shippedDatabase;

        if (databaseId != _shippedDatabase.Id)
        {
            if (!Caching.IsVersionCached("index", CachingUtils.GetVersionFromId(databaseId)))
            {
                if (Application.internetReachability == NetworkReachability.NotReachable)
                {
                    ThrowUpdateError(UpdateErrorType.NoInternetAvailable);
                    yield break;
                }
            }


            // Download requested database
            int version = CachingUtils.GetVersionFromId(databaseId);



            // This do-while: workaround of unity bug of caching startup delay
            do
            {
                using (WWW www = WWW.LoadFromCacheOrDownload(UpdateUrl + "/" + databaseId + "/index", version))
                {
                    yield return(StartCoroutine(WwwDone(www)));

                    if (WwwHasBundleError(www))
                    {
                    }
                    else
                    {
                        database = www.assetBundle.mainAsset as AssetBundlesDatabase;
                        www.assetBundle.Unload(false);
                    }
                }
            } while (!Caching.IsVersionCached("index", version));
        }
        else
        {
            database = _shippedDatabase;
        }

        int totalDownloadSize = 0;

        var bundlesToDownload = new List <AssetBundlesDatabase.BundleData>();

        // Check which bundles must be downloaded/cached
        foreach (var bundleData in EnumerateUncachedBundles(database))
        {
            totalDownloadSize += bundleData.Size;
            bundlesToDownload.Add(bundleData);
        }

        if (bundlesToDownload.Count == 0)
        {
            yield break;
        }

        if (DownloadStart != null)
        {
            DownloadStart(database, bundlesToDownload, totalDownloadSize);
        }

        int totalDownloadedBytes = 0;

        if (bundlesToDownload.Count > 0)
        {
            Console_WriteLine("Will download " + bundlesToDownload.Count + " bundles, with a total of " + totalDownloadSize + " bytes");


            string url = UpdateUrl + "/" + databaseId + "/";

            //foreach (var bundleData in bundlesToDownload)
            for (int i = 0; i < bundlesToDownload.Count;)
            {
                var bundleData = bundlesToDownload.ElementAt(i);

                Console_WriteLine("Downloading bundle " + bundleData.Name + "...");

                using (var www = WWW.LoadFromCacheOrDownload(url + bundleData.Filename,
                                                             CachingUtils.GetVersionFromHash(bundleData.Hash)))
                {
                    int previousDownloadedBytes = totalDownloadedBytes;

                    yield return(StartCoroutine(WwwDone(www, () => {
                        totalDownloadedBytes = previousDownloadedBytes + (int)(www.progress * (float)bundleData.Size);

                        if (DownloadProgress != null)
                        {
                            DownloadProgress(bundlesToDownload.IndexOf(bundleData), totalDownloadedBytes);
                        }
                    })));

                    if (WwwHasBundleError(www))
                    {
                    }
                    else
                    {
                        www.assetBundle.Unload(false);
                        totalDownloadedBytes = previousDownloadedBytes + bundleData.Size;
                    }
                }

                i++;
            }
        }

        Console_WriteLine("Database downloaded");
        if (DownloadingBundleEnd != null)
        {
            DownloadingBundleEnd("success", "url");
        }

        if (DownloadingFinish != null)
        {
            DownloadingFinish();
        }
    }