コード例 #1
0
        private static void ProcessScriptableObjectAsset()
        {
            var path      = assetConjunctions.asset.Path;
            var mainAsset = AssetDatabase.LoadMainAssetAtPath(path);

            if (mainAsset == null)
            {
                return;
            }

            currentObjectCache = null;
            currentLocation    = Location.ScriptableObjectAsset;

            var addSettings = new EntryAddSettings
            {
                componentIndex = -1,
            };

            TraverseObjectProperties(mainAsset, mainAsset, addSettings);
        }
コード例 #2
0
        private static bool OnGameObjectTraverse(ObjectTraverseInfo traverseInfo)
        {
            var target = traverseInfo.current;

            currentObjectCache = null;

            //Debug.Log("OnGameObjectTraverse " + target);

            if (traverseInfo.inPrefabInstance)
            {
                //Debug.Log("traverseInfo.dirtyComponents " + traverseInfo.dirtyComponents);
                var prefabAssetSource = CSPrefabTools.GetAssetSource(target);
                if (prefabAssetSource != null)
                {
                    var instanceId = prefabAssetSource.GetInstanceID();
                    TryAddEntryToMatchedConjunctions(target, instanceId, null);

                    if (traverseInfo.dirtyComponents == null)
                    {
                        traverseInfo.skipCurrentTree = true;
                        return(true);
                    }
                }
            }

            var thumbnail = AssetPreview.GetMiniThumbnail(target);

            if (thumbnail != null && (thumbnail.hideFlags & HideFlags.HideAndDontSave) == 0)
            {
                var addSettings = new EntryAddSettings
                {
                    prefix = "[Object Icon]",
                };
                TryAddEntryToMatchedConjunctions(target, thumbnail.GetInstanceID(), addSettings);
            }

            CSTraverseTools.TraverseGameObjectComponents(traverseInfo, OnGameObjectComponentTraverse);

            return(true);
        }
コード例 #3
0
        public static ReferencingEntryData CreateNewReferenceEntry(Location currentLocation, Object lookAt, GameObject lookAtGameObject, EntryAddSettings settings)
        {
            var lookAtInstanceId = lookAt.GetInstanceID();
            CachedObjectData cachedObject;

            if (CachedObjects.ContainsKey(lookAtInstanceId))
            {
                cachedObject = CachedObjects[lookAtInstanceId];
            }
            else
            {
                cachedObject = new CachedObjectData
                {
                    objectId         = CSObjectTools.GetUniqueObjectId(lookAt),
                    objectInstanceId = lookAt.GetInstanceID(),
                };

                if (currentLocation == Location.SceneGameObject || currentLocation == Location.PrefabAssetGameObject)
                {
                    if (lookAtGameObject != null)
                    {
                        var transform = lookAtGameObject.transform;
                        cachedObject.transformPath = CSEditorTools.GetFullTransformPath(transform);
                    }
                    else
                    {
                        cachedObject.transformPath = lookAt.name;
                    }
                }
                else if (currentLocation == Location.PrefabAssetObject)
                {
                    cachedObject.transformPath = lookAt.name;
                }
                else
                {
                    cachedObject.transformPath = string.Empty;
                }

                CachedObjects.Add(lookAtInstanceId, cachedObject);
            }

            var newEntry = new ReferencingEntryData
            {
                location         = currentLocation,
                objectId         = cachedObject.objectId,
                objectInstanceId = cachedObject.objectInstanceId,
                transformPath    = cachedObject.transformPath
            };

            if (settings != null)
            {
                newEntry.componentName       = settings.componentName;
                newEntry.componentId         = settings.componentIndex;
                newEntry.componentInstanceId = settings.componentInstanceId;
                newEntry.prefixLabel         = settings.prefix;
                newEntry.suffixLabel         = settings.suffix;
                newEntry.propertyPath        = settings.propertyPath;
            }

            return(newEntry);
        }
コード例 #4
0
        internal static void TryAddEntryToMatchedConjunctions(Object lookAt, int lookForInstanceId, EntryAddSettings settings)
        {
            var lookAtGameObject = lookAt as GameObject;

            for (var i = 0; i < assetConjunctions.conjunctions.Count; i++)
            {
                var conjunction            = assetConjunctions.conjunctions[i];
                var referencedAssetObjects = conjunction.referencedAsset.GetAllAssetObjects();

                var match = false;
                for (var j = 0; j < referencedAssetObjects.Length; j++)
                {
                    if (referencedAssetObjects[j] != lookForInstanceId)
                    {
                        continue;
                    }

                    match = true;
                    break;
                }

                if (!match)
                {
                    continue;
                }

                if (currentObjectCache == null)
                {
                    currentObjectCache          = new CachedObjectData();
                    currentObjectCache.objectId = CSObjectTools.GetUniqueObjectId(lookAt);

                    if (currentLocation == Location.SceneGameObject || currentLocation == Location.PrefabAssetGameObject)
                    {
                        if (lookAtGameObject != null)
                        {
                            var transform = lookAtGameObject.transform;
                            currentObjectCache.transformPath = CSEditorTools.GetFullTransformPath(transform);
                        }
                        else
                        {
                            currentObjectCache.transformPath = lookAt.name;
                        }
                    }
                    else if (currentLocation == Location.PrefabAssetObject)
                    {
                        currentObjectCache.transformPath = lookAt.name;
                    }
                    else
                    {
                        currentObjectCache.transformPath = string.Empty;
                    }
                }

                var newEntry = new ReferencingEntryData
                {
                    location      = currentLocation,
                    objectId      = currentObjectCache.objectId,
                    transformPath = currentObjectCache.transformPath
                };

                if (settings != null)
                {
                    newEntry.componentName = settings.componentName;
                    newEntry.componentId   = settings.componentIndex;
                    newEntry.prefixLabel   = settings.prefix;
                    newEntry.suffixLabel   = settings.suffix;
                    newEntry.propertyPath  = settings.propertyPath;
                }

                conjunction.referencedAtInfo.AddNewEntry(newEntry);
            }
        }
コード例 #5
0
        private static void ProcessPrefab()
        {
            var path        = assetConjunctions.asset.Path;
            var assetObject = AssetDatabase.LoadMainAssetAtPath(path);

            if (assetObject == null)
            {
                return;
            }

            var prefabRootGameObject = assetObject as GameObject;

            if (prefabRootGameObject == null)
            {
                return;
            }

            currentLocation = Location.PrefabAssetGameObject;

            CSTraverseTools.TraversePrefabGameObjects(prefabRootGameObject, true, OnGameObjectTraverse);

            // specific cases handling for main asset -----------------------------------------------------

            /*var importSettings = AssetImporter.GetAtPath(path) as ModelImporter;
             * if (importSettings == null) return;
             *
             * var settings = new EntryAddSettings { suffix = "| Model Importer: RIG > Source" };
             * TryAddEntryToMatchedConjunctions(assetConjunctions.conjunctions, prefabRootGameObject, importSettings.sourceAvatar, settings);
             *
             * for (var i = 0; i < importSettings.clipAnimations.Length; i++)
             * {
             *      var clipAnimation = importSettings.clipAnimations[i];
             *      settings.suffix = "| Model Importer: Animations [" + clipAnimation.name + "] > Mask";
             *      TryAddEntryToMatchedConjunctions(assetConjunctions.conjunctions, prefabRootGameObject, clipAnimation.maskSource, settings);
             * }*/


            var allObjectsInPrefab = AssetDatabase.LoadAllAssetsAtPath(path);

            foreach (var objectOnPrefab in allObjectsInPrefab)
            {
                if (objectOnPrefab == null)
                {
                    continue;
                }
                currentObjectCache = null;

                if (objectOnPrefab is GameObject || objectOnPrefab is Component)
                {
                    continue;
                }

                currentObjectCache = null;
                currentLocation    = Location.PrefabAssetObject;

                var addSettings = new EntryAddSettings
                {
                    componentIndex = -1,
                };

                TraverseObjectProperties(objectOnPrefab, objectOnPrefab, addSettings);

                /*if (AssetDatabase.IsMainAsset(objectOnPrefab))
                 * {
                 *
                 * }
                 * else*/
                {
                    // specific cases handling ------------------------------------------------------------------------

                    /*if (objectOnPrefab is BillboardAsset)
                     * {
                     *      var billboardAsset = objectOnPrefab as BillboardAsset;
                     *      var settings = new EntryAddSettings { suffix = "| BillboardAsset: Material" };
                     *      TryAddEntryToMatchedConjunctions(assetConjunctions.conjunctions, billboardAsset, billboardAsset.material, settings);
                     * }
                     * else if (objectOnPrefab is TreeData)
                     * {
                     *      CachedObjectData objectInAssetCachedData = null;
                     *      InspectComponent(assetConjunctions.conjunctions, objectOnPrefab, objectOnPrefab, -1, true, ref objectInAssetCachedData);
                     * }*/
                }
            }
        }