コード例 #1
0
        public void Initialize(
            Vector2d position = default(Vector2d),
            Vector2d rotation = default(Vector2d))
        {
            IsActive     = true;
            CheckCasting = true;


            CachedGameObject.SetActiveIfNot(true);
            if (Body.IsNotNull())
            {
                Body.Initialize(position.ToVector3d(), rotation);
            }

            if (Influencer.IsNotNull())
            {
                Influencer.Initialize();
            }



            abilityManager.Initialize();
            if (Animator.IsNotNull())
            {
                Animator.Initialize();
            }
        }
コード例 #2
0
ファイル: LSAgent.cs プロジェクト: Fitcal/LockstepFramework
        public void Initialize(
            Vector2d position = default(Vector2d),
            Vector2d rotation = default(Vector2d))
        {
            IsActive     = true;
            CheckCasting = true;


            CachedGameObject.SetActiveIfNot(true);
            if (Body.IsNotNull())
            {
                Body.Initialize(new Vector2dHeight(position), rotation);
            }

            if (Triggers.IsNotNull())
            {
                foreach (LSTrigger trigger in Triggers)
                {
                    trigger.Initialize();
                }
            }

            if (Influencer.IsNotNull())
            {
                Influencer.Initialize();
            }



            abilityManager.Initialize();
            if (Animator.IsNotNull())
            {
                Animator.Initialize();
            }
        }
コード例 #3
0
        public void Initialize(
            AgentController controller,
            ushort localID,
            ushort globalID,
            Vector2d position = default(Vector2d),
            Vector2d rotation = default(Vector2d))
        {
            LocalID    = localID;
            GlobalID   = globalID;
            Controller = controller;

            IsActive     = true;
            CheckCasting = true;
            Selectable   = true;


            CachedGameObject.SetActiveIfNot(true);
            if (Body.IsNotNull())
            {
                Body.Initialize(new Vector2dHeight(position), rotation);
            }

            if (Triggers.IsNotNull())
            {
                foreach (LSTrigger trigger in Triggers)
                {
                    trigger.Initialize();
                }
            }

            if (Influencer.IsNotNull())
            {
                Influencer.Initialize();
            }

            if (Animator.IsNotNull())
            {
                Animator.Initialize();
            }

            abilityManager.Initialize();
            if (StatsBarer != null)
            {
                StatsBarer.Initialize();
            }
            if (Ringer.IsNotNull())
            {
                Ringer.Initialize();
                IsSelected    = false;
                IsHighlighted = false;
            }
            if (onInitialized != null)
            {
                onInitialized(this);
            }
        }