コード例 #1
0
        private void UpdateTextureBuffer()
        {
            int sourceIndex = (int)updateTile.X * 8;

            for (int ly = 0; ly < DrawSize.Height; ly++)
            {
                int baseDestinationIndex = ly * textureBufferLength;
                if (ly + (int)updateTile.Y < Height)
                {
                    int layerBufferIndex = ly + (int)updateTile.Y;
                    Array.Copy(layerBuffer[0][layerBufferIndex], sourceIndex, mainTextureBuffer.Cache, baseDestinationIndex, textureBufferLength);
                    Array.Copy(layerBuffer[1][layerBufferIndex], sourceIndex, mainTextureBuffer.Cache, baseDestinationIndex + textureBufferL1baseOffset, textureBufferLength);
                    Array.Copy(layerBuffer[2][layerBufferIndex], sourceIndex, foregroundTextureBuffer.Cache, baseDestinationIndex, textureBufferLength);
                }
                else
                {
                    Array.Clear(mainTextureBuffer.Cache, baseDestinationIndex, textureBufferLength);
                    Array.Clear(mainTextureBuffer.Cache, baseDestinationIndex + textureBufferL1baseOffset, textureBufferLength);
                    Array.Clear(foregroundTextureBuffer.Cache, baseDestinationIndex, textureBufferLength);
                }
            }
            mainTextureBuffer.Apply();
            foregroundTextureBuffer.Apply();
        }
コード例 #2
0
ファイル: UIRenderer.cs プロジェクト: tipfom/quasi_
 private static void ApplyBufferUpdates()
 {
     vertexBuffer.Apply();
     textureBuffer.Apply();
     colorBuffer.Apply();
 }