internal void InvalidateSharedTextureLookup() { if (m_SharedTextureLookup == null) m_SharedTextureLookup = new Dictionary<int, int>(); m_SharedTextureLookup.Clear(); m_CacheValid &= ~CacheValidState.SharedTexture; }
internal void InvalidateSharedVertexLookup() { if (m_SharedVertexLookup == null) { m_SharedVertexLookup = new Dictionary <int, int>(); } m_SharedVertexLookup.Clear(); m_CacheValid &= ~CacheValidState.SharedVertex; }