private static void Administration(CacheNode node,int amount) { for (var i = 0; i < amount; i++) { node.PostResourceFromScratch(); node.PostResourceFromScratch("Client1"); node.PostResourceFromScratch("Client2"); node.PostResourceFromScratch("Client3"); node.PostResourceFromScratch("Client4"); node.QueryResourceByOtherResource(); node.GetQueriedResource(); node.PostResourceFromScratch(); } node.ClearMemory(0); }
private static void Administration(CacheNode node, int amount) { for (var i = 0; i < amount; i++) { node.PostResourceFromScratch(); node.PostResourceFromScratch("Client1"); node.PostResourceFromScratch("Client2"); node.PostResourceFromScratch("Client3"); node.PostResourceFromScratch("Client4"); node.QueryResourceByOtherResource(); node.GetQueriedResource(); node.PostResourceFromScratch(); } node.ClearMemory(0); }
private static void Work(CacheNode node,string rootResName) { node.QueryResourceByNode(rootResName); node.GetAllQueriedResource(); node.GetResource(); node.PostResourceFromMemory(); node.QueryResourceByNodeAndOtherResource(); node.GetAllQueriedResource(); for (int i = 0; i < 20;i++ ) node.PostResourceFromMemory(node.Name); node.QueryResourceByOtherResource(); node.QueryResourceByOtherResource(); node.QueryResourceByOtherResource(); node.GetAllQueriedResource(); node.PostResourceFromScratch(); node.GetResource(); node.ClearMemory(300); }
private static void MaintanceWork(CacheNode node) { node.QueryAllOfSomeResource(); node.GetAllQueriedResource(); node.GetResource(); node.PostResourceFromMemory(); node.QueryResourceByOtherResource(); node.GetAllQueriedResource(); node.PostResourceFromMemory(); node.PostResourceFromMemory(); node.PostResourceFromMemory(); node.PostResourceFromMemory(); node.PostResourceFromScratch(); node.GetResource(); node.QueryResourceByOtherResource(); node.GetAllQueriedResource(); node.PostResourceFromMemory(); node.PostResourceFromMemory(); node.ClearMemory(500); }
private static void Work(CacheNode node, string rootResName) { node.QueryResourceByNode(rootResName); node.GetAllQueriedResource(); node.GetResource(); node.PostResourceFromMemory(); node.QueryResourceByNodeAndOtherResource(); node.GetAllQueriedResource(); for (int i = 0; i < 20; i++) { node.PostResourceFromMemory(node.Name); } node.QueryResourceByOtherResource(); node.QueryResourceByOtherResource(); node.QueryResourceByOtherResource(); node.GetAllQueriedResource(); node.PostResourceFromScratch(); node.GetResource(); node.ClearMemory(300); }