コード例 #1
0
    public void BuildCabinetObject(Transform _parent)
    {
        float _pyoverride;

        for (int i = 0; i < AdjShelfQty; i++)
        {
            _pyoverride = (Height / (AdjShelfQty + 1)) * (i + 1);
            CabinetObjects.BuildCabinetObject(Sx, Sy, Sz, Px, _pyoverride, Pz, _parent);
        }
    }
コード例 #2
0
 public void BuildCabinet(float worldLength, float worldHeight, float worldDepth, float worldThickness, Transform _parent)
 {
     CabinetObjects.BuildCabinet(worldLength, worldHeight, worldDepth, worldThickness, _parent, this);
 }
コード例 #3
0
 public void BuildCabinetObject(Transform _parent)
 {
     CabinetObjects.BuildCabinetObject(Sx, Sy, Sz, Px, Py, Pz, _parent);
 }
コード例 #4
0
 public void BuildInteractableCabinetObject(Transform _parent)
 {
     CabinetObjects.BuildInteractableCabinetObject(this, _parent);
 }