public void BuildCabinetObject(Transform _parent) { float _pyoverride; for (int i = 0; i < AdjShelfQty; i++) { _pyoverride = (Height / (AdjShelfQty + 1)) * (i + 1); CabinetObjects.BuildCabinetObject(Sx, Sy, Sz, Px, _pyoverride, Pz, _parent); } }
public void BuildCabinet(float worldLength, float worldHeight, float worldDepth, float worldThickness, Transform _parent) { CabinetObjects.BuildCabinet(worldLength, worldHeight, worldDepth, worldThickness, _parent, this); }
public void BuildCabinetObject(Transform _parent) { CabinetObjects.BuildCabinetObject(Sx, Sy, Sz, Px, Py, Pz, _parent); }
public void BuildInteractableCabinetObject(Transform _parent) { CabinetObjects.BuildInteractableCabinetObject(this, _parent); }