コード例 #1
0
 public void RefreshLockStyle(CabinStatus _targetStatus)
 {
     if ((this._status == CabinStatus.UnLocked) && (_targetStatus == CabinStatus.Locked))
     {
         this.ToLockGraphic();
         this._status = CabinStatus.Locked;
     }
     else if ((this._status == CabinStatus.Locked) && (_targetStatus == CabinStatus.UnLocked))
     {
         this.ToUnLockGraphic();
         this._status = CabinStatus.UnLocked;
     }
 }
コード例 #2
0
ファイル: MonoCabinMainInfo.cs プロジェクト: slb1988/agame
 private void Update()
 {
     if (this._isUpdating)
     {
         this.UpdateUIPosition();
         this.UpdateStatus();
         if (this._cabinData.status == CabinStatus.UnLocked)
         {
             this.UpdateOutput();
             this.UpdateBackgroundVenture();
             this.UpdateLevelUp();
             this.UpdateCabinLevel();
         }
         this._lastFrame_cabinStatus = this._cabinData.status;
     }
 }
コード例 #3
0
ファイル: MonoCabinMainInfo.cs プロジェクト: slb1988/agame
        public void BindingTargetBuilding(MonoIslandBuilding target, CabinDataItemBase cabinData)
        {
            this._cabinData  = cabinData;
            this._target     = target;
            this._isUpdating = true;
            Dictionary <CabinType, bool> cabinNeedToShowNewUnlockDict = Singleton <MiHoYoGameData> .Instance.LocalData.CabinNeedToShowNewUnlockDict;
            bool flag = !cabinNeedToShowNewUnlockDict.ContainsKey(this._cabinData.cabinType) ? false : cabinNeedToShowNewUnlockDict[this._cabinData.cabinType];

            this._LvInfo_Lv_PopUp_New.gameObject.SetActive(flag);
            this._LvInfo_Lv_PopUp_PopUp.gameObject.SetActive(false);
            if (!flag)
            {
                this.RefreshPopUp();
            }
            this._target.GetModel().RefreshLockStyle(this._cabinData.status);
            bool flag2 = (this._cabinData is CabinCollectDataItem) && (this._cabinData as CabinCollectDataItem).CanFetchScoin();

            this._Output.gameObject.SetActive(flag2);
            this._lastFrame_output_active = flag2;
            this._Locked.gameObject.SetActive(this._cabinData.status == CabinStatus.Locked);
            this._LvInfo.gameObject.SetActive(this._cabinData.status == CabinStatus.UnLocked);
            this._lastFrame_cabinStatus = this._cabinData.status;
            if (this._cabinData.status == CabinStatus.UnLocked)
            {
                this._LvInfo_Lv_Name_TextComp.text = this._cabinData.GetCabinName();
            }
            bool flag3 = this._cabinData.levelUpEndTime > TimeUtil.Now;

            this._LvInfo_LvUpProgress.gameObject.SetActive(flag3);
            if (flag3)
            {
                E_TimeFormat timeFormat = this.GetTimeFormat((TimeSpan)(this._cabinData.levelUpEndTime - TimeUtil.Now));
                this.SetUITimeFormat(timeFormat);
                this._lastFrame_timeFormat = timeFormat;
            }
        }