コード例 #1
0
 /// <summary>
 /// Отображение скилов
 /// </summary>
 private void ShowSkills()
 {
     C_Spells.CurrentPlayer = CurrentPlayer;
     C_Spells.Show();
 }
コード例 #2
0
        private void UpdateView()
        {
            C_Name.Text       = CurrentPlayer.Name;
            C_Level.Text      = "Lvl: " + CurrentPlayer.Level;
            C_HelthPr.Maximum = (double)CurrentPlayer.MaxHealth;
            C_HelthPr.Value   = (double)CurrentPlayer.Health;
            C_Helth.Text      = "Helth: " + CurrentPlayer.Health.ToString() + "//" + CurrentPlayer.MaxHealth.ToString();

            C_ManaPr.Maximum = (double)CurrentPlayer.MaxMana;
            C_ManaPr.Value   = (double)CurrentPlayer.Mana;
            C_Mana.Text      = "Mana: " + CurrentPlayer.Mana.ToString() + "//" + CurrentPlayer.MaxMana.ToString();

            C_ExpPr.Maximum = (double)CurrentPlayer.MaxExp;
            C_ExpPr.Value   = (double)CurrentPlayer.Exp;
            C_Exp.Text      = "Exp: " + CurrentPlayer.Exp.ToString() + "//" + CurrentPlayer.MaxExp.ToString();

            Buff buff = CurrentPlayer.Buffs.FirstOrDefault(p => p.Name == "SoulCount");

            if (buff != null && buff.SoulCount != 0)
            {
                C_Attack.Text = CurrentPlayer.Demage.ToString() + " + " + buff.SoulCount;
            }
            else
            {
                C_Attack.Text = CurrentPlayer.Demage.ToString();
            }

            C_Speed.Text  = CurrentPlayer.Speed.ToString();
            C_Arrmor.Text = CurrentPlayer.Arrmor.ToString();

            C_AttackSpeed.Text       = CurrentPlayer.AttackSpeed.ToString();
            C_ManaRegeneration.Text  = CurrentPlayer.ManaRegeneration.ToString();
            C_HelthRegeneration.Text = CurrentPlayer.HealthRegeneration.ToString();

            C_Gold.Text  = CurrentPlayer.Gold.ToString();
            C_Kills.Text = CurrentPlayer.Kills.ToString();
            C_Death.Text = CurrentPlayer.Death.ToString();

            C_Spells.KeyUpSpellView(CurrentPlayer.AllowUpSpell);

            if (CurrentPlayer.Silenced)
            {
                C_Silenc.Visibility = Windows.UI.Xaml.Visibility.Visible;
            }
            else
            {
                C_Silenc.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
            }

            if (CurrentPlayer.Hexed)
            {
                C_Hex.Visibility = Windows.UI.Xaml.Visibility.Visible;
            }
            else
            {
                C_Hex.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
            }

            if (CurrentPlayer.Buffs.Any(p => p.Stun))
            {
                C_Stun.Visibility = Windows.UI.Xaml.Visibility.Visible;
            }
            else
            {
                C_Stun.Visibility = Windows.UI.Xaml.Visibility.Collapsed;
            }
        }