コード例 #1
0
ファイル: C_CREATETOWER.cs プロジェクト: mindonghwi/DIY
 // Use this for initialization
 void Start()
 {
     m_cLoadItem = new C_LOADITEM();
     m_cLoadItem.init();
     m_cLoadAura = new C_LOADAURA();
     m_cLoadAura.init();
     m_cLoadBullet = new C_LOADBULLET();
     m_cLoadBullet.init();
 }
コード例 #2
0
    // Use this for initialization
    void Awake()
    {
        m_cLoadAura   = new C_LOADAURA();
        m_cLoadBullet = new C_LOADBULLET();
        m_cLoadEffect = new C_LOADEFFECT();
        m_cLoadItem   = new C_LOADITEM();
        m_cLoadNode   = new C_LOADNODE();


        m_cLoadAura.init();
        m_cLoadBullet.init();
        m_cLoadEffect.init();
        m_cLoadItem.init();
        m_cLoadNode.load();
    }
コード例 #3
0
ファイル: C_AURABULLETBUTTON.cs プロジェクト: mindonghwi/DIY
    void Start()
    {
        m_cLoadAura = new C_LOADAURA();
        m_cLoadAura.init();
        m_cLoadBullet = new C_LOADBULLET();
        m_cLoadBullet.init();
        m_goAura        = new GameObject();
        m_goAura.name   = "Aura";
        m_goBullet      = new GameObject();
        m_goBullet.name = "Bullet";

        m_goTmpBullet = Instantiate(m_cLoadBullet.getBullet(0), new Vector3(0.0f, 0.0f, 0.0f), Quaternion.Euler(-90.0f, 0.0f, 0.0f));
        m_goTmpBullet.transform.parent = m_goBullet.transform;
        m_goTmpAura = Instantiate(m_cLoadAura.getTowerAuraEffect(C_LOADAURA.E_AURAEFFECT.E_ARCANE), new Vector3(0.0f, 0.0f, 0.3f), Quaternion.Euler(-90.0f, 0.0f, 0.0f)) as GameObject;
        m_goTmpAura.transform.parent = m_goAura.transform;
        m_eAura      = C_LOADAURA.E_AURAEFFECT.E_ARCANE;
        m_nBulletNum = 0;
    }
コード例 #4
0
    void Start()
    {
        m_cLoadData   = GameObject.Find("LoadData").GetComponent <C_LOADDATA>();
        m_cLoadBullet = new C_LOADBULLET();
        m_cLoadBullet.init();
        m_cLoadAura = new C_LOADAURA();
        m_cLoadAura.init();

        m_goCharacter = Instantiate((GameObject)Resources.Load("Tower/Custom/customizingTower"));
        m_goCharacter.transform.Translate(new Vector3(0.0f, -1.0f, 0.0f));
        m_mtrCharacterMaterial = m_goCharacter.transform.GetChild(1).gameObject.GetComponent <Renderer>();
        m_goCharacter.tag      = "CustomTower";

        m_goHand = m_goCharacter.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(2).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(0).GetChild(0).gameObject;
        m_goFace = m_goCharacter.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(1).gameObject;
        m_goHair = m_goCharacter.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(2).GetChild(0).GetChild(0).GetChild(2).gameObject;

        m_nHairItemNumber     = -1;
        m_nHandItemNumber     = -1;
        m_nFaceItemNumber     = -1;
        m_nMaterielNumber     = 0;
        m_nHairMaterielNumber = m_cLoadData.getLoadItem().getHairMaterialCustom();

        m_goAura        = new GameObject();
        m_goAura.name   = "Aura";
        m_goBullet      = new GameObject();
        m_goBullet.name = "Bullet";

        m_nAuraNum   = (int)C_LOADAURA.E_AURAEFFECT.E_ARCANE;
        m_nBulletNum = 0;

        m_goTmpBullet = Instantiate(m_cLoadBullet.getBullet(m_nBulletNum), m_goCharacter.transform.position + new Vector3(3.0f, 1.0f, 0.0f), Quaternion.Euler(-90.0f, 0.0f, 0.0f));
        m_goTmpBullet.transform.parent = m_goBullet.transform;


        m_goTmpAura = Instantiate(m_cLoadAura.getTowerAuraEffect((C_LOADAURA.E_AURAEFFECT)m_nAuraNum), m_goCharacter.transform.position, Quaternion.Euler(-90.0f, 0.0f, 0.0f)) as GameObject;
        m_goTmpAura.transform.parent = m_goAura.transform;


        m_nHairColorNum = 0;
        m_nBulletColor  = 0;
    }