コード例 #1
0
ファイル: CutsceneSequencePlayer.cs プロジェクト: jonntd/Xbl
        public void Play()
        {
            if (isPlaying)
            {
                C_DebugHelper.LogWarning("Sequence is already playing" + gameObject);
                return;
            }

            if (cutscenes.Count == 0)
            {
                C_DebugHelper.LogError("No Cutscenes provided" + gameObject);
                return;
            }

            isPlaying    = true;
            currentIndex = 0;
            MoveNext();
        }
コード例 #2
0
    public void InitMainAssetBundleManifest()
    {
        try
        {
            string filePath = LocalPath.LocalPackagingResources + LocalPath.PackagingResources;
            if (File.Exists(filePath))
            {
                AssetBundle manifestBundle = AssetBundle.LoadFromFile(filePath);
                if (manifestBundle != null)
                {
                    m_AssetBundleManifest = (AssetBundleManifest)manifestBundle.LoadAsset("AssetBundleManifest");

                    manifestBundle.Unload(false);
                }
            }
        }
        catch (Exception e)
        {
            C_DebugHelper.LogWarning(" GameResMgr InitMainAssetBundleManifest : " + e);
        }
    }
コード例 #3
0
ファイル: CutsceneSequencePlayer.cs プロジェクト: jonntd/Xbl
        private string Search(string matchContent = "")
        {
            List <string> ResList = new List <string>();

            if (!string.IsNullOrEmpty(matchContent))
            {
                string[] data = matchContent.Split('\n');
                for (int id = 0; id < data.Length; id++)
                {
                    ResList.Add(data[id]);
                }
            }
            string content = "";
            string mark    = "PackagingResources";

            for (int i = 0; i < cutscenes.Count; i++) //所有剧情
            {
                Cutscene cutscene = cutscenes[i];     //单个剧情
                if (cutscene != null)
                {
                    for (int ii = 0; ii < cutscene.groups.Count; ii++)//单个剧情的所有轨道
                    {
                        string[] fileName = cutscene.name.Split('_');
                        if (fileName.Length < 1)
                        {
                            C_DebugHelper.LogError(string.Format("'{0}'名字不规范 要求类似iuv_cam001 ", cutscene.name));
                            continue;
                        }
                        if (cutscene.name.Contains("(Clone)"))
                        {
                            int end = name.LastIndexOf("(Clone)");
                            cutscene.name = cutscene.name.Substring(0, (end == -1 ? cutscene.name.Length : end));
                        }
                        if (cutscene.name.Contains("(clone)"))
                        {
                            int end = name.LastIndexOf("(clone)");
                            cutscene.name = cutscene.name.Substring(0, (end == -1 ? cutscene.name.Length : end));
                        }
                        string dirpath = fileName[0] + "/prefabs/" + cutscene.name + "/" + cutscene.name;
                        ContainContent(dirpath, ResList);

                        //收集cutscene
                        string cutscenepath = fileName[0] + "/cutscene/" + cutscene.name;
                        ContainContent(cutscenepath, ResList);

                        //初始化镜头的所有对象
                        cutscene.LoadAffectedResEditor();
                        //对象prefab
                        var actor = cutscene.groups[ii].actor;
                        if (actor == null)
                        {
                            C_DebugHelper.LogWarning("对象:" + dirpath + " actor is null");
                        }
                        if (actor != null && PrefabUtility.GetPrefabType(actor) == PrefabType.Prefab)
                        {
                            string tempActorName = AssetDatabase.GetAssetPath(actor);
                            tempActorName = tempActorName.Substring(tempActorName.IndexOf(mark) + mark.Length + 1);
                            string temp = C_String.DeleteExpandedName(tempActorName).ToLower();
                            ContainContent(temp, ResList);
                        }
                        //所有的轨道上资源对象
                        List <CutsceneTrack> cutsceneTrack = cutscene.groups[ii].tracks;
                        if (cutsceneTrack != null)
                        {
                            for (int iii = 0; iii < cutsceneTrack.Count; iii++)
                            {
                                string path     = cutsceneTrack[iii].GetAffectResPath();
                                string pathTemp = C_String.DeleteExpandedName(path).ToLower();
                                ContainContent(pathTemp, ResList);

                                List <ActionClip> _actionClips = cutsceneTrack[iii].actionClips;
                                for (int j = 0; j < _actionClips.Count; j++)
                                {
                                    string clipPath     = _actionClips[j].GetAffectResPath();
                                    string clipPathTemp = C_String.DeleteExpandedName(clipPath).ToLower();
                                    ContainContent(clipPathTemp, ResList);
                                }
                            }
                        }
                    }
                }
            }
            //C_DebugHelper.Log("资源:+" + content);
            content = "";
            //清理重复的名字资源
            for (int i = 0; i < ResList.Count; i++)
            {
                content += ResList[i] + "\n";
            }
            return(content);
        }