private bool TryGetComponentState(CVRSystem vrSystem, CVRRenderModels vrRenderModels, string componentName, out RenderModel_ComponentState_t componentState) { componentState = default(RenderModel_ComponentState_t); var modeState = default(RenderModel_ControllerMode_State_t); return(vrRenderModels.GetComponentStateForDevicePath(loadedModelName, componentName, SteamVRModule.GetInputSourceHandleForDevice(m_deviceIndex), ref modeState, ref componentState)); }