private void OnEnable() { CVROverlay overlay = OpenVR.Overlay; if (overlay != null) { EVROverlayError evroverlayError = overlay.CreateOverlay(SteamVR_Overlay.key, base.gameObject.name, ref this.handle); if (evroverlayError != EVROverlayError.None) { Debug.Log(overlay.GetOverlayErrorNameFromEnum(evroverlayError)); base.enabled = false; return; } } SteamVR_Overlay.instance = this; }