void Update() { chaperone.GetPlayAreaRect(ref playArea); chaperoneSetup.GetLiveCollisionBoundsInfo(out pCollisionQuadsBuffer1); chaperoneSetup.GetWorkingCollisionBoundsInfo(out pCollisionQuadsBuffer2); Debug.Log(" Working Col bounds: " + pCollisionQuadsBuffer2.Length.ToString()); GetCollisionBoundsMesh(); //chaperoneSetup.GetWorkingStandingZeroPoseToRawTrackingPose(ref pmatStandingZeroPoseToRawTrackingPose); }