コード例 #1
0
        public override void Allocate()
        {
            FNeedsConversion = ImageUtils.NeedsConversion(FInput.ImageAttributes.ColorFormat, out FConvertedFormat);
            if (FNeedsConversion)
            {
                FBufferConverted = new CVImageDoubleBuffer();
                FBufferConverted.Initialise(new CVImageAttributes(FInput.ImageAttributes.Size, FConvertedFormat));
            }

            FNeedsTexture = true;
        }
コード例 #2
0
        public override void Allocate()
        {
            //allocate w.r.t. incoming image
            lock (FLockImageAllocation)
            {
                FInputOk         = false;
                FNeedsConversion = ImageUtils.NeedsConversion(FInput.ImageAttributes.ColorFormat, out FConvertedFormat);
                FBuffer          = new CVImageDoubleBuffer();
                if (FNeedsConversion)
                {
                    FBuffer.Initialise(new CVImageAttributes(FInput.ImageAttributes.Size, FConvertedFormat));
                }
                else
                {
                    FBuffer.Initialise(FInput.ImageAttributes);
                }

                this.Width  = FInput.ImageAttributes.Width;
                this.Height = FInput.ImageAttributes.Height;
                FInputOk    = true;
            }
        }