public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer) { try { if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain) { CUIDataPool pUIDataPool = GameProcedure.s_pUIDataPool; GCMissionModify newMissionModifyPacket = (GCMissionModify)pPacket; SCommand_DPC cmdTemp = new SCommand_DPC(); cmdTemp.m_wID = DPC_SCRIPT_DEFINE.DPC_UPDATE_MISSION_MODIFY; cmdTemp.SetValue <int>(1, newMissionModifyPacket.Flag); if (newMissionModifyPacket.Flag == (int)GCMissionModify.MISSIONMODIFY.MISSIONMODIFY_MISSION) { cmdTemp.SetValue <_OWN_MISSION>(0, newMissionModifyPacket.GetMission()); } else if (newMissionModifyPacket.Flag == (int)GCMissionModify.MISSIONMODIFY.MISSIONMODIFY_MISSIONDATA) { cmdTemp.SetValue <int[]>(0, newMissionModifyPacket.GetMissionData()); } pUIDataPool.OnCommand_(cmdTemp); } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); } catch (Exception e) { LogManager.LogError("--------------------GCMissionModifyHandler的Execute()方法出错。--------------------"); LogManager.LogError(e.ToString()); return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR); } }
public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer) { try { if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain) { CUIDataPool pUIDataPool = GameProcedure.s_pUIDataPool; GCRetMissionDesc newMissionDesc = (GCRetMissionDesc)pPacket; SCommand_DPC cmdTemp = new SCommand_DPC(); cmdTemp.m_wID = DPC_SCRIPT_DEFINE.DPC_UPDATE_MISSION_DESC; cmdTemp.SetValue <GCRetMissionDesc>(0, newMissionDesc); pUIDataPool.OnCommand_(cmdTemp); } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); } catch (Exception e) { LogManager.LogError("--------------------GCRetMissionDescHandler的Execute()方法出错。--------------------"); LogManager.LogError(e.ToString()); return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR); } }
public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer) { try { GCMissionList newGCMissionList = (GCMissionList)pPacket; CUIDataPool pUIDataPool = GameProcedure.s_pUIDataPool; if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain) { // 保存任务是否完成标志 if (CDetailAttrib_Player.Instance != null) { CDetailAttrib_Player.Instance.SetMissionHaveDone(newGCMissionList.GetMissionHaveDone()); } SCommand_DPC cmdTemp = new SCommand_DPC(); cmdTemp.m_wID = DPC_SCRIPT_DEFINE.DPC_UPDATE_MISSION_LIST; cmdTemp.SetValue <uint>(0, newGCMissionList.ObjID); cmdTemp.SetValue <uint>(1, newGCMissionList.MissionListFlags); cmdTemp.SetValue <_OWN_MISSION[]>(2, newGCMissionList.GetMissionBuf()); pUIDataPool.OnCommand_(cmdTemp); } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); } catch (Exception e) { LogManager.LogError("--------------------GCMissionListHandler的Execute()方法出错。--------------------"); LogManager.LogError(e.ToString()); return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR); } }
public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer) { try { if (GameProcedure.GetActiveProcedure() == GameProcedure.s_ProcMain) { //加入UI数据池 CUIDataPool pUIDataPool = GameProcedure.s_pUIDataPool; GCRemoveCanPickMissionItem newRemoveCanPickMissionItem = (GCRemoveCanPickMissionItem)pPacket; SCommand_DPC cmdTemp = new SCommand_DPC(); cmdTemp.m_wID = DPC_SCRIPT_DEFINE.DPC_REMOVE_CAN_PICK_MISSION_ITEM; cmdTemp.SetValue <uint>(0, newRemoveCanPickMissionItem.ItemDataID); pUIDataPool.OnCommand_(cmdTemp); } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); } catch (Exception e) { LogManager.LogError("--------------------GCRemoveCanPickMissionItemHandler的Execute()方法出错。--------------------"); LogManager.LogError(e.ToString()); return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_ERROR); } }
public override NET_RESULT_DEFINE.PACKET_EXE Execute(PacketBase pPacket, ref Peer pPlayer) { if (GameProcedure.GetActiveProcedure() == (GameProcedure)GameProcedure.s_ProcMain) { GCTeamResult packet = pPacket as GCTeamResult; CUIDataPool pDataPool = CUIDataPool.Instance; SCommand_DPC cmdTemp = new SCommand_DPC(); cmdTemp.m_wID = DPC_SCRIPT_DEFINE.DPC_UPDATE_TEAM_OR_GROUP; cmdTemp.SetValue <byte> (0, packet.Return); cmdTemp.SetValue <uint> (1, packet.GUID); cmdTemp.SetValue <short>(2, packet.TeamId); cmdTemp.SetValue <uint> (3, packet.GUIDEx); cmdTemp.SetValue <short>(4, packet.SceneId); cmdTemp.SetValue <int> (5, packet.Portrait); cmdTemp.SetValue <short>(6, packet.DataID); cmdTemp.SetValue <byte> (7, packet.AllocRuler); cmdTemp.SetValue <byte[]>(8, packet.Name); pDataPool.OnCommand_(cmdTemp); CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_TEAM_CHANG_WORLD); } return(NET_RESULT_DEFINE.PACKET_EXE.PACKET_EXE_CONTINUE); }