コード例 #1
0
    private void InteractWithBoard(BuildingAction action)
    {
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit = new RaycastHit();

        if (Physics.Raycast(ray, out hit, 1000.0f))
        {
            Vector3 gridPosition = _board.CalculateGridPosition(hit.point);

            // UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject() => UI 오브젝트를 눌렀는지 판단
            if (!UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
            {
                if (action == BuildingAction.Build && _board.CheckForBuildingAtPosition(gridPosition) == null)
                {
                    if (_city.Cash >= _selectedBuilding.cost)
                    {
                        _city.DepositCash(-_selectedBuilding.cost);
                        _uiController.UpdateCityData();
                        _city.buildingCounts[_selectedBuilding.id]++;
                        _board.AddBuilding(_selectedBuilding, gridPosition);
                    }
                }
                else if (action == BuildingAction.Remove && _board.CheckForBuildingAtPosition(gridPosition) != null)
                {
                    _city.DepositCash(_board.CheckForBuildingAtPosition(gridPosition).cost / 2);
                    _uiController.UpdateCityData();
                    _board.RemoveBuilding(gridPosition);
                }
            }
        }
    }
コード例 #2
0
ファイル: CCity.cs プロジェクト: gryphus11/CityBuilding
    public void EndTurn()
    {
        ++Day;

        CalculateCash();
        CalculatePopulation();
        CalculateJob();
        CalculateFood();

        _uiController.UpdateCityData();
        _uiController.UpdateDayCount();
    }
コード例 #3
0
ファイル: CCity.cs プロジェクト: gryphus11/CityBuilding
 // Use this for initialization
 void Start()
 {
     _uiController     = GetComponent <CUIController>();
     Cash              = 1000;
     Food              = 0.0f;
     JobsCeiling       = 0.0f;
     buildingCounts[0] = 0;
     buildingCounts[1] = 0;
     buildingCounts[2] = 0;
     buildingCounts[3] = 0;
     _uiController.UpdateCityData();
     _uiController.UpdateDayCount();
 }