private bool checkIsHaveRedDot() { DictionaryView <int, GameObject> .Enumerator enumerator = this.m_Btns.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <int, GameObject> current = enumerator.Current; if (CUICommonSystem.IsHaveRedDot(current.Value)) { return(true); } } return(false); }