コード例 #1
0
        public void Clickmask3d(string[] arguments)
        {
            string[]  paths  = arguments[0].Split('.');
            float     x      = float.Parse(arguments[1]);
            float     y      = float.Parse(arguments[2]);
            float     w      = float.Parse(arguments[3]);
            float     h      = float.Parse(arguments[4]);
            Transform target = GameObject.Find(paths[0]).transform;
            int       index  = 1;

            while (index < paths.Length)
            {
                Transform tran = target.Find(paths[index]);
                if (tran == null)
                {
                    LSharpScript.Instance.Analysis();
                    return;
                }
                target = tran;
                index++;
            }
            CTutorialDialog dialog     = Global.SceneManager.FindDialog(SceneManager.Prefabs.TutorialDialog) as CTutorialDialog;
            int             intDefault = LayerMask.NameToLayer("Default");

            //int intUI = LayerMask.NameToLayer("UI");
            Camera[] cameras  = App.Util.SceneManager.CurrentScene.GetComponentsInChildren <Camera>();
            Camera   camera3D = System.Array.Find(cameras, c => c.gameObject.layer == intDefault);
            //Camera cameraUI = System.Array.Find(cameras, c=>c.gameObject.layer == intUI);
            Vector2 vec = RectTransformUtility.WorldToScreenPoint(camera3D, target.position);

            dialog.ShowFocus(vec.x + x, Camera.main.pixelHeight - vec.y + y, w, h);
        }
コード例 #2
0
        public void Clickmask(string[] arguments)
        {
            string[]  paths  = arguments[0].Split('.');
            float     x      = float.Parse(arguments[1]);
            float     y      = float.Parse(arguments[2]);
            float     w      = float.Parse(arguments[3]);
            float     h      = float.Parse(arguments[4]);
            Transform target = GameObject.Find(paths[0]).transform;
            int       index  = 1;

            while (index < paths.Length)
            {
                Transform tran = target.Find(paths[index]);
                if (tran == null)
                {
                    LSharpScript.Instance.Analysis();
                    return;
                }
                target = tran;
                index++;
            }
            CTutorialDialog dialog = Global.SceneManager.FindDialog(SceneManager.Prefabs.TutorialDialog) as CTutorialDialog;

            dialog.ShowFocus(target.position.x - w * 0.5f + x, Camera.main.pixelHeight - target.position.y - h * 0.5f + y, w, h);
        }