public void ShowWindow(CAssetToolkitWindow Window) { if (_activeWindow != null) { _activeWindow.mPrimaryContent.SetActive(false); mUI.SetTab(_activeWindow.mWindowTab, false, true); _activeWindow.Hide(); _camView = null; } _activeWindow = Window; if (_activeWindow != null) { _activeWindow.mPrimaryContent.SetActive(true); mUI.SetTab(_activeWindow.mWindowTab, true, true); _activeWindow.Show(); EventSystem.current.SetSelectedGameObject(null); } }