protected override void OnTarget(Mobile from, object targeted) { if (from == null || targeted == null || m_gauntlet == null || m_team == 0) { return; } if (targeted is IPoint3D) { IPoint3D p = targeted as IPoint3D; CTFBase newbase = m_gauntlet.FindBase(m_team); if (newbase == null) { newbase = new CTFBase(m_gauntlet, m_team); // add the base to the gauntlet list m_gauntlet.HomeBases.Add(newbase); } newbase.MoveToWorld(new Point3D(p), from.Map); // clear all acceptances m_gauntlet.ResetAcceptance(); // refresh all gumps RefreshAllGumps(m_gauntlet, true); // refresh the gump with the new member //from.SendGump( new CTFGump( m_gauntlet, from)); } }
protected override void OnTarget(Mobile from, object targeted) { if (from == null || targeted == null || m_gauntlet == null || m_list == null) { return; } if (targeted is Mobile && ((Mobile)targeted).Player) { Mobile pm = targeted as Mobile; // make sure they qualify if (!m_gauntlet.CheckQualify(pm)) { return; } // see if they are already in the game if (m_gauntlet.Participants != null) { foreach (CTFGauntlet.ChallengeEntry entry in m_gauntlet.Participants) { if (pm == entry.Participant) { XmlPoints.SendText(from, 100548, pm.Name); // "{0} has already been added to the game." return; } } } m_list.Add(new CTFGauntlet.ChallengeEntry(pm)); XmlPoints.SendText(from, 100549, pm.Name); // "You have added {0} to the challenge." XmlPoints.SendText(pm, 100550, m_gauntlet.Name); // "You have been invited to participate in {0}." // clear all acceptances m_gauntlet.ResetAcceptance(); // refresh all gumps RefreshAllGumps(m_gauntlet, true); } }