コード例 #1
0
ファイル: RoleView.cs プロジェクト: zhuhongjin/FinalFramework
        public override void Initialize(NPCData npcData, Vector3 pos, Action initOK = null)
        {
            base.Initialize(npcData, pos, initOK);
            roleData = configMgr.GetRoleData(npcData.roleid);

            var id = npcData.roleid.ToString();

            base.CreateNpcObject(id, pos, roleData.scale, delegate(GameObject prefab)
            {
                swf = roleObject.GetComponent <CSwf>();
                swf.onStopPlayingEvent += OnPlayingClipOK;

                render = roleObject.GetComponent <MeshRenderer>();

                swfClip = roleObject.GetComponent <SwfClip>();

                gameObject.SetActive(false);
                gameObject.transform.position = pos;

                if (initOK != null)
                {
                    initOK();
                }
            });
        }
コード例 #2
0
ファイル: EffectView.cs プロジェクト: wuhuolong/WhlFrameFalna
        public override void OnAwake()
        {
            gameObj = objMgr.Get(data.name);
            gameObj.transform.SetParent(gameObject.transform);
            gameObj.transform.localScale    = data.scale;
            gameObj.transform.localPosition = Vector3.zero;
            gameObj.SetLayer(Layers.Default);
            gameObj.SetActive(true);

            gameObject.name = "Effect_" + objid;
            gameObject.transform.position = spawnPos;

            if (data.type == EffectType.Sprite) //序列帧特效
            {
                var spriteRender = gameObj.GetComponent <SpriteRenderer>();
                spriteRender.sortingOrder     = LayerMask.NameToLayer("Effect");
                spriteRender.sortingLayerName = "Effect";

                antActor           = gameObj.GetComponent <CAnimActor>();
                antActor.timeScale = 0.8f;
                antActor.EventAnimationComplete += OnActorCompleted;
            }
            else if (data.type == EffectType.Flash) //FLASH特效
            {
                swf = gameObj.GetComponent <CSwf>();
                swf.onStopPlayingEvent += OnSwfEffectOK;
                swf.PlayDefault();
            }
            if (isPlaySound)
            {
                soundMgr.Play("Audios/" + data.sound);
            }
        }