public VlasovPlayer( int position, Dictionary <string, string> caMap, CEncodedObjectInputBufferI bin, string logpath, string logname, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel) : base( position, logpath, logname, caMap, bin, aiEvent, command, query, cheat, logLevel) { elogger_ = new CSubLog("ExamplePlayer:" + Convert.ToString(position), realLog_); elogger_.info("D Logger Log Open: " + logpath + " " + logname); elogger_.info("Position " + Convert.ToSingle(position) + " waking up."); testAttribute_ = EncodeUtil.parseInt(caMap[TEST_ATTR]); hints_ = new CDLLHints(bin); }
public VlasovPlayer(int position, string pname, string logpath, string logname, CDLLHints hints, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel) : base(position, logpath, logname, aiEvent, command, query, cheat, logLevel) { elogger_ = new CSubLog("Vlasov Player:" + Convert.ToString(position), realLog_); elogger_.info("D Logger Log Open: " + logpath + " " + logname); elogger_.info(pname + " waking up"); hints_ = hints.copy(); pname_ = pname; }
protected AIPlayerData(int position, string path, string logname, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel) : base(position, path, logname, aiEvent, command, query, cheat, logLevel) { dlogger_ = new CSubLog("PlayerData:" + Convert.ToString(position), realLog_); dlogger_.info("D Logger Log Open: " + path + " " + logname); random_ = new CMTRandom(); }
////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////// protected AIPlayer(int position, string path, string logname, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel) { position_ = position; realLog_ = new CLog(path, logname, logLevel); alogger_ = new CSubLog("AIPlayer" + Convert.ToString(position_), realLog_); alogger_.info("A Logger Log Open: " + path + " " + logname); aiEvent_ = aiEvent; command_ = command; query_ = query; cheat_ = cheat; }
protected override void runTurn() { try { elogger_.info("Running Turn"); if (pollAllEvents()) { ackHold(); return; } elogger_.info("Ending Turn"); } catch (Exception T) { elogger_.info(T); } }
//Run Turn //The game gives the AI PLayer Thread control. //When it returns, the turn will be over //the start turn event will be somewhere in the stack of events //that the AI received. protected override void runTurn() { try { elogger_.info("Running Turn"); //pull all events since last we met //This should end with the start turn if (pollAllEvents()) { ackHold(); return; } elogger_.info("Ending Turn"); } catch (Exception T) { elogger_.info(T); } }
public void runMyTurn() { try { setProgress(NO_PROGRESS); runTurn(); } catch (Exception T) { alogger_.info("Error In Run Turn"); alogger_.info(T); command_.aiThrow(position_, T); } finally { setProgress(MAX_PROGRESS); endTurn(); } }
public virtual void addSpots(List <CUnit> spots) { if (spots != null) { for (int i = 0; i < spots.Count; i++) { CUnit su = spots[i]; if (aiLogging_) { dlogger_.info("S - Adding Spot " + su); } addSpot(su); } } }
public virtual bool update(string attr, string value, CSubLog logger) { switch (attr) { case CUnitConstants.NAME: { name_ = value; return(true); } case CUnitConstants.TURN: { turn_ = EncodeUtil.parseInt(value); return(true); } case CUnitConstants.HOST: { host_ = EncodeUtil.parseUInt(value); logger.info(this + " now has host value [" + Convert.ToString(host_) + "]"); return(true); } case CUnitConstants.RMVR: { rmvr_ = EncodeUtil.parseInt(value); return(true); } case CUnitConstants.RMVS: { rmvs_ = EncodeUtil.parseInt(value); return(true); } case CUnitConstants.FIRED: { fired_ = EncodeUtil.fromBoolString(value); return(true); } case CUnitConstants.ARMED: { armed_ = EncodeUtil.fromBoolString(value); return(true); } case CUnitConstants.DUGIN: { dugIn_ = EncodeUtil.fromBoolString(value); return(true); } case CUnitConstants.DMG: { dmg_ = EncodeUtil.parseInt(value); return(true); } case CUnitConstants.SHORT_FUEL: { shortFuel_ = EncodeUtil.fromBoolString(value); return(true); } case CUnitConstants.READINESS: { readiness_ = value; return(true); } case CUnitConstants.EXPERIENCE: { experience_ = EncodeUtil.parseUInt(value); return(true); } case CUnitConstants.EXP_LEVEL: { expType_ = value; return(true); } case CUnitConstants.CHILD_ADD: { uint cgid = EncodeUtil.parseUInt(value); cunits_.Add(cgid); logger.info("Unit " + Convert.ToString(gid_) + " adds child " + Convert.ToString(cgid)); return(true); } case CUnitConstants.CHILD_REM: { uint cgid = EncodeUtil.parseUInt(value); for (int j = 0; j < cunits_.Count; j++) { if (cunits_[j] == cgid) { cunits_.RemoveAt(j); break; } } logger.info("Unit " + Convert.ToString(gid_) + " removes child " + Convert.ToString(cgid)); return(true); } case CUnitConstants.LX: setLoc(new CLoc(EncodeUtil.parseInt(value), loc_.y)); return(true); case CUnitConstants.LY: setLoc(new CLoc(loc_.x, EncodeUtil.parseInt(value))); return(true); case CUnitConstants.OWNER: //will need to do more here if interested in gifts or giveaways { owner_ = EncodeUtil.parseInt(value); return(true); } case CUnitConstants.LANDED: { landed_ = EncodeUtil.fromBoolString(value); return(true); } case CUnitConstants.REENTRY: { inReentry_ = EncodeUtil.fromBoolString(value); return(true); } case CUnitConstants.LEVEL: { level_ = value; return(true); } case CUnitConstants.SLAYER: { stackLayer_ = EncodeUtil.parseUInt(value); return(true); } } return(false); }